using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using Starpelly; using RhythmHeavenMania.Util; namespace RhythmHeavenMania.Games.DrummingPractice { public class Drummer : MonoBehaviour { [Header("References")] public Animator animator; public List miiFaces; public SpriteRenderer face; public bool player = false; public int mii = 0; [System.Serializable] public class MiiFace { public List Sprites; } } }