2022-02-10 08:13:54 +00:00
|
|
|
using System.Collections;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
using UnityEngine;
|
|
|
|
|
2022-02-11 02:14:09 +00:00
|
|
|
using RhythmHeavenMania.Util;
|
|
|
|
|
2022-02-10 08:13:54 +00:00
|
|
|
namespace RhythmHeavenMania.Games.RhythmTweezers
|
|
|
|
{
|
|
|
|
public class LongHair : PlayerActionObject
|
|
|
|
{
|
|
|
|
public float createBeat;
|
2022-02-11 02:14:09 +00:00
|
|
|
public GameObject hairSprite;
|
|
|
|
public GameObject stubbleSprite;
|
2022-02-10 08:13:54 +00:00
|
|
|
private RhythmTweezers game;
|
|
|
|
private Tweezers tweezers;
|
2022-02-11 07:21:43 +00:00
|
|
|
private Animator anim;
|
|
|
|
private int pluckState = 0;
|
2022-02-11 02:14:09 +00:00
|
|
|
|
|
|
|
public GameObject holder;
|
2022-02-11 07:21:43 +00:00
|
|
|
public GameObject loop;
|
|
|
|
|
|
|
|
private AudioSource pullSound;
|
2022-02-11 02:14:09 +00:00
|
|
|
|
2022-02-10 08:13:54 +00:00
|
|
|
private void Awake()
|
|
|
|
{
|
|
|
|
game = RhythmTweezers.instance;
|
2022-02-11 07:21:43 +00:00
|
|
|
anim = GetComponent<Animator>();
|
2022-02-10 08:13:54 +00:00
|
|
|
tweezers = game.Tweezers;
|
|
|
|
}
|
|
|
|
|
|
|
|
private void Update()
|
|
|
|
{
|
2022-02-11 07:21:43 +00:00
|
|
|
float stateBeat;
|
2022-02-10 08:13:54 +00:00
|
|
|
|
2022-02-11 07:21:43 +00:00
|
|
|
switch (pluckState)
|
2022-02-10 08:13:54 +00:00
|
|
|
{
|
2022-02-11 07:21:43 +00:00
|
|
|
// Able to be held.
|
|
|
|
case 0:
|
|
|
|
stateBeat = Conductor.instance.GetPositionFromMargin(createBeat + game.tweezerBeatOffset + game.beatInterval, 1f);
|
|
|
|
StateCheck(stateBeat);
|
2022-02-11 02:14:09 +00:00
|
|
|
|
2022-02-11 07:21:43 +00:00
|
|
|
if (PlayerInput.Pressed())
|
|
|
|
{
|
|
|
|
if (state.perfect)
|
|
|
|
{
|
|
|
|
pullSound = Jukebox.PlayOneShotGame($"rhythmTweezers/longPull{UnityEngine.Random.Range(1, 5)}");
|
|
|
|
pluckState = 1;
|
|
|
|
ResetState();
|
|
|
|
}
|
|
|
|
else if (state.notPerfect())
|
|
|
|
{
|
|
|
|
// I don't know what happens if you mess up here.
|
|
|
|
pluckState = -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
// In held state. Able to be released.
|
|
|
|
case 1:
|
|
|
|
stateBeat = Conductor.instance.GetPositionFromMargin(createBeat + game.tweezerBeatOffset + game.beatInterval + 0.5f, 1f);
|
|
|
|
StateCheck(stateBeat);
|
2022-02-11 02:14:09 +00:00
|
|
|
|
2022-02-11 07:21:43 +00:00
|
|
|
if (PlayerInput.PressedUp())
|
|
|
|
{
|
|
|
|
// It's possible to release earlier than earlyTime,
|
|
|
|
// and the hair will automatically be released before lateTime,
|
|
|
|
// so standard state checking isn't applied here
|
|
|
|
// (though StateCheck is still used for autoplay).
|
|
|
|
if (stateBeat >= Minigame.perfectTime)
|
|
|
|
{
|
|
|
|
Ace();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
var normalized = Conductor.instance.GetPositionFromBeat(createBeat + game.tweezerBeatOffset + game.beatInterval, 0.5f);
|
|
|
|
// Hair gets released early and returns whoops.
|
|
|
|
anim.Play("LoopPullReverse", 0, normalized);
|
|
|
|
tweezers.anim.Play("Idle", 0, 0);
|
2022-02-11 02:14:09 +00:00
|
|
|
|
2022-02-11 07:21:43 +00:00
|
|
|
if (pullSound != null)
|
|
|
|
pullSound.Stop();
|
|
|
|
|
|
|
|
pluckState = -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
// Released or missed. Can't be held or released.
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pluckState == 1)
|
2022-02-11 02:14:09 +00:00
|
|
|
{
|
2022-02-12 01:15:36 +00:00
|
|
|
Vector3 tst = tweezers.tweezerSpriteTrans.position;
|
|
|
|
var hairDirection = new Vector3(tst.x + 0.173f, tst.y) - holder.transform.position;
|
2022-02-11 07:21:43 +00:00
|
|
|
holder.transform.rotation = Quaternion.FromToRotation(Vector3.down, hairDirection);
|
2022-02-11 02:14:09 +00:00
|
|
|
|
2022-02-11 07:21:43 +00:00
|
|
|
float normalizedBeat = Conductor.instance.GetPositionFromBeat(createBeat + game.tweezerBeatOffset + game.beatInterval, 0.5f);
|
|
|
|
anim.Play("LoopPull", 0, normalizedBeat);
|
2022-02-11 02:14:09 +00:00
|
|
|
tweezers.anim.Play("Tweezers_LongPluck", 0, normalizedBeat);
|
2022-02-11 07:21:43 +00:00
|
|
|
|
|
|
|
// Auto-release if holding at release time.
|
|
|
|
if (normalizedBeat >= 1f)
|
|
|
|
Ace();
|
2022-02-11 02:14:09 +00:00
|
|
|
}
|
2022-02-11 07:21:43 +00:00
|
|
|
|
|
|
|
loop.transform.localScale = Vector2.one / holder.transform.localScale;
|
2022-02-11 02:14:09 +00:00
|
|
|
}
|
|
|
|
|
2022-02-10 08:13:54 +00:00
|
|
|
public void Ace()
|
|
|
|
{
|
|
|
|
tweezers.LongPluck(true, this);
|
|
|
|
tweezers.hitOnFrame++;
|
2022-02-11 07:21:43 +00:00
|
|
|
|
|
|
|
if (pullSound != null)
|
|
|
|
pullSound.Stop();
|
|
|
|
|
|
|
|
pluckState = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
public override void OnAce()
|
|
|
|
{
|
|
|
|
if (pluckState == 0)
|
|
|
|
{
|
|
|
|
pullSound = Jukebox.PlayOneShotGame($"rhythmTweezers/longPull{UnityEngine.Random.Range(1, 5)}");
|
|
|
|
pluckState = 1;
|
|
|
|
ResetState();
|
|
|
|
}
|
|
|
|
else if (pluckState == 1)
|
|
|
|
{
|
|
|
|
Ace();
|
|
|
|
}
|
2022-02-10 08:13:54 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|