2022-03-14 14:36:19 +00:00
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using HeavenStudio.Util;
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2022-03-13 04:24:37 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2022-03-15 00:54:54 +00:00
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using UnityEngine.Rendering; //don't ask
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2022-03-13 04:24:37 +00:00
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2022-03-14 14:36:19 +00:00
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namespace HeavenStudio.Games
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2022-03-13 04:24:37 +00:00
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{
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// none yet
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using Scripts_FanClub;
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public class FanClub : Minigame
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{
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public enum IdolAnimations {
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Bop,
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PeaceVocal,
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Peace,
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Clap,
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Call,
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Response,
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Jump,
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Dab
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}
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2022-03-13 04:24:37 +00:00
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// userdata here
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[Header("Animators")]
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[Header("Objects")]
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public GameObject Arisa;
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public ParticleSystem idolClapEffect;
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public GameObject spectator;
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public GameObject spectatorAnchor;
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// end userdata
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//arisa's animation controller
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private Animator idolAnimator;
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//spectators
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private List<GameObject> Spectators;
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public NtrIdolFan Player;
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//bop-type animations
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public GameEvent bop = new GameEvent();
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public GameEvent specBop = new GameEvent();
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public GameEvent handCrap = new GameEvent();
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public GameEvent response = new GameEvent();
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//game scene
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public static FanClub instance;
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private void Awake()
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{
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instance = this;
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}
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const int FAN_COUNT = 12;
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const float RADIUS = 1.3f;
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private void Start()
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{
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Spectators = new List<GameObject>();
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idolAnimator = Arisa.GetComponent<Animator>();
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// procedurally spawning the spectators
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// from middle of viewport:
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// |========A========|
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// f==f==f==0==p==f==f
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// =f==f==0==0==f==f==
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//spawn 10, the 4th is our player (idx 3)
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Vector3 origin = spectatorAnchor.transform.localPosition;
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int sortOrigin = spectatorAnchor.GetComponent<SortingGroup>().sortingOrder;
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Vector3 spawnPos = new Vector3(origin.x, origin.y, origin.z);
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spawnPos.x -= RADIUS * 2 * 3;
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for (int i = 0; i < FAN_COUNT; i++)
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{
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GameObject mobj = Instantiate(spectator, spectatorAnchor.transform.parent);
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mobj.transform.localPosition = new Vector3(spawnPos.x, spawnPos.y, spawnPos.z);
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mobj.GetComponent<SortingGroup>().sortingOrder = i + sortOrigin;
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if (i == 3)
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{
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Player = mobj.GetComponent<NtrIdolFan>();
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Player.player = true;
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}
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Spectators.Add(mobj);
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//prepare spawn point of next spectator
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spawnPos.x += RADIUS * 2;
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if (i == 2)
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spawnPos.x += RADIUS * 2;
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if (i == 8)
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spawnPos.x += RADIUS * 4;
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if (i == 5)
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{
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spawnPos = new Vector3(origin.x, origin.y, origin.z);
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spawnPos.x -= RADIUS * 2 * 4 - RADIUS;
