HeavenStudioPlus/Assets/Scripts/Games/Spaceball/SpaceballPlayer.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.Spaceball
{
public class SpaceballPlayer : MonoBehaviour
{
private Animator anim;
private int currentHitInList = 0;
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public int costume;
public SpriteRenderer PlayerSprite;
public List<SpriteSheet> PlayerSpriteSheets = new List<SpriteSheet>();
[System.Serializable]
public class SpriteSheet
{
public List<Sprite> sprites;
}
public static SpaceballPlayer instance { get; set; }
private void Awake()
{
instance = this;
}
private void Start()
{
anim = GetComponent<Animator>();
}
private void Update()
{
if (Spaceball.instance.EligibleHits.Count == 0)
currentHitInList = 0;
if (PlayerInput.Pressed())
{
Swing();
}
}
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public void SetCostume(int costume)
{
this.costume = costume;
anim.Play("Idle", 0, 0);
}
public void Swing()
{
var EligibleHits = Spaceball.instance.EligibleHits;
bool canHit = (Spaceball.instance.EligibleHits.Count > 0) && (currentHitInList < Spaceball.instance.EligibleHits.Count);
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int events = Spaceball.instance.MultipleEventsAtOnce();
for (int eventI = 0; eventI < events; eventI++)
{
if (canHit)
{
SpaceballBall ball = EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>();
if (EligibleHits[currentHitInList].perfect)
{
ball.hit = true;
ball.hitBeat = Conductor.instance.songPositionInBeats;
ball.hitPos = ball.Holder.transform.localPosition;
ball.hitRot = ball.Holder.transform.eulerAngles.z;
Jukebox.PlayOneShotGame("spaceball/hit");
ball.randomEndPosX = Random.Range(40f, 55f);
ball.anim.enabled = false;
}
else if (EligibleHits[currentHitInList].late || EligibleHits[currentHitInList].early)
{
ball.Holder.transform.GetChild(0).gameObject.AddComponent<Rotate>().rotateSpeed = -55;
ball.enabled = false;
ball.anim.enabled = false;
Rigidbody2D rb = ball.gameObject.AddComponent<Rigidbody2D>();
rb.bodyType = RigidbodyType2D.Dynamic;
rb.AddForce(transform.up * 1100);
rb.AddForce(transform.right * 400);
rb.gravityScale = 9;
Jukebox.PlayOneShot("miss");
}
ball.RemoveObject(currentHitInList);
}
}
if (!canHit)
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Jukebox.PlayOneShotGame("spaceball/swing");
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anim.Play("Swing", 0, 0);
}
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public void SetSprite(int id)
{
PlayerSprite.sprite = PlayerSpriteSheets[costume].sprites[id];
}
}
}