HeavenStudioPlus/Assets/Scripts/Games/RhythmTweezers/LongHair.cs

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2022-02-10 08:13:54 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Games.RhythmTweezers
{
public class LongHair : PlayerActionObject
{
public float createBeat;
private RhythmTweezers game;
private Tweezers tweezers;
private void Awake()
{
game = RhythmTweezers.instance;
tweezers = game.Tweezers;
}
private void Update()
{
float stateBeat = Conductor.instance.GetPositionFromBeat(createBeat + game.tweezerBeatOffset, game.beatInterval);
StateCheck(stateBeat);
if (PlayerInput.Pressed() && tweezers.hitOnFrame == 0)
{
if (state.perfect)
{
Ace();
}
}
}
public void Ace()
{
tweezers.LongPluck(true, this);
tweezers.hitOnFrame++;
}
}
}