HeavenStudioPlus/Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertiesDialog.cs

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3.5 KiB
C#
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using System;
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Editor.Track;
using TMPro;
namespace HeavenStudio.Editor
{
public class RemixPropertiesDialog : Dialog
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{
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[Header("General References")]
[SerializeField] TabsManager tabsManager;
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[Header("Containers")]
[SerializeField] ChartInfoProperties[] containers;
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[Header("Tabs")]
[SerializeField] private TabsManager.TabsEntry[] tabs;
[Header("Property Prefabs")]
[SerializeField] public GameObject IntegerP;
[SerializeField] public GameObject FloatP;
[SerializeField] public GameObject BooleanP;
[SerializeField] public GameObject DropdownP;
[SerializeField] public GameObject ColorP;
[SerializeField] public GameObject StringP;
[Header("Layout Prefabs")]
[SerializeField] public GameObject DividerP;
[SerializeField] public GameObject HeaderP;
[SerializeField] public GameObject SubHeaderP;
[NonSerialized] public DynamicBeatmap chart;
List<GameObject> tabContents;
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private void Start() { }
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public void SwitchPropertiesDialog()
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{
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if (dialog.activeSelf)
{
Editor.instance.canSelect = true;
Editor.instance.inAuthorativeMenu = false;
dialog.SetActive(false);
tabsManager.CleanTabs();
tabContents = null;
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}
else
{
ResetAllDialogs();
Editor.instance.canSelect = false;
Editor.instance.inAuthorativeMenu = true;
dialog.SetActive(true);
chart = GameManager.instance.Beatmap;
chart["propertiesmodified"] = true;
tabContents = tabsManager.GenerateTabs(tabs);
foreach (var tab in tabContents)
{
tab.GetComponent<ChartInfoProperties>().Init(this);
}
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}
}
public void SetupDialog(PropertyTag[] tags, ChartInfoProperties container)
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{
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chart = GameManager.instance.Beatmap;
chart["propertiesmodified"] = true;
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foreach (PropertyTag property in tags)
{
if (chart.properties.ContainsKey(property.tag))
{
container.AddParam(this, property.tag, chart.properties[property.tag], property.label, property.isReadOnly);
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}
else
{
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if (property.tag == "divider")
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{
container.AddDivider(this);
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}
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else if (property.tag == "header")
{
container.AddHeader(this, property.label);
}
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else if (property.tag == "subheader")
{
container.AddSubHeader(this, property.label);
}
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else
{
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Debug.LogWarning("Property Menu generation Warning: Property " + property.tag + " not found, skipping...");
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}
}
}
}
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private void CleanDialog() {}
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private void Update() {}
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[Serializable]
public class PropertyTag
{
public string tag;
public string label;
public bool isReadOnly;
}
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}
}