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spawnPos.y -= RADIUS;
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// spawnPos.z -= RADIUS/4;
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}
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}
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}
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private void Update()
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{
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if (Conductor.instance.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
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{
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if (Conductor.instance.songPositionInBeats >= specBop.startBeat && Conductor.instance.songPositionInBeats < specBop.startBeat + specBop.length)
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BopAll();
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if (Conductor.instance.songPositionInBeats >= response.startBeat && Conductor.instance.songPositionInBeats < response.startBeat + response.length)
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{
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idolAnimator.Play("IdolResponse", 0, 0);
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}
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else if (Conductor.instance.songPositionInBeats >= handCrap.startBeat && Conductor.instance.songPositionInBeats < handCrap.startBeat + handCrap.length)
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{
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idolAnimator.Play("IdolCrap", 0, 0);
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idolClapEffect.Play();
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}
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else if (Conductor.instance.songPositionInBeats >= bop.startBeat && Conductor.instance.songPositionInBeats < bop.startBeat + bop.length)
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{
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idolAnimator.Play("IdolBeat", 0, 0);
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}
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}
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}
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public void Bop(float beat, float length)
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{
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bop.length = length;
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bop.startBeat = beat;
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SpecBop(beat, length);
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}
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public void SpecBop(float beat, float length)
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{
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specBop.length = length;
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specBop.startBeat = beat;
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}
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public void PlayAnim(float beat, int type)
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{
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switch (type)
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{
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case (int) IdolAnimations.Bop:
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idolAnimator.Play("IdolBeat", 0, 0);
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break;
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case (int) IdolAnimations.PeaceVocal:
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idolAnimator.Play("IdolPeace", 0, 0);
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break;
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case (int) IdolAnimations.Peace:
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idolAnimator.Play("IdolPeaceNoVocal", 0, 0);
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break;
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case (int) IdolAnimations.Clap:
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idolAnimator.Play("IdolCrap", 0, 0);
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break;
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case (int) IdolAnimations.Call:
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BeatAction.New(Arisa, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", 0, 0); }),
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new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", 0, 0); }),
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});
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break;
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case (int) IdolAnimations.Response:
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idolAnimator.Play("IdolResponse", 0, 0);
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break;
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case (int) IdolAnimations.Jump:
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DoIdolJump(beat);
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break;
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case (int) IdolAnimations.Dab:
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idolAnimator.Play("IdolDab", 0, 0);
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Jukebox.PlayOneShotGame("fanClub/arisa_dab");
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break;
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}
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}
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private void DoIdolJump(float beat)
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{
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}
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const float HAIS_LENGTH = 4f;
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public void CallHai(float beat, int type = 0)
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{
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bool shouldSpecBop = false;
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// if spectators need to bop
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if (specBop.startBeat + specBop.length > beat && specBop.startBeat < beat)
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{
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//let bopping continue *after* this cue
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if (specBop.startBeat + specBop.length > beat + HAIS_LENGTH)
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{
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shouldSpecBop = true;
