2022-07-10 03:22:59 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Editor.Track;
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using TMPro;
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namespace HeavenStudio.Editor
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{
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public class TabsManager : MonoBehaviour
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{
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[SerializeField] GameObject activeContent;
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public void SetActiveContent(GameObject content)
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{
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if (activeContent != null)
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{
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2022-09-03 23:10:27 +00:00
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activeContent.GetComponent<TabsContent>().OnCloseTab();
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2022-07-10 03:22:59 +00:00
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activeContent.SetActive(false);
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}
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activeContent = content;
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activeContent.SetActive(true);
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2022-09-03 23:10:27 +00:00
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activeContent.GetComponent<TabsContent>().OnOpenTab();
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}
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public void CloseContent()
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{
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if (activeContent != null)
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{
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activeContent.GetComponent<TabsContent>().OnCloseTab();
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}
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2022-07-10 03:22:59 +00:00
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}
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}
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}
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