HeavenStudioPlus/Assets/Resources/Fonts/categoryMarker.asset

208 lines
4.9 KiB
Plaintext
Raw Normal View History

Title Screen (#454) * Barebones title screen prefab added * logo and stuff * cool * Added sfx to title screen * The logo now bops to the beat * epic reveal * Fixed something * put some of the stuff into the main menu * other logo bop * Implemented logobop2 and starbop * added scrolling bg, tweaked positioning and wip splash text for play button * more menu * ooops * Expand implemented * cool * Made stars spawn in in the opening * make UI elements look nicer on different aspect ratios * add sound while hovering over logo * add settings menu to title screen make the title screen properly play after the opening * swap out title screen hover sound remove the old config path warning * every button works, some play mode fixes * fix issues with beataction/multisound and pausing * fix dropdown menus not working in certain screens * fix particles rotating when camera controls are used * touch style pause menu items only trigger if cursor is over an item * various changes make playback (unpausing) more reliable only apply changes to advanced audio settings on launch fix title screen visuals add opening music continue past opening by pressing a key update credits * almost forgot this * lol * initial flow mems * user-taggable fonts in textboxes * alt materials for kurokane * assets prep * plan out judgement screen layout change sound encodings * start sequencing judgement * judgement screen sequence * full game loop * fix major issue with pooled sound objects rebalance ranking audio fix issues with some effects in play mode * new graphics * particles * make certain uses of the beat never go below 0 fix loop of superb music * make markers non clamped lockstep frees rendertextures when unloading * lockstep creates its own rendertextures swapped button order on title screen added null checks to animation helpers disabled controller auto-search for now * enable particles on OK rank * play mode info panel * let play mode handle its own fade out * fix that alignment bug in controller settings * more safety here * Update PauseMenu.cs * settable (one-liner) rating screen text * address minigame loading crashes * don't do this twice * wav converter for mp3 * Update Minigames.cs * don't double-embed the converted audio * studio dance bugfixing spree * import redone sprites for studio dance * update jukebox prep epilogue screen * epilogue screen * studio dance inkling shuffle test * new studio dance choreo system * markers upgrade * fix deleting volume changes and markers prep category markers * Update Editor.unity * new rating / epilogue settings look * update to use new tooltip system mark certain editor components as blocking * finish category system * dedicated tempo / volume marker dialogs * swing prep * open properties dialog if mapper hasn't opened it prior for this chart fix memory copy bug when making new chart * fix ctrl + s * return to title screen button * make graphy work everywhere studio dance selector membillion mems * make sure riq cache is clear when loading chart * lol * fix the stupid * bring back tempo and volume change scrolling * new look for panels * adjust alignment * round tooltip * alignment of chart property prefab * change scale factor of mem * adjust open captions material no dotted BG in results commentary (only epilogue) bugfix for tempo / volume scroll * format line 2 of judgement a bit better update font * oops * adjust look of judgement score bar * new rating bar * judgement size adjustment * fix timing window scaling with song pitch * proper clamping in dialogs better sync conductor to dsptime (experiment) * disable timeline pitch change when song is paused enable perfect challenge if no marker is set to do so * new app icon * timing window values are actually double now * improve deferred timekeep even more * re-generate font atlases new app icon in credits * default epilogue images * more timing window adjustment * fix timing display when pitched * use proper terminology here * new logo on titlescreen * remove wip from play update credits * adjust spacing of play mode panel * redo button spacing * can pass title screen with any controller fix issues with controller auto-search * button scale fixes * controller title screen nav * remove song genre from properties editor * disable circle cursor when not using touch style * proper selection graphic remove refs re-add heart to the opening * controller support in opening --------- Co-authored-by: ev <85412919+evdial@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com> Co-authored-by: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com>