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}
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}
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2022-03-14 14:35:04 +00:00
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("fanClub/arisa_hai_1_jp", beat),
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new MultiSound.Sound("fanClub/arisa_hai_2_jp", beat + 1f),
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new MultiSound.Sound("fanClub/arisa_hai_3_jp", beat + 2f),
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});
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Prepare(beat + 3f);
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Prepare(beat + 4f);
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Prepare(beat + 5f);
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Prepare(beat + 6f);
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BeatAction.New(Arisa, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); if (shouldSpecBop) {BopAll();}}),
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new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); if (shouldSpecBop) {BopAll();}}),
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new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); if (shouldSpecBop) {BopAll();}}),
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new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeaceNoSync", 0, 0); PlayAnimationAll("FanPrepare"); }),
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new BeatAction.Action(beat + 4f, delegate { PlayOneClap(beat + 4f);}),
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new BeatAction.Action(beat + 5f, delegate { PlayOneClap(beat + 5f);}),
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new BeatAction.Action(beat + 6f, delegate { PlayOneClap(beat + 6f);}),
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new BeatAction.Action(beat + 7f, delegate { PlayOneClap(beat + 7f);}),
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});
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 4f),
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new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 5f),
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new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 6f),
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new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 7f),
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});
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handCrap.length = 4f;
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handCrap.startBeat = beat + 4f;
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}
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public static void WarnHai(float beat, int type = 0)
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{
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("fanClub/arisa_hai_1_jp", beat),
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new MultiSound.Sound("fanClub/arisa_hai_2_jp", beat + 1f),
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new MultiSound.Sound("fanClub/arisa_hai_3_jp", beat + 2f),
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}, forcePlay:true);
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}
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const float CALL_LENGTH = 2f;
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public void CallKamone(float beat, int type = 0, bool doJump = false)
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{
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bool shouldSpecBop = false;
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// clip certain events to the start of this cue if needed
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if (bop.startBeat + bop.length > beat && bop.startBeat < beat)
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{
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//let bopping continue *after* this cue
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if (bop.startBeat + bop.length > beat + CALL_LENGTH)
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{
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bop.length -= (beat + CALL_LENGTH - bop.startBeat);
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bop.startBeat = beat + CALL_LENGTH;
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}
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else
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bop.length = beat - bop.startBeat;
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}
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// interrupt clapping completely, no need to continue
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if (handCrap.startBeat + handCrap.length > beat && handCrap.startBeat < beat)
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handCrap.length = beat - handCrap.startBeat;
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// same with responses
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if (response.startBeat + response.length > beat && response.startBeat < beat)
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response.length = beat - response.startBeat;
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// if spectators need to bop
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if (specBop.startBeat + specBop.length > beat && specBop.startBeat < beat)
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{
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//let bopping continue *after* this cue
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if (specBop.startBeat + specBop.length > beat + CALL_LENGTH)
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{
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shouldSpecBop = true;
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}
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}
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2022-03-15 00:54:54 +00:00
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
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new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f),
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new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f),
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});
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BeatAction.New(Arisa, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", 0, 0); if (shouldSpecBop) {BopAll();}}),
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new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", 0, 0); }),
