2022-02-09 03:58:25 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2022-02-10 11:59:20 +00:00
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using System;
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2022-02-09 03:58:25 +00:00
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2022-03-14 14:21:05 +00:00
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namespace HeavenStudio.Games.Scripts_RhythmTweezers
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2022-02-09 03:58:25 +00:00
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{
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2023-05-07 20:33:15 +00:00
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public class Hair : MonoBehaviour
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{
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2023-06-28 04:51:53 +00:00
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[NonSerialized] public double createBeat;
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public GameObject hairSprite;
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public GameObject stubbleSprite;
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public GameObject missedSprite;
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private RhythmTweezers game;
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private Tweezers tweezers;
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2023-06-28 04:51:53 +00:00
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public void StartInput(double beat, double length, Tweezers tweezer)
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{
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game = RhythmTweezers.instance;
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2023-06-28 04:51:53 +00:00
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tweezers = tweezer;
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2023-10-29 19:44:47 +00:00
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game.ScheduleInput(beat, length, RhythmTweezers.InputAction_Press, Just, Miss, Out);
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2022-02-09 03:58:25 +00:00
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}
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public void Ace()
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{
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tweezers.Pluck(true, this);
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2022-02-10 11:59:20 +00:00
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tweezers.hitOnFrame++;
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}
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2023-01-16 03:05:25 +00:00
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public void NearMiss()
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{
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tweezers.Pluck(false, this);
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tweezers.hitOnFrame++;
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}
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2023-01-16 03:05:25 +00:00
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private void Just(PlayerActionEvent caller, float state)
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{
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if (state >= 1f || state <= -1f) {
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NearMiss();
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return;
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}
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2022-02-10 11:59:20 +00:00
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Ace();
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2022-02-09 03:58:25 +00:00
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}
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private void Miss(PlayerActionEvent caller)
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{
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// this is where perfect challenge breaks
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}
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private void Out(PlayerActionEvent caller) {}
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2022-02-09 03:58:25 +00:00
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}
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}
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