mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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91 lines
2.9 KiB
C#
91 lines
2.9 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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using UnityEngine.Rendering;
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namespace HeavenStudio.Games.Scripts_MonkeyWatch
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{
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public class WatchMonkeyHandler : MonoBehaviour
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{
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[Header("Components")]
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[SerializeField] private WatchMonkey yellowMonkeyRef;
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[SerializeField] private WatchMonkey pinkMonkeyRef;
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[Header("Properties")]
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[SerializeField] private int maxMonkeys = 30;
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private MonkeyWatch game;
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private int startMinute = 0;
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private int watchHoleIndex = 0;
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private List<Transform> watchHoles = new();
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private List<WatchMonkey> currentMonkeys = new();
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private void Awake()
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{
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game = MonkeyWatch.instance;
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for (int i = 0; i < 60; i++)
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{
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watchHoles.Add(transform.GetChild(i));
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}
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}
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public void Init(int minute)
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{
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startMinute = minute;
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watchHoleIndex = startMinute;
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}
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private Transform GetNextAvailableWatchHole()
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{
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int currentIndex = watchHoleIndex;
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watchHoleIndex++;
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if (watchHoleIndex >= watchHoles.Count)
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{
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watchHoleIndex = 0;
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}
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return watchHoles[currentIndex];
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}
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public void SpawnMonkey(double beat, bool isPink, bool instant)
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{
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if (GetMonkeyAtBeat(beat) != null) return;
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int index = watchHoleIndex;
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var hole = GetNextAvailableWatchHole();
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WatchMonkey spawnedMonkey = Instantiate(isPink ? pinkMonkeyRef : yellowMonkeyRef, hole);
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spawnedMonkey.Appear(beat, instant, hole.GetComponent<Animator>(), GetMonkeyAngle(index));
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spawnedMonkey.transform.eulerAngles = Vector3.zero;
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var sortingGroup = spawnedMonkey.GetComponent<SortingGroup>();
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if (index <= 30) sortingGroup.sortingOrder = 50 + watchHoleIndex;
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else sortingGroup.sortingOrder = 50 + watchHoleIndex - (watchHoleIndex - 29);
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currentMonkeys.Add(spawnedMonkey);
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if (currentMonkeys.Count > maxMonkeys)
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{
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currentMonkeys[0].Disappear(Conductor.instance.songPositionInBeats);
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currentMonkeys.Remove(currentMonkeys[0]);
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}
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}
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public WatchMonkey GetMonkeyAtBeat(double beat)
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{
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return currentMonkeys.Find(x => x.monkeyBeat == beat);
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}
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private int GetMonkeyAngle(int monkey)
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{
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return monkey switch
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{
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>= 4 and <= 12 => 2,
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>= 12 and <= 19 => 3,
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>= 19 and <= 27 => 4,
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>= 27 and <= 34 => 5,
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>= 34 and <= 42 => 6,
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>= 42 and <= 49 => 7,
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>= 49 and <= 56 => 8,
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_ => 1,
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};
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}
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}
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}
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