2021-12-24 03:36:16 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace RhythmHeavenMania.Games
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{
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public class Minigame : MonoBehaviour
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{
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2021-12-24 23:41:35 +00:00
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public static float earlyTime = 0.38f, perfectTime = 0.41f, lateTime = 0.535f, endTime = 1f;
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2021-12-24 03:36:16 +00:00
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public int firstEnable = 0;
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public virtual void OnGameSwitch()
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{
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}
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}
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}
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