HeavenStudioPlus/Assets/Scripts/Games/DrummingPractice/Drummer.cs

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2022-03-07 03:17:46 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using Starpelly;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.DrummingPractice
{
public class Drummer : MonoBehaviour
{
[Header("References")]
public Animator animator;
public List<MiiFace> miiFaces;
public SpriteRenderer face;
public bool player = false;
public int mii = 0;
[System.Serializable]
public class MiiFace
{
public List<Sprite> Sprites;
}
}
}