2022-01-24 02:15:23 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2022-03-14 14:21:05 +00:00
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using HeavenStudio.Util;
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2022-01-24 02:15:23 +00:00
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2022-03-14 14:21:05 +00:00
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namespace HeavenStudio.Games.Scripts_SpaceSoccer
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2022-01-24 02:15:23 +00:00
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{
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2023-05-07 20:33:15 +00:00
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public class Kicker : MonoBehaviour
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{
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2023-01-16 03:05:25 +00:00
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SpaceSoccer game;
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2022-01-24 02:15:23 +00:00
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[Header("Properties")]
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2022-08-19 21:18:18 +00:00
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public bool canKick = true; //why was this false by default???
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public bool canHighKick;
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2022-01-25 01:02:45 +00:00
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private bool kickPrepare = false;
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public bool kickLeft;
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2023-04-26 12:43:35 +00:00
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bool kickLeftWhiff;
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2023-06-10 19:17:06 +00:00
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public double dispenserBeat; //unused
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public int kickTimes = 0;
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public bool player;
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private string animName = "Enter";
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private float animLength;
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private double animStartBeat;
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private EasingFunction.Ease ease;
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bool stopBall;
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2022-01-24 02:15:23 +00:00
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[Header("Components")]
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private Animator anim;
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2022-01-25 01:02:45 +00:00
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public Ball ball;
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[SerializeField] private Animator enterExitAnim;
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2023-01-16 03:05:25 +00:00
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PlayerActionEvent nextHit;
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PlayerActionEvent nextAutoKick;
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2022-03-26 02:08:46 +00:00
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private void Awake()
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{
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game = SpaceSoccer.instance;
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2022-01-24 02:15:23 +00:00
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anim = GetComponent<Animator>();
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}
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2023-06-10 19:17:06 +00:00
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public void SetAnimParams(double beat, float length, string anim, int easeToPut)
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{
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animStartBeat = beat;
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animLength = length;
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animName = anim;
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ease = (EasingFunction.Ease)easeToPut;
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EasingFunction.Function func = EasingFunction.GetEasingFunction(ease);
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float newAnimPos = func(0, 1, 0);
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enterExitAnim.DoNormalizedAnimation(animName, newAnimPos);
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}
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2023-06-10 19:17:06 +00:00
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public void DispenseBall(double beat)
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{
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if (player)
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{
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nextHit = game.ScheduleInput(beat, ball.GetAnimLength(Ball.State.Dispensing), InputType.STANDARD_DOWN, KickJust, Miss, Out);
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2022-01-25 01:02:45 +00:00
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}
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2023-01-31 16:15:51 +00:00
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else
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{
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double beatToKick = beat + ball.GetAnimLength(Ball.State.Dispensing);
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if (beatToKick < Conductor.instance.songPositionInBeatsAsDouble) beatToKick = ball.nextAnimBeat;
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if (ball.state == Ball.State.HighKicked)
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{
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BeatAction.New(this.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beatToKick - 0.5f, delegate { Kick(true, true); }),
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new BeatAction.Action(beatToKick, delegate { Toe(true); }),
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new BeatAction.Action(beatToKick + ball.GetAnimLength(Ball.State.Toe), delegate { KickCheck(true, false, beatToKick + ball.GetAnimLength(Ball.State.Toe)); }),
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});
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}
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else
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{
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BeatAction.New(this.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beatToKick, delegate { KickCheck(true, false, beatToKick); }),
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});
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}
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2023-01-31 16:15:51 +00:00
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}
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2022-01-24 02:15:23 +00:00
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}
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2022-01-25 01:02:45 +00:00
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public void Kick(bool hit, bool highKick = false)
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{
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if (stopBall) return;
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2022-01-25 01:02:45 +00:00
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2022-02-02 08:36:20 +00:00
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if (player)
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2023-01-31 16:15:51 +00:00
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{
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SoundByte.PlayOneShotGame("spaceSoccer/kick");
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2023-01-31 16:15:51 +00:00
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}
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2022-02-02 01:11:42 +00:00
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2023-04-26 12:43:35 +00:00
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if (hit)
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{
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if (highKick)
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2022-01-25 03:49:40 +00:00
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{
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2023-04-26 12:43:35 +00:00
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if (kickLeft)
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{
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anim.DoScaledAnimationAsync("HighKickLeft_0", 0.5f);
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}
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else
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{
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anim.DoScaledAnimationAsync("HighKickRight_0", 0.5f);
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}
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2022-01-25 03:49:40 +00:00
