HeavenStudioPlus/Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs

1203 lines
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C#
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LumBEARjack (#734) * Heh * prefab cat * minigame script + sounds imported * more catgrab * oops * functional objects non visual * More cat ghrab 2 * persist/stretchy logs + cue disable sound + sigh * finished cat grab * sdfsdfsdf * oops * Oops. * Freedom * More * more anime * anims almost dune * all anims * Oops. * Fixing bad animation * I have made a severe and continuous lapse in judgement * bear bop + cut + whiff visuals implemented * rest visuals implemented * added log visuals cut * accomadation for persist/stretch * Oops345 * CATS! * sorting layer oops * fix catgrab object being flipped * bug fix and huh choice * sorting layer fix * anim fixes * upscale almost * upscale done * Huge zoom in * left cat put * two main cats done * particles for main logs * Particles implemented * particle tweaks * bg cats placed * bg cats + zoom toggle * slide offset * more bg cat * new object sheet * bg cats final * more particle * particles fr * Oops * catdance update * I have created an Issue * fixed a lot of shit * Paricle fix * particle fix again im sorry * object upscale wip and more * Mistakes * freezer particle and tweaks * resorted * more particle nonsense im sorry everything hurts * freezer break implement * penguin fix * sorry * halves + upscales done + particles done * fixed particles * particle fixes 2000 * fixed cat dance and rest * snow * icon * oops232323 * Sigh * snow implementation * baby done * layering fix * actual layering fix * particle tweaks * windsnowshit * new rotation * rotation pivots set * all particles should be good now * bat fix * bg cats work better * miss implemented * layer arm fix * rotation changed * expose camera ease + spam prevention * it was just 1 beat long * custom objects * custom objects initial implementation * bomb + ball fix * new sounds * oops * More * big ball implementation 2 * Oops. * Update LBJCatMove.cs --------- Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com> Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
2024-03-04 03:50:39 +00:00
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
using HeavenStudio.InputSystem;
using Jukebox;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class CtrLumBEARjackLoader
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("lumbearjack", "LumBEARjack", "ffffff", true, false, new List<GameAction>()
LumBEARjack (#734) * Heh * prefab cat * minigame script + sounds imported * more catgrab * oops * functional objects non visual * More cat ghrab 2 * persist/stretchy logs + cue disable sound + sigh * finished cat grab * sdfsdfsdf * oops * Oops. * Freedom * More * more anime * anims almost dune * all anims * Oops. * Fixing bad animation * I have made a severe and continuous lapse in judgement * bear bop + cut + whiff visuals implemented * rest visuals implemented * added log visuals cut * accomadation for persist/stretch * Oops345 * CATS! * sorting layer oops * fix catgrab object being flipped * bug fix and huh choice * sorting layer fix * anim fixes * upscale almost * upscale done * Huge zoom in * left cat put * two main cats done * particles for main logs * Particles implemented * particle tweaks * bg cats placed * bg cats + zoom toggle * slide offset * more bg cat * new object sheet * bg cats final * more particle * particles fr * Oops * catdance update * I have created an Issue * fixed a lot of shit * Paricle fix * particle fix again im sorry * object upscale wip and more * Mistakes * freezer particle and tweaks * resorted * more particle nonsense im sorry everything hurts * freezer break implement * penguin fix * sorry * halves + upscales done + particles done * fixed particles * particle fixes 2000 * fixed cat dance and rest * snow * icon * oops232323 * Sigh * snow implementation * baby done * layering fix * actual layering fix * particle tweaks * windsnowshit * new rotation * rotation pivots set * all particles should be good now * bat fix * bg cats work better * miss implemented * layer arm fix * rotation changed * expose camera ease + spam prevention * it was just 1 beat long * custom objects * custom objects initial implementation * bomb + ball fix * new sounds * oops * More * big ball implementation 2 * Oops. * Update LBJCatMove.cs --------- Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com> Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
2024-03-04 03:50:39 +00:00
{
new("bop", "Bop")
{
function = delegate
{
var e = eventCaller.currentEntity;
LumBEARjack.instance.Bop(e.beat, e.length, (LumBEARjack.WhoBops)e["bop"]);
},
resizable = true,
parameters = new()
{
new("bop", LumBEARjack.WhoBops.Both, "Bop"),
new("auto", LumBEARjack.WhoBops.None, "Bop (Auto)")
}
},
new("small", "Small Object")
{
preFunction = delegate
{
var e = eventCaller.currentEntity;
if (!e["sound"]) return;
LumBEARjack.SmallObjectSound(e.beat, e.length, (LumBEARjack.SmallType)e["type"]);
},
function = delegate
{
var e = eventCaller.currentEntity;
LumBEARjack.instance.SpawnSmallObject(e.beat, e.length, (LumBEARjack.SmallType)e["type"], (LumBEARjack.HuhChoice)e["huh"], (LumBEARjack.CatPutChoice)e["cat"], e["bomb"]);
},
defaultLength = 3,
parameters = new()
{
new("type", LumBEARjack.SmallType.log, "Type", "", new()
{
new((x, _) => (LumBEARjack.SmallType)x == LumBEARjack.SmallType.barrel, new string[] { "bomb" })
}),
new("sound", true, "Cue Sound"),
new("huh", LumBEARjack.HuhChoice.ObjectSpecific, "Huh"),
new("cat", LumBEARjack.CatPutChoice.Alternate, "Side"),
new("bomb", true, "Bomb")
}
},
new("big", "Big Object")
{
preFunction = delegate
{
var e = eventCaller.currentEntity;
if (!e["sound"]) return;
LumBEARjack.BigObjectSound(e.beat, e.length, (LumBEARjack.BigType)e["type"]);
},
function = delegate
{
var e = eventCaller.currentEntity;
LumBEARjack.instance.SpawnBigObject(e.beat, e.length, (LumBEARjack.BigType)e["type"], (LumBEARjack.CatPutChoice)e["cat"]);
},
defaultLength = 4,
parameters = new()
{
new("type", LumBEARjack.BigType.log, "Type"),
new("sound", true, "Cue Sound"),
new("cat", LumBEARjack.CatPutChoice.Alternate, "Side")
}
},
new("huge", "Huge Object")
{
preFunction = delegate
{
var e = eventCaller.currentEntity;
if (!e["sound"]) return;
LumBEARjack.HugeObjectSound(e.beat, e.length, (LumBEARjack.HugeType)e["type"]);
},
function = delegate
{
var e = eventCaller.currentEntity;
LumBEARjack.instance.SpawnHugeObject(e.beat, e.length, (LumBEARjack.HugeType)e["type"], (LumBEARjack.CatPutChoice)e["cat"], e["zoom"], e["baby"]);
},
defaultLength = 6,
parameters = new()
{
new("type", LumBEARjack.HugeType.log, "Type", "", new()
{
new((x, _) => (LumBEARjack.HugeType)x == LumBEARjack.HugeType.peach, new string [] { "baby", "pBaby" })
}),
new("sound", true, "Cue Sound"),
new("cat", LumBEARjack.CatPutChoice.Alternate, "Side"),
new("zoom", true, "Zoom-In"),
new("baby", true, "Baby"),
new("pBaby", true, "Persist Baby")
}
},
new("cats", "Cats Presence")
{
resizable = true,
parameters = new()
{
new("main", LumBEARjack.MainCatChoice.Right, "Main Cats"),
new("bg", new EntityTypes.Integer(0, 12), "Background Cats"),
new("instant", false, "Instant"),
new("dance", true, "Dance")
}
},
new("sigh", "Rest")
{
function = delegate
{
var e = eventCaller.currentEntity;
LumBEARjack.instance.RestBear(e["instant"], (LumBEARjack.RestSoundChoice)e["sound"]);
},
defaultLength = 3,
parameters = new()
{
new("instant", false, "Instant"),
new("sound", LumBEARjack.RestSoundChoice.Random, "Sound")
}
},
new("snow", "Snow")
{
function = delegate
{
var e = eventCaller.currentEntity;
LumBEARjack.instance.SetSnow(e["on"], e["instant"], e["wS"], e["pS"]);
},
defaultLength = 0.5f,
parameters = new()
{
new("on", true, "Visible"),
new("instant", false, "Instant"),
new("pS", new EntityTypes.Float(30f, 200f, 30f), "Particle Strength"),
new("wS", new EntityTypes.Float(-25f, 25f, 1f), "Wind Strength")
}
},
// Stretchable Objects
new("smallS", "Small Object (Stretchable)")
{
preFunction = delegate
{
var e = eventCaller.currentEntity;
if (!e["sound"]) return;
LumBEARjack.SmallObjectSound(e.beat, e.length, (LumBEARjack.SmallType)e["type"]);
},
function = delegate
{
var e = eventCaller.currentEntity;
LumBEARjack.instance.SpawnSmallObject(e.beat, e.length, (LumBEARjack.SmallType)e["type"], (LumBEARjack.HuhChoice)e["huh"], (LumBEARjack.CatPutChoice)e["cat"], e["bomb"]);
},
defaultLength = 3,
parameters = new()
{
new("type", LumBEARjack.SmallType.log, "Type", "", new()
{
new((x, _) => (LumBEARjack.SmallType)x == LumBEARjack.SmallType.barrel, new string[] { "bomb" })
}),
new("sound", true, "Cue Sound"),
new("huh", LumBEARjack.HuhChoice.ObjectSpecific, "Huh"),
new("cat", LumBEARjack.CatPutChoice.Alternate, "Side"),
new("bomb", true, "Bomb")
},
resizable = true
},
new("bigS", "Big Object (Stretchable)")
{
preFunction = delegate
{
var e = eventCaller.currentEntity;
if (!e["sound"]) return;
LumBEARjack.BigObjectSound(e.beat, e.length, (LumBEARjack.BigType)e["type"]);
},
function = delegate
{
var e = eventCaller.currentEntity;
LumBEARjack.instance.SpawnBigObject(e.beat, e.length, (LumBEARjack.BigType)e["type"], (LumBEARjack.CatPutChoice)e["cat"]);
},
defaultLength = 4,
parameters = new()
{
new("type", LumBEARjack.BigType.log, "Type"),
new("sound", true, "Cue Sound"),
new("cat", LumBEARjack.CatPutChoice.Alternate, "Side")
},
resizable = true
},
new("hugeS", "Huge Object (Stretchable)")
{
preFunction = delegate
{
var e = eventCaller.currentEntity;
if (!e["sound"]) return;
LumBEARjack.HugeObjectSound(e.beat, e.length, (LumBEARjack.HugeType)e["type"]);
},
function = delegate
{
var e = eventCaller.currentEntity;
LumBEARjack.instance.SpawnHugeObject(e.beat, e.length, (LumBEARjack.HugeType)e["type"], (LumBEARjack.CatPutChoice)e["cat"], e["zoom"], e["baby"]);
},
defaultLength = 6,
parameters = new()
{
new("type", LumBEARjack.HugeType.log, "Type", "", new()
{
new((x, _) => (LumBEARjack.HugeType)x == LumBEARjack.HugeType.peach, new string [] { "baby", "pBaby" })
}),
new("sound", true, "Cue Sound"),
new("cat", LumBEARjack.CatPutChoice.Alternate, "Side"),
new("zoom", true, "Zoom-In"),
new("baby", true, "Baby"),
new("pBaby", true, "Persist Baby")
},
resizable = true
},
},
new List<string>() {"ctr", "normal"},
chronologicalSortKey: 22
LumBEARjack (#734) * Heh * prefab cat * minigame script + sounds imported * more catgrab * oops * functional objects non visual * More cat ghrab 2 * persist/stretchy logs + cue disable sound + sigh * finished cat grab * sdfsdfsdf * oops * Oops. * Freedom * More * more anime * anims almost dune * all anims * Oops. * Fixing bad animation * I have made a severe and continuous lapse in judgement * bear bop + cut + whiff visuals implemented * rest visuals implemented * added log visuals cut * accomadation for persist/stretch * Oops345 * CATS! * sorting layer oops * fix catgrab object being flipped * bug fix and huh choice * sorting layer fix * anim fixes * upscale almost * upscale done * Huge zoom in * left cat put * two main cats done * particles for main logs * Particles implemented * particle tweaks * bg cats placed * bg cats + zoom toggle * slide offset * more bg cat * new object sheet * bg cats final * more particle * particles fr * Oops * catdance update * I have created an Issue * fixed a lot of shit * Paricle fix * particle fix again im sorry * object upscale wip and more * Mistakes * freezer particle and tweaks * resorted * more particle nonsense im sorry everything hurts * freezer break implement * penguin fix * sorry * halves + upscales done + particles done * fixed particles * particle fixes 2000 * fixed cat dance and rest * snow * icon * oops232323 * Sigh * snow implementation * baby done * layering fix * actual layering fix * particle tweaks * windsnowshit * new rotation * rotation pivots set * all particles should be good now * bat fix * bg cats work better * miss implemented * layer arm fix * rotation changed * expose camera ease + spam prevention * it was just 1 beat long * custom objects * custom objects initial implementation * bomb + ball fix * new sounds * oops * More * big ball implementation 2 * Oops. * Update LBJCatMove.cs --------- Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com> Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
2024-03-04 03:50:39 +00:00
);
}
}
}
namespace HeavenStudio.Games
{
using HeavenStudio.Games.Scripts_LumBEARjack;
public class LumBEARjack : Minigame
{
public enum RestSoundChoice
{
Random,
restA,
restB,
NoSound
}
public enum SmallType
{
log,
can,
bat,
broom,
barrel,
book
}
public enum BigType
{
log,
bigBall
}
public enum HugeType
{
log,
freezer,
peach
}
public enum WhoBops
{
Both = 0,
Bear = 1,
Cats = 2,
None = 3
}
public enum HuhChoice
{
ObjectSpecific,
Off,
On
}
public enum CatPutChoice
{
Alternate,
Right,
Left
}
public enum MainCatChoice
{
Right,
Left,
Both
}
[Header("Components")]
[SerializeField] private LBJBear _bear;
[SerializeField] private LBJBaby _baby;
[SerializeField] private LBJSmallObject _smallObjectPrefab;
[SerializeField] private LBJBigObject _bigObjectPrefab;
[SerializeField] private LBJHugeObject _hugeObjectPrefab;
[SerializeField] private Transform _cutObjectHolder;
[SerializeField] private Animator _catRight;
[SerializeField] private LBJCatMove _catRightMove;
[SerializeField] private GameObject[] _catRightObjectsSmall = new GameObject[4];
[SerializeField] private GameObject[] _catRightObjectsBig = new GameObject[1];
[SerializeField] private GameObject[] _catRightObjectsHuge = new GameObject[3];
[SerializeField] private Animator _catLeft;
[SerializeField] private LBJCatMove _catLeftMove;
[SerializeField] private GameObject[] _catLeftObjectsSmall = new GameObject[4];
[SerializeField] private GameObject[] _catLeftObjectsBig = new GameObject[1];
[SerializeField] private GameObject[] _catLeftObjectsHuge = new GameObject[3];
[SerializeField] private Transform _particleHitPoint;
[SerializeField] private Transform _particleCutPoint;
[SerializeField] private LBJBGCat[] _bgCats = new LBJBGCat[12];
[SerializeField] private LBJMissObject _missObjectRef;
[SerializeField] private LBJBomb _bombRef;
[Header("Particles")]
[SerializeField] private ParticleSystem _smallLogCutParticle;
[SerializeField] private ParticleSystem _canCutParticle;
[SerializeField] private ParticleSystem _batCutParticle;
[SerializeField] private ParticleSystem _broomCutParticle;
[SerializeField] private ParticleSystem _barrelCutParticle;
[SerializeField] private ParticleSystem _bookCutParticle;
[SerializeField] private ParticleSystem _bigLogHitParticle;
[SerializeField] private ParticleSystem _bigLogCutParticle;
[SerializeField] private ParticleSystem _bigBallCutParticle;
[SerializeField] private ParticleSystem _hugeLogHitParticle;
[SerializeField] private ParticleSystem _hugeLogCutParticle;
[SerializeField] private ParticleSystem _freezerChipParticle;
[SerializeField] private ParticleSystem _freezerBreakParticle;
[SerializeField] private ParticleSystem _peachHitParticle;
[SerializeField] private ParticleSystem _peachCutParticle;
[Header("Snow")]
[SerializeField] private ParticleSystem _snowParticle;
[SerializeField] private WindZone _wind;
[Header("Parameters")]
[SerializeField] private double _catAnimationOffsetStart = -0.5;
[SerializeField] private double _catAnimationOffsetEnd = 0.5;
private int _babyIndex = 0;
private List<double> _bearNoBopBeats = new();
private Dictionary<double, CatPutChoice> _catPuts = new();
private Dictionary<double, MainCatChoice> _mainCatPresences = new();
private MainCatChoice _startMainCat = MainCatChoice.Right;
private Dictionary<double, int> _bgCatPresences = new();
public static LumBEARjack instance;
private void Awake()
{
instance = this;
SetupBopRegion("lumbearjack", "bop", "auto", false);
DisableAllCatRightObjects();
DisableAllCatLeftObjects();
}
#region Update
private void Update()
{
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
{
_bear.SwingWhiff();
}
}
#endregion
#region Spawn Objects
public void SpawnSmallObject(double beat, double length, SmallType type, HuhChoice huh, CatPutChoice cat, bool bomb, double startUpBeat = -1)
{
BeatAction.New(this, new()
{
new(beat + (length / 3), delegate
{
LBJSmallObject spawnedObject = Instantiate(_smallObjectPrefab, _cutObjectHolder);
spawnedObject.Init(_bear, beat, length, type, huh, ShouldBeRight(beat, cat), bomb, startUpBeat);
})
});
}
public void SpawnBigObject(double beat, double length, BigType type, CatPutChoice cat, double startUpBeat = -1)
{
BeatAction.New(this, new()
{
new(beat + (length / 4), delegate
{
LBJBigObject spawnedObject = Instantiate(_bigObjectPrefab, _cutObjectHolder);
spawnedObject.Init(_bear, beat, length, type, ShouldBeRight(beat, cat), startUpBeat);
})
});
}
public void SpawnHugeObject(double beat, double length, HugeType type, CatPutChoice cat, bool zoom, bool baby, double startUpBeat = -1)
{
BeatAction.New(this, new()
{
new(beat + (length / 6), delegate
{
LBJHugeObject spawnedObject = Instantiate(_hugeObjectPrefab, _cutObjectHolder);
spawnedObject.Init(_bear, beat, length, type, ShouldBeRight(beat, cat), zoom, baby, startUpBeat);
})
});
}
private bool ShouldBeRight(double beat, CatPutChoice cat)
{
switch (cat)
{
case CatPutChoice.Alternate:
bool right = _startMainCat != MainCatChoice.Left;
bool first = true;
foreach (var e in _catPuts)
{
if (e.Key > beat) break;
switch (e.Value)
{
case CatPutChoice.Alternate:
if (!first) right = !right;
if (CatPresenceAtBeat(beat) != MainCatChoice.Both) right = CatPresenceAtBeat(beat) != MainCatChoice.Left;
break;
case CatPutChoice.Right:
right = CatPresenceAtBeat(beat) != MainCatChoice.Left;
break;
case CatPutChoice.Left:
right = CatPresenceAtBeat(beat) == MainCatChoice.Right;
break;
}
first = false;
}
return right;
case CatPutChoice.Left:
return CatPresenceAtBeat(beat) == MainCatChoice.Right;
default:
return CatPresenceAtBeat(beat) != MainCatChoice.Left;
}
}
#endregion
#region StartUp Methods
public override void OnGameSwitch(double beat)
{
HandleCatPresence(beat);
PersistObjects(beat);
HandleBops(beat);
HandleCatAnimation(beat);
HandleSnow(beat);
HandleBaby(beat, false);
}
public override void OnPlay(double beat)
{
HandleCatPresence(beat);
PersistObjects(beat);
HandleBops(beat);
HandleCatAnimation(beat);
HandleSnow(beat);
HandleBaby(beat, true);
}
private void HandleBaby(double beat, bool onPlay)
{
var allBaby = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "huge", "hugeS" }).FindAll(x => x["baby"] && (HugeType)x["type"] == HugeType.peach && x.beat + x.length - (x.length / 6) < beat);
var lastGameSwitch = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).Find(x => x.beat < beat && x.datamodel.Split(2) == "lumbearjack");
double lastGameSwitchBeat = onPlay ? 0 : beat;
if (lastGameSwitch != null) lastGameSwitchBeat = onPlay ? lastGameSwitch.beat : beat;
foreach (var e in allBaby)
{
if (e["pBaby"] || e.beat >= lastGameSwitchBeat)
{
ActivateBaby(e.beat + e.length - (e.length / 6), e.length / 6);
}
}
}
private void HandleSnow(double beat)
{
var lastSnow = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "snow" }).FindLast(x => x.beat < beat);
if (lastSnow != null)
{
SetSnow(lastSnow["on"], true, lastSnow["wS"], lastSnow["pS"]);
}
}
private void HandleCatPresence(double beat)
{
List<RiqEntity> allPresences = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "cats" });
foreach (var e in allPresences)
{
if (!_bgCatPresences.ContainsKey(e.beat)) _bgCatPresences.Add(e.beat, e["bg"]);
if (!_mainCatPresences.ContainsKey(e.beat)) _mainCatPresences.Add(e.beat, (MainCatChoice)e["main"]);
}
_startMainCat = CatPresenceBeforeBeat(beat);
switch (_startMainCat)
{
case MainCatChoice.Right:
ActivateCatVisualPresence(beat, 0, true, true, true);
ActivateCatVisualPresence(beat, 0, false, false, true);
break;
case MainCatChoice.Left:
ActivateCatVisualPresence(beat, 0, false, true, true);
ActivateCatVisualPresence(beat, 0, true, false, true);
break;
case MainCatChoice.Both:
ActivateCatVisualPresence(beat, 0, true, true, true);
ActivateCatVisualPresence(beat, 0, true, false, true);
break;
}
SetBGCats(beat, 0, BGCatPresenceBeforeBeat(beat), BGCatPresenceBeforeBeat(beat), true, true);
var allPresencesAfterBeat = allPresences.FindAll(x => x.beat >= beat);
List<BeatAction.Action> actions = new();
foreach (var e in allPresencesAfterBeat)
{
double eventBeat = e.beat;
double eventLength = e.length;
bool instant = e["instant"];
bool dance = e["dance"];
int beforeBG = BGCatPresenceBeforeBeat(e.beat);
int atBG = e["bg"];
actions.Add(new(e.beat, delegate
{
SetBGCats(eventBeat, eventLength, atBG, beforeBG, instant, dance);
}));
MainCatChoice beforeCats = CatPresenceBeforeBeat(e.beat);
MainCatChoice atCats = (MainCatChoice)e["main"];
if (beforeCats == atCats) continue;
switch (atCats)
{
case MainCatChoice.Right:
actions.Add(
new(e.beat, delegate
{
if (beforeCats == MainCatChoice.Both)
{
ActivateCatVisualPresence(eventBeat, eventLength, true, true, true);
ActivateCatVisualPresence(eventBeat, eventLength, false, false, instant);
return;
}
ActivateCatVisualPresence(eventBeat, eventLength, true, true, instant);
ActivateCatVisualPresence(eventBeat, eventLength, false, false, instant);
})
);
break;
case MainCatChoice.Left:
actions.Add(
new(e.beat, delegate
{
if (beforeCats == MainCatChoice.Both)
{
ActivateCatVisualPresence(eventBeat, eventLength, false, true, instant);
ActivateCatVisualPresence(eventBeat, eventLength, true, false, true);
return;
}
ActivateCatVisualPresence(eventBeat, eventLength, false, true, instant);
ActivateCatVisualPresence(eventBeat, eventLength, true, false, instant);
})
);
break;
case MainCatChoice.Both:
actions.Add(
new(e.beat, delegate
{
ActivateCatVisualPresence(eventBeat, eventLength, true, true, (beforeCats == MainCatChoice.Right) ? true : instant);
ActivateCatVisualPresence(eventBeat, eventLength, true, false, (beforeCats == MainCatChoice.Left) ? true : instant);
})
);
break;
}
}
if (actions.Count > 0) BeatAction.New(this, actions);
}
private void PersistObjects(double beat)
{
List<RiqEntity> allEligibleEvents = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "small", "big", "huge", "smallS", "bigS", "hugeS" }).FindAll(x => x.beat < beat && x.beat + x.length > beat);
for (int i = 0; i < allEligibleEvents.Count; i++)
{
var e = allEligibleEvents[i];
switch (e.datamodel.Split(1))
{
case "small":
case "smallS":
SmallObjectSound(e.beat, e.length, (SmallType)e["type"], beat);
SpawnSmallObject(e.beat, e.length, (SmallType)e["type"], (HuhChoice)e["huh"], (CatPutChoice)e["cat"], e["bomb"], beat);
break;
case "big":
case "bigS":
BigObjectSound(e.beat, e.length, (BigType)e["type"], beat);
SpawnBigObject(e.beat, e.length, (BigType)e["type"], (CatPutChoice)e["cat"], beat);
break;
case "huge":
case "hugeS":
HugeObjectSound(e.beat, e.length, (HugeType)e["type"], beat);
SpawnHugeObject(e.beat, e.length, (HugeType)e["type"], (CatPutChoice)e["cat"], e["zoom"], e["baby"], beat);
break;
}
}
}
private void HandleBops(double beat)
{
List<RiqEntity> allCutEvents = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "small", "big", "huge", "smallS", "bigS", "hugeS" });
for (int i = 0; i < allCutEvents.Count; i++)
{
var e = allCutEvents[i];
switch (e.datamodel.Split(1))
{
case "small":
case "smallS":
_bearNoBopBeats.Add(e.beat + (e.length / 3 * 2));
