HeavenStudioPlus/Assets/Scripts/Games/KarateMan/KarateManJoeNew.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_KarateMan
{
public class KarateManJoeNew : MonoBehaviour
{
public Animator anim;
public GameEvent bop = new GameEvent();
float lastPunchTime = Single.MinValue;
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float lastComboMissTime = Single.MinValue;
public bool inCombo = false;
int inComboId = -1;
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int shouldComboId = -1;
public void SetComboId(int id) { inComboId = id; }
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public void SetShouldComboId(int id) { shouldComboId = id; }
public int GetComboId() { return inComboId; }
public int GetShouldComboId() { return shouldComboId; }
private void Awake()
{
}
private void Update()
{
var cond = Conductor.instance;
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if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1, false) && cond.songPositionInBeats > bop.startBeat && !inCombo)
{
anim.Play("Beat", -1, 0);
}
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if (inCombo && shouldComboId == -2)
{
float missProg = cond.GetPositionFromBeat(lastComboMissTime, 3.25f);
if (missProg >= 0f && missProg < 1f)
{
anim.DoScaledAnimation("LowKickMiss", lastComboMissTime, 3.25f);
}
else if (missProg >= 1f)
{
anim.speed = 1f;
bop.startBeat = lastComboMissTime + 3.25f;
lastComboMissTime = Single.MinValue;
inCombo = false;
inComboId = -1;
shouldComboId = -1;
Debug.Log("Getup");
}
}
if (PlayerInput.Pressed(true) && !inCombo)
{
if (!KarateManNew.instance.IsExpectingInputNow())
{
Punch(1);
Jukebox.PlayOneShotGame("karateman/swingNoHit", forcePlay: true);
}
}
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else if (PlayerInput.AltPressed() && !inCombo)
{
if (!KarateManNew.instance.IsExpectingInputNow())
{
//start a forced-fail combo sequence
float beat = cond.songPositionInBeats;
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Punch(1); inCombo = true; inComboId = -1; shouldComboId = -1;}),
new BeatAction.Action(beat + 0.25f, delegate { Punch(2); }),
new BeatAction.Action(beat + 0.5f, delegate { ComboSequence(0); }),
new BeatAction.Action(beat + 0.75f, delegate { shouldComboId = -2; ComboMiss(beat + 0.75f); }),
});
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("karateman/swingNoHit", beat),
new MultiSound.Sound("karateman/swingNoHit_Alt", beat + 0.25f),
new MultiSound.Sound("karateman/swingNoHit_Alt", beat + 0.5f),
new MultiSound.Sound("karateman/comboMiss", beat + 0.75f),
}, forcePlay: true);
}
}
else if (PlayerInput.AltPressedUp())
{
if (!KarateManNew.instance.IsExpectingInputNow())
{
if (inComboId != -1 && !KarateManNew.instance.IsExpectingInputNow())
{
inComboId = -1;
}
}
}
}
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public bool Punch(int forceHand = 0)
{
var cond = Conductor.instance;
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bool straight = false;
switch (forceHand)
{
case 0:
if (cond.songPositionInBeats - lastPunchTime < 0.25f + (Minigame.LateTime() - 1f))
{
lastPunchTime = Single.MinValue;
anim.Play("Straight", -1, 0);
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straight = true;
}
else
{
lastPunchTime = cond.songPositionInBeats;
anim.Play("Jab", -1, 0);
}
break;
case 1:
anim.Play("Jab", -1, 0);
break;
case 2:
anim.Play("Straight", -1, 0);
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straight = true;
break;
}
bop.startBeat = cond.songPositionInBeats + 0.5f;
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return straight; //returns what hand was used to punch the object
}
public void ComboSequence(int seq)
{
var cond = Conductor.instance;
switch (seq)
{
case 0:
anim.Play("LowJab", -1, 0);
break;
case 1:
anim.Play("LowKick", -1, 0);
break;
case 2:
anim.Play("BackHand", -1, 0);
break;
default:
break;
}
bop.startBeat = cond.songPositionInBeats + 1f;
}
public void ComboMiss(float beat)
{
var cond = Conductor.instance;
lastComboMissTime = beat;
bop.startBeat = beat + 3.25f;
}
}
}