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}
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else
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{
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2023-04-26 12:43:35 +00:00
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if (kickLeft)
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{
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anim.DoScaledAnimationAsync("KickLeft", 0.5f);
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}
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else
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{
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anim.DoScaledAnimationAsync("KickRight", 0.5f);
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}
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2022-01-25 03:49:40 +00:00
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}
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2022-01-25 01:02:45 +00:00
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}
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2022-02-26 07:27:51 +00:00
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else
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2022-01-24 02:15:23 +00:00
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{
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2023-04-26 12:43:35 +00:00
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if (highKick)
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2022-01-25 03:49:40 +00:00
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{
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2023-04-26 12:43:35 +00:00
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if (kickLeftWhiff)
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{
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anim.DoScaledAnimationAsync("HighKickLeft_0", 0.5f);
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}
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else
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{
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anim.DoScaledAnimationAsync("HighKickRight_0", 0.5f);
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}
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2022-01-25 03:49:40 +00:00
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}
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else
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{
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2023-04-26 12:43:35 +00:00
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if (kickLeftWhiff)
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{
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anim.DoScaledAnimationAsync("KickLeft", 0.5f);
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}
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else
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{
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anim.DoScaledAnimationAsync("KickRight", 0.5f);
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}
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2022-01-25 03:49:40 +00:00
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}
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kickLeftWhiff = !kickLeftWhiff;
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}
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2022-02-02 01:11:42 +00:00
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2023-04-26 12:43:35 +00:00
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2022-02-02 01:11:42 +00:00
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if (ball == null) return;
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2022-01-25 01:02:45 +00:00
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if (highKick == false)
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{
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2023-01-16 03:05:25 +00:00
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kickTimes++;
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2022-02-02 01:11:42 +00:00
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if (ball != null && hit)
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2022-02-02 08:36:20 +00:00
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ball.Kick(player);
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2022-01-25 01:02:45 +00:00
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}
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else
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{
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kickPrepare = true;
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2022-01-24 02:15:23 +00:00
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}
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}
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2022-01-25 01:02:45 +00:00
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public void HighKick(bool hit)
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{
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if (stopBall) return;
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2022-01-25 03:49:40 +00:00
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kickTimes++;
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2023-04-26 12:43:35 +00:00
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if (hit)
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2022-01-25 01:02:45 +00:00
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{
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2023-04-26 12:43:35 +00:00
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if (kickLeft)
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{
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anim.DoScaledAnimationAsync("HighKickLeft_0", 0.5f);
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}
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else
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{
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anim.DoScaledAnimationAsync("HighKickRight_0", 0.5f);
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}
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}
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else
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{
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2023-04-26 12:43:35 +00:00
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if (kickLeftWhiff)
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{
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anim.DoScaledAnimationAsync("HighKickLeft_0", 0.5f);
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}
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else
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{
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anim.DoScaledAnimationAsync("HighKickRight_0", 0.5f);
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}
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kickLeftWhiff = !kickLeftWhiff;
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2022-01-25 01:02:45 +00:00
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}
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2023-06-10 19:17:06 +00:00
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if (player) SoundByte.PlayOneShotGame("spaceSoccer/highkicktoe1");
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2022-02-02 08:36:20 +00:00
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if (hit && ball)
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2022-01-25 03:49:40 +00:00
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{
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2022-02-02 01:11:42 +00:00
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ball.HighKick();
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2022-02-02 08:36:20 +00:00
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2023-06-10 19:17:06 +00:00
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if (player) SoundByte.PlayOneShotGame("spaceSoccer/highkicktoe1_hit");
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2022-01-25 03:49:40 +00:00
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}
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2023-04-26 12:43:35 +00:00
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2022-01-25 01:02:45 +00:00
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}
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public void Toe(bool hit)
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{
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if (stopBall) return;
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if (kickLeft)
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2022-01-25 01:02:45 +00:00
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{
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2023-04-26 12:43:35 +00:00
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anim.DoScaledAnimationAsync("ToeLeft", 0.5f);
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}
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else
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{
