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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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49 lines
1.5 KiB
C#
49 lines
1.5 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_Cannery
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{
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public class Can : MonoBehaviour
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{
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public double startBeat;
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[Header("Components")]
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[SerializeField] Animator anim;
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public Cannery game;
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private void Awake()
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{
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if (Random.Range(0, 1f) >= 0.5f) anim.Play("Flip", 0);
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game.ScheduleInput(startBeat, 1, Minigame.InputAction_BasicPress, Hit, null, null);
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}
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private void Update()
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{
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float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 2);
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if (normalizedBeat > 1) Destroy(gameObject);
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anim.DoNormalizedAnimation("Move", normalizedBeat, 0);
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}
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private void Hit(PlayerActionEvent caller, float state)
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{
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SoundByte.PlayOneShotGame("cannery/can");
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anim.DoScaledAnimationAsync("Can", 0.5f, 0, 1);
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if (state is >= 1 or <= -1) {
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SoundByte.PlayOneShot("miss");
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game.cannerAnim.DoScaledAnimationAsync("CanBarely", 0.5f);
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double beat = caller.startBeat + caller.timer;
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BeatAction.New(this, new() {
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new(beat + 0.35f, () => anim.DoScaledAnimationAsync("Reopen", 0.5f, 0, 1))
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});
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} else {
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game.cannerAnim.DoScaledAnimationAsync("Can", 0.5f);
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}
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}
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}
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}
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