mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-26 19:43:01 +00:00
186 lines
4.4 KiB
C#
186 lines
4.4 KiB
C#
|
using UnityEngine;
|
|||
|
using UnityEngine.Events;
|
|||
|
|
|||
|
namespace Rellac.Windows
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Script to handle expanding and restoring a window to/from screen size
|
|||
|
/// </summary>
|
|||
|
public class GUIWindowExpander : GUIPointerObject
|
|||
|
{
|
|||
|
|
|||
|
private const float MaxTimeForDoubleClick = 0.5f;
|
|||
|
/// <summary>
|
|||
|
/// Window to apply expand effect to
|
|||
|
/// </summary>
|
|||
|
[Tooltip("")]
|
|||
|
[SerializeField] private RectTransform parentWindow = null;
|
|||
|
/// <summary>
|
|||
|
/// Expander is locked and unusable
|
|||
|
/// </summary>
|
|||
|
[Tooltip("")]
|
|||
|
[SerializeField] private bool isLocked = false;
|
|||
|
/// <summary>
|
|||
|
/// Allows you to double click this target image to minimise/maximise
|
|||
|
/// </summary>
|
|||
|
[Tooltip("Allows you to double click this target image to minimise/maximise")]
|
|||
|
[SerializeField] private bool doubleClick = true;
|
|||
|
/// <summary>
|
|||
|
/// Fires when window starts restoring to a smaller size
|
|||
|
/// </summary>
|
|||
|
public UnityEvent onMinimised = null;
|
|||
|
/// <summary>
|
|||
|
/// Fires when window starts expanding
|
|||
|
/// </summary>
|
|||
|
public UnityEvent onMaximised = null;
|
|||
|
|
|||
|
private bool isMaximised = false;
|
|||
|
private bool doAction = false;
|
|||
|
|
|||
|
private Vector2 initialPosition;
|
|||
|
private Vector2 initialMinAnchor;
|
|||
|
private Vector2 initialMaxAnchor;
|
|||
|
private Vector2 initialSize;
|
|||
|
private Vector2 initialPivot = Vector2.one * -1;
|
|||
|
|
|||
|
private Vector2 targetPosition;
|
|||
|
private Vector2 targetSize;
|
|||
|
|
|||
|
private int numClicks;
|
|||
|
|
|||
|
void Start()
|
|||
|
{
|
|||
|
onPointerDown.AddListener(parentWindow.SetAsLastSibling);
|
|||
|
onPointerDown.AddListener(TryDoubleClick);
|
|||
|
}
|
|||
|
|
|||
|
// Update is called once per frame
|
|||
|
void Update()
|
|||
|
{
|
|||
|
if (doAction)
|
|||
|
{
|
|||
|
// Lerp to position & size
|
|||
|
parentWindow.sizeDelta = Vector2.MoveTowards(parentWindow.sizeDelta, targetSize, Time.deltaTime * 10000);
|
|||
|
parentWindow.anchoredPosition = Vector2.MoveTowards(parentWindow.anchoredPosition, targetPosition, Time.deltaTime * 5000);
|
|||
|
// reached target
|
|||
|
if (parentWindow.sizeDelta == targetSize && parentWindow.anchoredPosition == targetPosition)
|
|||
|
{
|
|||
|
doAction = false;
|
|||
|
if (isMaximised)
|
|||
|
{ // set to a full stretched rect
|
|||
|
parentWindow.anchorMin = Vector2.zero;
|
|||
|
parentWindow.anchorMax = Vector2.one;
|
|||
|
parentWindow.sizeDelta = Vector2.zero;
|
|||
|
parentWindow.anchoredPosition = Vector2.zero;
|
|||
|
if (onMaximised != null)
|
|||
|
{
|
|||
|
onMaximised.Invoke();
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{ // just invoke the event for a minimised window
|
|||
|
if (onMinimised != null)
|
|||
|
{
|
|||
|
onMinimised.Invoke();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Toggle interactivity of expander
|
|||
|
/// </summary>
|
|||
|
/// <param name="input">is interactive</param>
|
|||
|
public void SetIsLocked(bool input)
|
|||
|
{
|
|||
|
isLocked = input;
|
|||
|
parentWindow.SetAsLastSibling();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Set window to fill screen
|
|||
|
/// </summary>
|
|||
|
public void MaximiseWindow()
|
|||
|
{
|
|||
|
if (isLocked) return;
|
|||
|
|
|||
|
initialPosition = parentWindow.anchoredPosition;
|
|||
|
initialMinAnchor = parentWindow.anchorMin;
|
|||
|
initialMaxAnchor = parentWindow.anchorMax;
|
|||
|
initialSize = parentWindow.sizeDelta;
|
|||
|
initialPivot = parentWindow.pivot;
|
|||
|
|
|||
|
parentWindow.SetPivot(Vector2.one * 0.5f);
|
|||
|
|
|||
|
targetPosition = Vector2.zero;
|
|||
|
targetSize = new Vector2(Screen.width, Screen.height);
|
|||
|
|
|||
|
isMaximised = true;
|
|||
|
doAction = true;
|
|||
|
parentWindow.SetAsLastSibling();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Set window to small size
|
|||
|
/// </summary>
|
|||
|
public void MinimiseWindow()
|
|||
|
{
|
|||
|
if (isLocked) return;
|
|||
|
parentWindow.anchorMin = initialMinAnchor;
|
|||
|
parentWindow.anchorMax = initialMaxAnchor;
|
|||
|
|
|||
|
parentWindow.sizeDelta = new Vector2(Screen.width, Screen.height);
|
|||
|
|
|||
|
if (initialPivot != Vector2.one * -1)
|
|||
|
{
|
|||
|
parentWindow.SetPivot(initialPivot);
|
|||
|
}
|
|||
|
|
|||
|
targetPosition = initialPosition;
|
|||
|
targetSize = initialSize;
|
|||
|
|
|||
|
isMaximised = false;
|
|||
|
doAction = true;
|
|||
|
parentWindow.SetAsLastSibling();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Do a click for attempting to expand by double click
|
|||
|
/// </summary>
|
|||
|
public void TryDoubleClick()
|
|||
|
{
|
|||
|
parentWindow.SetAsLastSibling();
|
|||
|
if (isLocked || !doubleClick) return;
|
|||
|
numClicks++;
|
|||
|
if (numClicks == 1)
|
|||
|
{
|
|||
|
Invoke("ResetDoubleClick", MaxTimeForDoubleClick);
|
|||
|
}
|
|||
|
else if (numClicks >= 2)
|
|||
|
{
|
|||
|
Invoke("Swap", 0.1f); // wait in case we're interrupting a mover
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Swap between minimised and maximised
|
|||
|
/// </summary>
|
|||
|
public void Swap()
|
|||
|
{
|
|||
|
if (isMaximised)
|
|||
|
{
|
|||
|
MinimiseWindow();
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
MaximiseWindow();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void ResetDoubleClick()
|
|||
|
{
|
|||
|
numClicks = 0;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|