2023-12-26 05:22:51 +00:00
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 84a92b25f83d49b9bc132d206b370281, type: 3}
m_Name: categoryMarker
m_EditorClassIdentifier:
m_Version: 1.1.0
m_FaceInfo:
m_FaceIndex: 0
m_FamilyName:
m_StyleName:
m_PointSize: 0
m_Scale: 0
m_UnitsPerEM: 0
m_LineHeight: 0
m_AscentLine: 0
m_CapLine: 0
m_MeanLine: 0
m_Baseline: 0
m_DescentLine: 0
m_SuperscriptOffset: 0
m_SuperscriptSize: 0
m_SubscriptOffset: 0
m_SubscriptSize: 0
m_UnderlineOffset: 0
m_UnderlineThickness: 0
m_StrikethroughOffset: 0
m_StrikethroughThickness: 0
m_TabWidth: 0
m_Material: {fileID: 3793351778648502308}
spriteSheet: {fileID: 2800000, guid: e5abe03b692975a4d9e0c457df165e1a, type: 3}
m_SpriteCharacterTable:
- m_ElementType: 2
m_Unicode: 65534
m_GlyphIndex: 0
m_Scale: 1
m_Name: on
- m_ElementType: 2
m_Unicode: 65534
m_GlyphIndex: 1
m_Scale: 1
m_Name: cat0
- m_ElementType: 2
m_Unicode: 65534
m_GlyphIndex: 2
m_Scale: 1
m_Name: cat3
- m_ElementType: 2
m_Unicode: 65534
m_GlyphIndex: 3
m_Scale: 1
m_Name: cat2
- m_ElementType: 2
m_Unicode: 65534
m_GlyphIndex: 4
m_Scale: 1
m_Name: cat1
- m_ElementType: 2
m_Unicode: 65534
m_GlyphIndex: 5
m_Scale: 1
m_Name: off
m_GlyphTable:
- m_Index: 0
m_Metrics:
m_Width: 64
m_Height: 64
m_HorizontalBearingX: 0
m_HorizontalBearingY: 60
m_HorizontalAdvance: 72
m_GlyphRect:
m_X: 0
m_Y: 192
m_Width: 64
m_Height: 64
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
sprite: {fileID: 1235749078, guid: e5abe03b692975a4d9e0c457df165e1a, type: 3}
- m_Index: 1
m_Metrics:
m_Width: 64
m_Height: 64
m_HorizontalBearingX: 0
m_HorizontalBearingY: 60
m_HorizontalAdvance: 72
m_GlyphRect:
m_X: 66
m_Y: 192
m_Width: 64
m_Height: 64
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
sprite: {fileID: 1850054390, guid: e5abe03b692975a4d9e0c457df165e1a, type: 3}
- m_Index: 2
m_Metrics:
m_Width: 64
m_Height: 64
m_HorizontalBearingX: 0
m_HorizontalBearingY: 60
m_HorizontalAdvance: 72
m_GlyphRect:
m_X: 132
m_Y: 192
m_Width: 64
m_Height: 64
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
sprite: {fileID: -696784122, guid: e5abe03b692975a4d9e0c457df165e1a, type: 3}
- m_Index: 3
m_Metrics:
m_Width: 64
m_Height: 64
m_HorizontalBearingX: 0
m_HorizontalBearingY: 60
m_HorizontalAdvance: 72
m_GlyphRect:
m_X: 0
m_Y: 126
m_Width: 64
m_Height: 64
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
sprite: {fileID: 1543524385, guid: e5abe03b692975a4d9e0c457df165e1a, type: 3}
- m_Index: 4
m_Metrics:
m_Width: 64
m_Height: 64
m_HorizontalBearingX: 0
m_HorizontalBearingY: 60
m_HorizontalAdvance: 72
m_GlyphRect:
m_X: 66
m_Y: 126
m_Width: 64
m_Height: 64
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
sprite: {fileID: -1867618289, guid: e5abe03b692975a4d9e0c457df165e1a, type: 3}
- m_Index: 5
m_Metrics:
m_Width: 64
m_Height: 64
m_HorizontalBearingX: 0
m_HorizontalBearingY: 60
m_HorizontalAdvance: 72
m_GlyphRect:
m_X: 0
m_Y: 0
m_Width: 64
m_Height: 64
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
sprite: {fileID: -1973897523, guid: e5abe03b692975a4d9e0c457df165e1a, type: 3}
spriteInfoList: []
fallbackSpriteAssets: []
--- !u!21 &3793351778648502308
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: categoryMarker Material
m_Shader: {fileID: 4800000, guid: cf81c85f95fe47e1a27f6ae460cf182c, type: 3}
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 2800000, guid: e5abe03b692975a4d9e0c457df165e1a, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _ColorMask: 15
- _CullMode: 0
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _UseUIAlphaClip: 0
m_Colors:
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
- _Color: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []