HeavenStudioPlus/Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertiesDialog.cs

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2.6 KiB
C#
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using System;
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Editor.Track;
using TMPro;
namespace HeavenStudio.Editor
{
public class RemixPropertiesDialog : Dialog
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{
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[Header("General References")]
[SerializeField] TabsManager tabsManager;
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[Header("Editable Properties")]
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[SerializeField] PropertyTag[] infoTags;
[SerializeField] PropertyTag[] flavourTags;
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[Header("Containers")]
[SerializeField] ChartInfoProperties infoContainer;
// [SerializeField] ChartFlavourProperties flavourContainer;
public DynamicBeatmap chart;
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private void Start() { }
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public void SwitchPropertiesDialog()
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{
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if (dialog.activeSelf)
{
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tabsManager.CloseContent();
Editor.instance.canSelect = true;
Editor.instance.inAuthorativeMenu = false;
dialog.SetActive(false);
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}
else
{
ResetAllDialogs();
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infoContainer.Init(this);
//flavourContainer.Init(this);
tabsManager.OpenContent();
Editor.instance.canSelect = false;
Editor.instance.inAuthorativeMenu = true;
dialog.SetActive(true);
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}
}
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public void SetupDialog()
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{
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chart = GameManager.instance.Beatmap;
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PropertyTag[] tags = infoTags;
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int i = 0;
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foreach (PropertyTag property in tags)
{
if (chart.properties.ContainsKey(property.tag))
{
Debug.Log($"Found property: {property.tag} with label {property.label}");
infoContainer.AddParam(this, property.tag, chart.properties[property.tag], property.label, property.isReadOnly);
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}
else
{
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if (property.tag == "divider")
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{
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infoContainer.AddDivider(this);
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}
else
{
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Debug.LogWarning("Property Menu generation Warning: Property " + property.tag + " not found, skipping...");
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}
}
i++;
}
}
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private void CleanDialog() {}
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private void Update() {}
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[Serializable]
public class PropertyTag
{
public string tag;
public string label;
public bool isReadOnly;
}
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}
}