HeavenStudioPlus/Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NaughtyBezierCurves;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_WorkingDough
{
public class PlayerEnterDoughBall : MonoBehaviour
{
public float startBeat;
public float firstBeatsToTravel = 0.5f;
public float secondBeatsToTravel = 0.5f;
public bool goingDown = false;
public bool deletingAutomatically = true;
[NonSerialized] public BezierCurve3D firstCurve;
[NonSerialized] public BezierCurve3D secondCurve;
private void Update()
{
var cond = Conductor.instance;
float flyPos = 0f;
if (goingDown)
{
flyPos = cond.GetPositionFromBeat(startBeat + firstBeatsToTravel, secondBeatsToTravel);
transform.position = secondCurve.GetPoint(flyPos);
if (flyPos > 1f) if (deletingAutomatically) GameObject.Destroy(gameObject);
}
else
{
flyPos = cond.GetPositionFromBeat(startBeat, firstBeatsToTravel);
transform.position = firstCurve.GetPoint(flyPos);
if (flyPos > 1f) goingDown = true;
}
}
}
}