2022-02-25 04:30:02 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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2022-03-14 14:21:05 +00:00
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namespace HeavenStudio.Editor
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2022-02-25 04:30:02 +00:00
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{
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2022-07-04 15:29:19 +00:00
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public class SnapChangeButton : Button, IPointerDownHandler
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2022-02-25 04:30:02 +00:00
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{
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2022-07-04 15:29:19 +00:00
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public SnapDialog SnapDialog;
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public bool isDown;
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2022-02-25 04:30:02 +00:00
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public override void OnPointerDown(PointerEventData eventData)
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{
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if (eventData.button == PointerEventData.InputButton.Left)
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{
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2022-07-04 15:29:19 +00:00
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SnapDialog.ChangeCommon(isDown);
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2022-02-25 04:30:02 +00:00
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}
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}
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}
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}
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