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new BeatAction.Action(beat + 1f, delegate { PlayAnimationAll("FanPrepare"); Prepare(beat + 1f);}),
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new BeatAction.Action(beat + 2f, delegate { PlayLongClap(beat + 2f); Prepare(beat + 2.5f);}),
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new BeatAction.Action(beat + 3.5f, delegate { PlayOneClap(beat + 3.5f); Prepare(beat + 3f, 2);}),
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new BeatAction.Action(beat + 4f, delegate { PlayChargeClap(beat + 4f); Prepare(beat + 4f, 1);}),
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new BeatAction.Action(beat + 5f, delegate { PlayJump(beat + 5f);
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if (doJump)
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{
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DoIdolJump(beat + 5f);
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}
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}),
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});
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("fanClub/crowd_ka_jp", beat + 2f),
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new MultiSound.Sound("fanClub/crowd_mo_jp", beat + 3.5f),
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new MultiSound.Sound("fanClub/crowd_ne_jp", beat + 4f),
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new MultiSound.Sound("fanClub/crowd_hey_jp", beat + 5f),
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});
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response.length = doJump ? 3f : 4f;
|
2022-03-15 00:54:54 +00:00
|
|
|
response.startBeat = beat + CALL_LENGTH;
|
|
|
|
}
|
|
|
|
|
2022-03-15 22:43:13 +00:00
|
|
|
public static void WarnKamone(float beat, int type = 0)
|
|
|
|
{
|
|
|
|
MultiSound.Play(new MultiSound.Sound[] {
|
|
|
|
new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
|
|
|
|
new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f),
|
|
|
|
new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f),
|
|
|
|
}, forcePlay:true);
|
|
|
|
}
|
|
|
|
|
2022-03-16 21:41:46 +00:00
|
|
|
const float BIGCALL_LENGTH = 2.5f;
|
|
|
|
public void CallBigReady(float beat)
|
2022-03-15 22:43:13 +00:00
|
|
|
{
|
2022-03-16 21:41:46 +00:00
|
|
|
// clip certain events to the start of this cue if needed
|
|
|
|
if (specBop.startBeat + specBop.length > beat && specBop.startBeat < beat)
|
2022-03-15 22:43:13 +00:00
|
|
|
{
|
2022-03-16 21:41:46 +00:00
|
|
|
//let bopping continue *after* this cue
|
|
|
|
if (specBop.startBeat + specBop.length > beat + BIGCALL_LENGTH)
|
|
|
|
{
|
|
|
|
specBop.length -= (beat + BIGCALL_LENGTH - specBop.startBeat);
|
|
|
|
specBop.startBeat = beat + BIGCALL_LENGTH;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
specBop.length = beat - specBop.startBeat;
|
2022-03-15 22:43:13 +00:00
|
|
|
}
|
2022-03-16 21:41:46 +00:00
|
|
|
|
|
|
|
Jukebox.PlayOneShotGame("fanClub/crowd_big_ready");
|
|
|
|
|
|
|
|
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
|
|
|
{
|
|
|
|
new BeatAction.Action(beat, delegate { PlayAnimationAll("FanBigReady"); Prepare(beat + 1.5f);}),
|
|
|
|
new BeatAction.Action(beat + 2f, delegate { PlayAnimationAll("FanBigReady"); Prepare(beat + 2f);}),
|
|
|
|
new BeatAction.Action(beat + 2.5f, delegate { PlayOneClap(beat + 2.5f);}),
|
|
|
|
new BeatAction.Action(beat + 3f, delegate { PlayOneClap(beat + 3f);}),
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void WarnBigReady(float beat)
|
|
|
|
{
|
|
|
|
Jukebox.PlayOneShotGame("fanClub/crowd_big_ready");
|
|
|
|
}
|
|
|
|
|
|
|
|
public void Prepare(float beat, int type = 0)
|
|
|
|
{
|
|
|
|
Player.AddHit(beat, type);
|
2022-03-15 22:43:13 +00:00
|
|
|
}
|
|
|
|
|
2022-03-15 00:54:54 +00:00
|
|
|
private void PlayAnimationAll(string anim, bool noPlayer = false, bool doForced = false)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < Spectators.Count; i++)
|
|
|
|
{
|
|
|
|
if (i == 3 && noPlayer)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (!Spectators[i].GetComponent<Animator>().IsAnimationNotPlaying() && !doForced)
|
|
|
|
continue;
|
2022-03-16 21:41:46 +00:00
|
|
|
Spectators[i].GetComponent<Animator>().Play(anim);
|
2022-03-15 00:54:54 +00:00
|
|
|
}
|
2022-03-13 04:24:37 +00:00
|
|
|
}
|
2022-03-15 22:43:13 +00:00
|
|
|
|
|
|
|
private void BopAll(bool noPlayer = false, bool doForced = false)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < Spectators.Count; i++)
|
|
|
|
{
|
|
|
|
if (i == 3 && noPlayer)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (!Spectators[i].GetComponent<Animator>().IsAnimationNotPlaying() && !doForced)
|
|
|
|
continue;
|
|
|
|
Spectators[i].GetComponent<NtrIdolFan>().Bop();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void PlayOneClap(float beat)
|
|
|
|
{
|
|
|
|
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
|
|
|
{
|
|
|
|
new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}),
|
|
|
|
new BeatAction.Action(beat + 0.25f, delegate { PlayAnimationAll("FanFree", true);}),
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
private void PlayLongClap(float beat)
|
|
|
|
{
|
|
|
|
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
|
|
|
{
|
|
|
|
new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}),
|
|
|
|
new BeatAction.Action(beat + 1f, delegate { PlayAnimationAll("FanFree", true);}),
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
private void PlayChargeClap(float beat)
|
|
|
|
{
|
|
|
|
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
|
|
|
{
|
|
|
|
new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}),
|
|
|
|
new BeatAction.Action(beat + 0.1f, delegate { PlayAnimationAll("FanClapCharge", true, true);}),
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
private void StartJump(int idx, float beat)
|
|
|
|
{
|
|
|
|
Spectators[idx].GetComponent<NtrIdolFan>().jumpStartTime = beat;
|
|
|
|
BeatAction.New(Spectators[idx], new List<BeatAction.Action>()
|
|
|
|
{
|
|
|
|
new BeatAction.Action(beat, delegate { Spectators[idx].GetComponent<Animator>().Play("FanJump", -1, 0);}),
|
|
|
|
new BeatAction.Action(beat + 1f, delegate { Spectators[idx].GetComponent<Animator>().Play("FanPrepare", -1, 0);}),
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
private void PlayJump(float beat)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < Spectators.Count; i++)
|
|
|
|
{
|
|
|
|
if (i == 3)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
StartJump(i, beat);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void AngerOnMiss()
|
|
|
|
{
|
|
|
|
for (int i = 0; i <= 5; i++)
|
|
|
|
{
|
|
|
|
if (i == 3)
|
|
|
|
continue;
|
|
|
|
Spectators[i].GetComponent<NtrIdolFan>().MakeAngry(i > 3);
|
|
|
|
}
|
|
|
|
}
|
2022-03-13 04:24:37 +00:00
|
|
|
}
|
|
|
|
}
|