using System.Collections; using System.Collections.Generic; using UnityEngine; namespace RhythmHeavenMania.Games { public class Minigame : MonoBehaviour { public static float earlyTime = 0.38f, perfectTime = 0.41f, lateTime = 0.535f, endTime = 1f; public int firstEnable = 0; public virtual void OnGameSwitch() { } } }