if (((SmallType)e["type"] != SmallType.log || (HuhChoice)e["huh"] == HuhChoice.On) && (HuhChoice)e["huh"] != HuhChoice.Off)
{
_bearNoBopBeats.Add(e.beat + e.length);
_bearNoBopBeats.Add(e.beat + e.length + 1);
}
break;
case "big":
case "bigS":
_bearNoBopBeats.Add(e.beat + (e.length / 4 * 2));
_bearNoBopBeats.Add(e.beat + (e.length / 4 * 3));
break;
case "huge":
case "hugeS":
_bearNoBopBeats.Add(e.beat + (e.length / 6 * 2));
_bearNoBopBeats.Add(e.beat + (e.length / 6 * 3));
_bearNoBopBeats.Add(e.beat + (e.length / 6 * 4));
_bearNoBopBeats.Add(e.beat + (e.length / 6 * 5));
break;
}
}
List<RiqEntity> allEligibleBops = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "bop" }).FindAll(x => x.beat < beat && x.beat + x.length > beat);
foreach (var e in allEligibleBops)
{
Bop(e.beat, e.length, (WhoBops)e["bop"], beat);
}
}
private void HandleCatAnimation(double beat)
{
var allEvents = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "small", "big", "huge", "smallS", "bigS", "hugeS" });
var nextGameSwitch = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).Find(x => x.beat > beat && x.datamodel.Split(2) != "lumbearjack");
double nextGameSwitchBeat = double.MaxValue;
if (nextGameSwitch != null) nextGameSwitchBeat = nextGameSwitch.beat;
foreach (var e in allEvents)
{
float effectiveLength = e.length / (e.datamodel.Split(1) switch
{
"small" => 3,
"smallS" => 3,
"big" => 4,
"bigS" => 4,
"huge" => 6,
"hugeS" => 6,
_ => 3
});
if ((e.beat + _catAnimationOffsetStart < beat && e.beat + effectiveLength + _catAnimationOffsetEnd > beat) || (e.beat >= beat && e.beat < nextGameSwitchBeat))
if (!_catPuts.ContainsKey(e.beat)) _catPuts.Add(e.beat, (CatPutChoice)e["cat"]);
}
var sortedCatPuts = _catPuts.OrderBy(x => x.Key);
_catPuts = sortedCatPuts.ToDictionary(pair => pair.Key, pair => pair.Value);
foreach (var e in allEvents)
{
float effectiveLength = e.length / (e.datamodel.Split(1) switch
{
"small" => 3,
"smallS" => 3,
"big" => 4,
"bigS" => 4,
"huge" => 6,
"hugeS" => 6,
_ => 3
});
if ((e.beat + _catAnimationOffsetStart < beat && e.beat + effectiveLength + _catAnimationOffsetEnd > beat) || (e.beat >= beat && e.beat < nextGameSwitchBeat))
{
bool catRight = ShouldBeRight(e.beat, (CatPutChoice)e["cat"]);
switch (e.datamodel.Split(1))
{
case "small":
case "smallS":
CatPutObject(e.beat, e.length, (SmallType)e["type"], catRight);
break;
case "big":
case "bigS":
CatPutObject(e.beat, e.length, (BigType)e["type"], catRight);
break;
case "huge":
case "hugeS":
CatPutObject(e.beat, e.length, (HugeType)e["type"], catRight);
break;
}
}
}
}
#endregion
#region Bop
public override void OnLateBeatPulse(double beat)
{
switch ((WhoBops)BeatIsInBopRegionInt(beat))
{
case WhoBops.Both:
if (!_bearNoBopBeats.Contains(beat)) _bear.Bop();
if (!_catRight.IsPlayingAnimationNames("CatGrab")) _catRight.DoScaledAnimationAsync("CatBop", 0.75f);
if (!_catLeft.IsPlayingAnimationNames("CatGrab")) _catLeft.DoScaledAnimationAsync("CatBop", 0.75f);
break;
case WhoBops.Bear:
if (!_bearNoBopBeats.Contains(beat)) _bear.Bop();
break;
case WhoBops.Cats:
if (!_catRight.IsPlayingAnimationNames("CatGrab")) _catRight.DoScaledAnimationAsync("CatBop", 0.75f);
if (!_catLeft.IsPlayingAnimationNames("CatGrab")) _catLeft.DoScaledAnimationAsync("CatBop", 0.75f);
break;
default:
break;
}
}
public void Bop(double beat, float length, WhoBops who, double startUpBeat = -1)
{
if (who == WhoBops.None) return;
List<BeatAction.Action> actions = new();
for (int i = 0; i < length; i++)
{
if (beat + i < startUpBeat) continue;
actions.Add(new(beat + i, delegate
{
switch (who)
{
case WhoBops.Both:
_bear.Bop();
if (!_catRight.IsPlayingAnimationNames("CatGrab")) _catRight.DoScaledAnimationAsync("CatBop", 0.75f);
if (!_catLeft.IsPlayingAnimationNames("CatGrab")) _catLeft.DoScaledAnimationAsync("CatBop", 0.75f);
break;
case WhoBops.Bear:
_bear.Bop();
break;
case WhoBops.Cats:
if (!_catRight.IsPlayingAnimationNames("CatGrab")) _catRight.DoScaledAnimationAsync("CatBop", 0.75f);
if (!_catLeft.IsPlayingAnimationNames("CatGrab")) _catLeft.DoScaledAnimationAsync("CatBop", 0.75f);
break;
default:
break;
}
}));
}
if (actions.Count > 0) BeatAction.New(this, actions);
}
#endregion
#region PreSounds
public static void SmallObjectSound(double beat, float length, SmallType type, double startUpBeat = -1)
{
List<MultiSound.Sound> sounds = new();
if (beat >= startUpBeat) sounds.Add(new("lumbearjack/readyVoice", beat));
if (beat + (length / 3) >= startUpBeat)
{
switch (type)
{
case SmallType.bat:
case SmallType.log:
case SmallType.barrel:
sounds.Add(new("lumbearjack/smallLogPut", beat + (length / 3)));
break;
case SmallType.can:
sounds.Add(new("lumbearjack/canPut", beat + (length / 3)));
break;
case SmallType.broom:
sounds.Add(new("lumbearjack/broomPut", beat + (length / 3)));
break;
case SmallType.book:
sounds.Add(new("lumbearjack/bookPut", beat + (length / 3)));
break;
default:
break;
}
}
if (sounds.Count > 0) MultiSound.Play(sounds.ToArray(), true, true);
}
public static void BigObjectSound(double beat, float length, BigType type, double startUpBeat = -1)
{
List<MultiSound.Sound> sounds = new();
if (beat >= startUpBeat) sounds.Add(new("lumbearjack/readyVoice", beat));
if (beat + (length / 4) >= startUpBeat)
{
switch (type)
{
case BigType.log:
sounds.Add(new("lumbearjack/bigLogPut", beat + (length / 4)));
break;
case BigType.bigBall:
sounds.Add(new("lumbearjack/bigBallPut", beat + (length / 4)));
break;
default:
break;
}
}
if (sounds.Count > 0) MultiSound.Play(sounds.ToArray(), true, true);
}
public static void HugeObjectSound(double beat, float length, HugeType type, double startUpBeat = -1)
{
List<MultiSound.Sound> sounds = new();
if (beat >= startUpBeat) sounds.Add(new("lumbearjack/readyVoice", beat));
if (beat + (length / 6) >= startUpBeat)
{
switch (type)
{
case HugeType.log:
sounds.Add(new("lumbearjack/hugeLogPut", beat + (length / 6)));
break;
case HugeType.freezer:
sounds.Add(new("lumbearjack/freezerPut", beat + (length / 6)));
break;
case HugeType.peach:
sounds.Add(new("lumbearjack/peachPut", beat + (length / 6)));
break;
default:
break;
}
}
if (sounds.Count > 0) MultiSound.Play(sounds.ToArray(), true, true);
}
#endregion
#region Cats
private Coroutine _catRightCoroutine;
private Coroutine _catLeftCoroutine;
public void CatPutObject(double beat, double length, SmallType type, bool right)
{
GameObject objectToUse = right ? _catRightObjectsSmall[(int)type] : _catLeftObjectsSmall[(int)type];
CatPutObjectExec(beat, length / 3, objectToUse, right);
}
public void CatPutObject(double beat, double length, BigType type, bool right)
{
GameObject objectToUse = right ? _catRightObjectsBig[(int)type] : _catLeftObjectsBig[(int)type];
CatPutObjectExec(beat, length / 4, objectToUse, right);
}
public void CatPutObject(double beat, double length, HugeType type, bool right)
{
GameObject objectToUse = right ? _catRightObjectsHuge[(int)type] : _catLeftObjectsHuge[(int)type];
CatPutObjectExec(beat, length / 6, objectToUse, right);
}
private void CatPutObjectExec(double beat, double effectiveLength, GameObject objectUsed, bool right)
{
BeatAction.New(this, new()
{
new(beat + (_catAnimationOffsetStart * effectiveLength), delegate
{
if (right)
{
if (_catRightCoroutine != null) StopCoroutine(_catRightCoroutine);
DisableAllCatRightObjects();
_catRightCoroutine = StartCoroutine(CatPutObjectCo(beat, effectiveLength, _catRight));
}
else
{
if (_catLeftCoroutine != null) StopCoroutine(_catLeftCoroutine);
DisableAllCatLeftObjects();
_catLeftCoroutine = StartCoroutine(CatPutObjectCo(beat, effectiveLength, _catLeft));
}
}),
new(beat, delegate
{
objectUsed.SetActive(true);
}),
new(beat + effectiveLength, delegate
{
if (right) DisableAllCatRightObjects();
else DisableAllCatLeftObjects();
})
});
}
private IEnumerator CatPutObjectCo(double beat, double effectiveLength, Animator cat)
{
double s = _catAnimationOffsetStart * effectiveLength;
double e = _catAnimationOffsetEnd * effectiveLength;
float normalizedBeat = conductor.GetPositionFromBeat(beat + s, effectiveLength + e - s, false);
cat.DoNormalizedAnimation("CatGrab", Mathf.Clamp01(normalizedBeat));
while (normalizedBeat <= 1)
{
normalizedBeat = conductor.GetPositionFromBeat(beat + s, effectiveLength + e - s, false);
cat.DoNormalizedAnimation("CatGrab", Mathf.Clamp01(normalizedBeat));
yield return null;
}
}
private void DisableAllCatRightObjects()
{
foreach (var g in _catRightObjectsSmall)
{
if (g == null) continue;
g.SetActive(false);
}
foreach (var g in _catRightObjectsBig)
{
if (g == null) continue;
g.SetActive(false);
}
foreach (var g in _catRightObjectsHuge)
{
if (g == null) continue;
g.SetActive(false);
}
}
private void DisableAllCatLeftObjects()
{
foreach (var g in _catLeftObjectsSmall)
{
if (g == null) continue;
g.SetActive(false);
}
foreach (var g in _catLeftObjectsBig)
{
if (g == null) continue;
g.SetActive(false);
}
foreach (var g in _catLeftObjectsHuge)
{
if (g == null) continue;
g.SetActive(false);
}
}
private void ActivateCatVisualPresence(double beat, double length, bool inToScene, bool right, bool instant = false)
{
LBJCatMove move = right ? _catRightMove : _catLeftMove;
move.Move(beat, instant ? 0 : length, inToScene);
}
private void SetBGCats(double beat, double length, int bgCats, int beforeBgCats, bool instant, bool dance)
{
bgCats = Math.Clamp(bgCats, 0, 12);
bgCats -= 1;
beforeBgCats -= 1;
Debug.Log(bgCats - beforeBgCats);
for (int i = 0; i < _bgCats.Length; i++)
