2022-03-14 14:21:05 +00:00
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using HeavenStudio.Util;
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2022-03-13 14:35:22 +00:00
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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2022-04-12 16:14:46 +00:00
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class AgbFireworkLoader
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{
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public static Minigame AddGame(EventCaller eventCaller) {
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2022-11-28 14:09:22 +00:00
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return new Minigame("fireworks", "Fireworks \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "0058CE", false, false, new List<GameAction>()
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2022-04-12 16:14:46 +00:00
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{
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});
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}
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}
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}
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2022-03-14 14:21:05 +00:00
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namespace HeavenStudio.Games
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2022-03-13 14:35:22 +00:00
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{
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using Scripts_Fireworks;
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public class Fireworks : Minigame
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{
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// Start is called before the first frame update
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2022-03-26 02:08:46 +00:00
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void Awake()
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2022-03-13 14:35:22 +00:00
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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