HeavenStudioPlus/Assets/Scripts/LevelEditor/NewRemixDialog/NewRemixDialog.cs

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2022-08-23 13:38:23 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Editor;
public class NewRemixDialog : MonoBehaviour
{
[SerializeField] private GameObject diag;
public void SwitchNewDialog()
{
if(diag.activeSelf) {
diag.SetActive(false);
} else {
diag.SetActive(true);
}
}
public void Confirm()
{
Editor.instance.NewRemix();
if(diag.activeSelf) {
diag.SetActive(false);
}
}
}