{
if (bgCats < beforeBgCats)
{
_bgCats[i].Activate(beat, length, bgCats >= i, instant || !(i > bgCats && i <= beforeBgCats), dance, instant || i <= bgCats, instant);
}
else if (bgCats > beforeBgCats)
{
_bgCats[i].Activate(beat, length, bgCats >= i, instant || !(i > beforeBgCats && i <= bgCats), dance, instant || i <= beforeBgCats, instant);
}
else
{
_bgCats[i].Activate(beat, length, bgCats >= i, true, dance, true, instant);
}
}
}
private MainCatChoice CatPresenceAtBeat(double beat)
{
MainCatChoice cat = MainCatChoice.Right;
foreach (var p in _mainCatPresences)
{
if (p.Key > beat) break;
cat = p.Value;
}
return cat;
}
private MainCatChoice CatPresenceBeforeBeat(double beat)
{
MainCatChoice cat = MainCatChoice.Right;
foreach (var p in _mainCatPresences)
{
if (p.Key >= beat) break;
cat = p.Value;
}
return cat;
}
private int BGCatPresenceAtBeat(double beat)
{
int amount = 0;
foreach (var p in _bgCatPresences)
{
if (p.Key > beat) break;
amount = p.Value;
}
return amount;
}
private int BGCatPresenceBeforeBeat(double beat)
{
int amount = 0;
foreach (var p in _bgCatPresences)
{
if (p.Key >= beat) break;
amount = p.Value;
}
return amount;
}
#endregion
#region Particles and Effects
public void ActivateMissEffect(Transform objectToMove, SpriteRenderer objectSr)
{
LBJMissObject spawnedMiss = Instantiate(_missObjectRef, transform);
spawnedMiss.gameObject.SetActive(true);
spawnedMiss.Activate(objectToMove, objectSr);
}
public void ActivateBaby(double beat, float durationMult)
{
LBJBaby newBaby = Instantiate(_baby, transform);
newBaby.Activate(beat, durationMult, _babyIndex);
_babyIndex++;
}
public void SetSnow(bool isOn, bool instant, float windStrength, float particleStrength)
{
_snowParticle.gameObject.SetActive(isOn);
if (!isOn)
{
_snowParticle.Stop();
return;
}
var emm = _snowParticle.emission;
var main = _snowParticle.main;
emm.rateOverTimeMultiplier = particleStrength;
main.prewarm = instant;
_wind.windMain = 0.5f * windStrength;
_snowParticle.Play();
}
public void DoSmallObjectEffect(SmallType type, bool bomb, double beat)
{
switch (type)
{
case SmallType.log:
ParticleSystem spawnedParticle = Instantiate(_smallLogCutParticle, _particleCutPoint);
spawnedParticle.PlayScaledAsyncAllChildren(0.5f);
break;
case SmallType.can:
ParticleSystem spawnedParticle1 = Instantiate(_canCutParticle, _particleCutPoint);
spawnedParticle1.PlayScaledAsyncAllChildren(0.5f);
break;
case SmallType.bat:
ParticleSystem spawnedParticle2 = Instantiate(_batCutParticle, _particleCutPoint);
spawnedParticle2.PlayScaledAsyncAllChildren(0.5f);
break;
case SmallType.broom:
ParticleSystem spawnedParticle3 = Instantiate(_broomCutParticle, _particleCutPoint);
spawnedParticle3.PlayScaledAsyncAllChildren(0.5f);
break;
case SmallType.barrel:
ParticleSystem spawnedParticle4 = Instantiate(_barrelCutParticle, _particleCutPoint);
spawnedParticle4.PlayScaledAsyncAllChildren(0.5f);
if (bomb)
{
LBJBomb spawnedBomb = Instantiate(_bombRef, transform);
spawnedBomb.gameObject.SetActive(true);
spawnedBomb.startBeat = beat;
MultiSound.Play(new MultiSound.Sound[]
{
new("lumbearjack/bombCut", beat),
new("lumbearjack/bombBreak", beat + 4, 1, 0.2f)
});
}
break;
case SmallType.book:
ParticleSystem spawnedParticle5 = Instantiate(_bookCutParticle, _particleCutPoint);
spawnedParticle5.PlayScaledAsyncAllChildren(0.5f);
break;
}
}
public void DoBigObjectEffect(BigType type, bool hit)
{
switch (type)
{
case BigType.log:
ParticleSystem spawnedParticle = Instantiate(hit ? _bigLogHitParticle : _bigLogCutParticle, hit ? _particleHitPoint : _particleCutPoint);
spawnedParticle.PlayScaledAsyncAllChildren(0.5f);
break;
case BigType.bigBall:
if (hit) break;
ParticleSystem spawnedParticle2 = Instantiate(_bigBallCutParticle, _particleCutPoint);
spawnedParticle2.PlayScaledAsyncAllChildren(0.5f);
break;
}
}
public void DoHugeObjectEffect(HugeType type, bool hit)
{
switch (type)
{
case HugeType.log:
ParticleSystem spawnedParticle = Instantiate(hit ? _hugeLogHitParticle : _hugeLogCutParticle, hit ? _particleHitPoint : _particleCutPoint);
spawnedParticle.PlayScaledAsyncAllChildren(0.5f);
break;
case HugeType.freezer:
ParticleSystem spawnedParticle1 = Instantiate(hit ? _freezerChipParticle : _freezerBreakParticle, hit ? _particleHitPoint : _particleCutPoint);
spawnedParticle1.PlayScaledAsyncAllChildren(0.5f);
break;
case HugeType.peach:
ParticleSystem spawnedParticle2 = Instantiate(hit ? _peachHitParticle : _peachCutParticle, hit ? _particleHitPoint : _particleCutPoint);
spawnedParticle2.PlayScaledAsyncAllChildren(0.5f);
break;
}
}
#endregion
#region Misc
public void RestBear(bool instant, RestSoundChoice sound)
{
_bear.Rest(instant, sound);
}
#endregion
}
}