HeavenStudioPlus/Assets/Scripts/Games/Minigame.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Games
{
public class Minigame : MonoBehaviour
{
public static float earlyTime = 0.38f, perfectTime = 0.41f, lateTime = 0.535f, endTime = 1f;
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public int firstEnable = 0;
public virtual void OnGameSwitch()
{
}
}
}