using System.Collections; using System.Collections.Generic; using UnityEngine; using HeavenStudio.Editor; public class NewRemixDialog : MonoBehaviour { [SerializeField] private GameObject diag; public void SwitchNewDialog() { if(diag.activeSelf) { diag.SetActive(false); } else { diag.SetActive(true); } } public void Confirm() { Editor.instance.NewRemix(); if(diag.activeSelf) { diag.SetActive(false); } } }