2022-02-09 03:58:25 +00:00
|
|
|
using System.Collections;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
using UnityEngine;
|
2022-02-10 11:59:20 +00:00
|
|
|
using System;
|
2022-02-09 03:58:25 +00:00
|
|
|
|
2022-03-14 14:21:05 +00:00
|
|
|
namespace HeavenStudio.Games.Scripts_RhythmTweezers
|
2022-02-09 03:58:25 +00:00
|
|
|
{
|
2023-05-07 20:33:15 +00:00
|
|
|
public class Hair : MonoBehaviour
|
2022-02-09 03:58:25 +00:00
|
|
|
{
|
2023-06-10 19:13:29 +00:00
|
|
|
public double createBeat;
|
2022-02-10 11:59:20 +00:00
|
|
|
public GameObject hairSprite;
|
|
|
|
public GameObject stubbleSprite;
|
|
|
|
public GameObject missedSprite;
|
2022-02-09 10:29:09 +00:00
|
|
|
private RhythmTweezers game;
|
2022-02-09 06:52:50 +00:00
|
|
|
private Tweezers tweezers;
|
2022-02-10 11:59:20 +00:00
|
|
|
private bool plucked;
|
2022-02-09 06:52:50 +00:00
|
|
|
|
|
|
|
private void Awake()
|
|
|
|
{
|
2022-02-09 10:29:09 +00:00
|
|
|
game = RhythmTweezers.instance;
|
|
|
|
tweezers = game.Tweezers;
|
2022-02-09 06:52:50 +00:00
|
|
|
}
|
2022-02-09 03:58:25 +00:00
|
|
|
|
2023-06-10 19:13:29 +00:00
|
|
|
public void StartInput(double beat, double length)
|
2022-02-09 03:58:25 +00:00
|
|
|
{
|
2023-05-29 20:09:34 +00:00
|
|
|
game.ScheduleInput(beat, length, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, Just, Miss, Out);
|
2022-02-09 03:58:25 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
public void Ace()
|
|
|
|
{
|
|
|
|
tweezers.Pluck(true, this);
|
2022-02-10 11:59:20 +00:00
|
|
|
tweezers.hitOnFrame++;
|
|
|
|
plucked = true;
|
|
|
|
}
|
2022-02-09 03:58:25 +00:00
|
|
|
|
2023-01-16 03:05:25 +00:00
|
|
|
public void NearMiss()
|
2022-02-10 11:59:20 +00:00
|
|
|
{
|
|
|
|
tweezers.Pluck(false, this);
|
2022-02-09 03:58:25 +00:00
|
|
|
tweezers.hitOnFrame++;
|
2022-02-10 11:59:20 +00:00
|
|
|
plucked = true;
|
|
|
|
}
|
|
|
|
|
2023-01-16 03:05:25 +00:00
|
|
|
private void Just(PlayerActionEvent caller, float state)
|
2022-02-10 11:59:20 +00:00
|
|
|
{
|
2023-01-16 03:05:25 +00:00
|
|
|
if (state >= 1f || state <= -1f) {
|
|
|
|
NearMiss();
|
|
|
|
return;
|
|
|
|
}
|
2022-02-10 11:59:20 +00:00
|
|
|
Ace();
|
2022-02-09 03:58:25 +00:00
|
|
|
}
|
2023-01-16 03:05:25 +00:00
|
|
|
|
|
|
|
private void Miss(PlayerActionEvent caller)
|
|
|
|
{
|
|
|
|
// this is where perfect challenge breaks
|
|
|
|
}
|
|
|
|
|
|
|
|
private void Out(PlayerActionEvent caller) {}
|
2022-02-09 03:58:25 +00:00
|
|
|
}
|
|
|
|
}
|