HeavenStudioPlus/Assets/UniversalRenderPipelineAsset_Renderer.asset

45 lines
1.2 KiB
Text
Raw Normal View History

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: de640fe3d0db1804a85f9fc8f5cadab6, type: 3}
m_Name: UniversalRenderPipelineAsset_Renderer
m_EditorClassIdentifier:
m_RendererFeatures: []
m_RendererFeatureMap:
postProcessData: {fileID: 0}
xrSystemData: {fileID: 0}
shaders:
blitPS: {fileID: 0}
copyDepthPS: {fileID: 0}
screenSpaceShadowPS: {fileID: 0}
samplingPS: {fileID: 0}
tileDepthInfoPS: {fileID: 0}
tileDeferredPS: {fileID: 0}
stencilDeferredPS: {fileID: 0}
fallbackErrorPS: {fileID: 0}
materialErrorPS: {fileID: 0}
m_OpaqueLayerMask:
serializedVersion: 2
m_Bits: 4294967295
m_TransparentLayerMask:
serializedVersion: 2
m_Bits: 4294967295
m_DefaultStencilState:
overrideStencilState: 0
stencilReference: 0
stencilCompareFunction: 8
passOperation: 2
failOperation: 0
zFailOperation: 0
m_ShadowTransparentReceive: 1
m_RenderingMode: 0
m_AccurateGbufferNormals: 0