mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-11 04:05:11 +00:00
44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
|
using System;
|
||
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
using NaughtyBezierCurves;
|
||
|
using HeavenStudio.Util;
|
||
|
|
||
|
namespace HeavenStudio.Games.Scripts_WorkingDough
|
||
|
{
|
||
|
public class PlayerEnterDoughBall : PlayerActionObject
|
||
|
{
|
||
|
public float startBeat;
|
||
|
public float firstBeatsToTravel = 0.5f;
|
||
|
public float secondBeatsToTravel = 0.5f;
|
||
|
public bool goingDown = false;
|
||
|
public bool deletingAutomatically = true;
|
||
|
[NonSerialized] public BezierCurve3D firstCurve;
|
||
|
[NonSerialized] public BezierCurve3D secondCurve;
|
||
|
|
||
|
private void Update()
|
||
|
{
|
||
|
var cond = Conductor.instance;
|
||
|
|
||
|
float flyPos = 0f;
|
||
|
|
||
|
if (goingDown)
|
||
|
{
|
||
|
flyPos = cond.GetPositionFromBeat(startBeat + firstBeatsToTravel, secondBeatsToTravel);
|
||
|
|
||
|
transform.position = secondCurve.GetPoint(flyPos);
|
||
|
if (flyPos > 1f) if (deletingAutomatically) GameObject.Destroy(gameObject);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
flyPos = cond.GetPositionFromBeat(startBeat, firstBeatsToTravel);
|
||
|
transform.position = firstCurve.GetPoint(flyPos);
|
||
|
if (flyPos > 1f) goingDown = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|