HeavenStudioPlus/Assets/Scripts/Transform/ForceScaleIdentity.cs

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using UnityEngine;
public class ForceScaleIdentity : MonoBehaviour
{
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public GameObject parent;
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void Update()
{
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if (parent == null)
transform.localScale = new Vector3(1f / transform.parent.localScale.x, 1f / transform.parent.localScale.y);
else
transform.localScale = new Vector3(1f / parent.transform.localScale.x, 1f / parent.transform.localScale.y);
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}
}