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anim.DoScaledAnimationAsync("ToeRight", 0.5f);
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2022-01-25 01:02:45 +00:00
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}
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2022-01-25 03:49:40 +00:00
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2022-02-02 08:36:20 +00:00
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if (player)
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2022-01-25 03:49:40 +00:00
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{
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2023-06-10 19:17:06 +00:00
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SoundByte.PlayOneShotGame("spaceSoccer/highkicktoe3");
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2022-02-02 08:36:20 +00:00
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if (hit && ball)
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{
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2023-06-10 19:17:06 +00:00
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SoundByte.PlayOneShotGame("spaceSoccer/highkicktoe3_hit");
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2022-02-02 08:36:20 +00:00
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}
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2022-01-25 03:49:40 +00:00
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}
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2022-02-02 08:36:20 +00:00
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if (hit && ball)
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ball.Toe();
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2023-01-16 03:05:25 +00:00
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kickTimes++;
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2022-01-25 01:02:45 +00:00
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kickPrepare = false;
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2022-01-24 02:15:23 +00:00
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}
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private void Update()
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{
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2023-04-26 12:43:35 +00:00
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float normalizedBeat = Conductor.instance.GetPositionFromBeat(animStartBeat, animLength);
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if (normalizedBeat >= 0 && normalizedBeat <= 1)
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{
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EasingFunction.Function func = EasingFunction.GetEasingFunction(ease);
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float newAnimPos = func(0, 1, normalizedBeat);
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enterExitAnim.DoNormalizedAnimation(animName, newAnimPos);
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}
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2022-01-25 01:02:45 +00:00
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if (kickTimes % 2 == 0)
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2022-01-24 02:15:23 +00:00
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{
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2022-01-25 01:02:45 +00:00
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kickLeft = false;
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2022-01-24 02:15:23 +00:00
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}
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else
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{
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2022-01-25 01:02:45 +00:00
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kickLeft = true;
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}
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2023-06-10 19:17:06 +00:00
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var highKicks = GameManager.instance.Beatmap.Entities.FindAll(c => c.datamodel == "spaceSoccer/high kick-toe!");
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2022-01-25 01:02:45 +00:00
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for (int i = 0; i < highKicks.Count; i++)
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{
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2023-06-10 19:17:06 +00:00
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if ((highKicks[i].beat - 0.15f) <= Conductor.instance.songPositionInBeatsAsDouble && highKicks[i].beat + 1f > Conductor.instance.songPositionInBeatsAsDouble)
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2022-01-25 01:02:45 +00:00
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{
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canHighKick = true;
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canKick = false;
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2022-02-06 08:28:14 +00:00
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if (ball)
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2022-02-27 22:12:17 +00:00
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{
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2023-06-10 19:17:06 +00:00
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ball.highKickSwing = highKicks[i]["swing"];
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2022-02-27 22:12:17 +00:00
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if (ball.highKickSwing == 0f)
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ball.highKickSwing = 0.5f;
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}
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2022-01-25 01:02:45 +00:00
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break;
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}
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else
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{
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2022-08-19 21:18:18 +00:00
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canKick = true;
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2022-01-25 01:02:45 +00:00
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canHighKick = false;
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}
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}
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2023-01-16 03:05:25 +00:00
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if (player)
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2022-01-25 01:02:45 +00:00
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{
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2023-04-26 12:43:35 +00:00
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if (stopBall) return;
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2023-01-16 03:05:25 +00:00
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if (PlayerInput.Pressed() && !game.IsExpectingInputNow(InputType.STANDARD_DOWN))
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2022-01-25 01:02:45 +00:00
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{
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2023-01-16 03:05:25 +00:00
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if (ball == null)
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KickCheck(false, true);
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else
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Kick(false, ball.canKick);
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2022-01-25 01:02:45 +00:00
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}
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2023-01-16 03:05:25 +00:00
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if (PlayerInput.PressedUp() && ball != null)
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2022-02-02 01:11:42 +00:00
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{
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2023-01-16 03:05:25 +00:00
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if (ball.waitKickRelease)
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2022-02-02 08:36:20 +00:00
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{
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2023-01-16 03:05:25 +00:00
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ball.waitKickRelease = false;
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}
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else if (ball.canKick && !game.IsExpectingInputNow(InputType.STANDARD_UP))
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{
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ball.canKick = false;
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Kick(false);
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2022-02-02 08:36:20 +00:00
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}
|
2022-02-02 01:11:42 +00:00
|
|
|
}
|
2022-01-25 01:02:45 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-06-10 19:17:06 +00:00
|
|
|
private void KickCheck(bool hit, bool overrideState = false, double beat = 0f)
|
2022-01-25 01:02:45 +00:00
|
|
|
{
|
2023-04-26 12:43:35 +00:00
|
|
|
if (stopBall) return;
|
2022-01-25 01:02:45 +00:00
|
|
|
if (canHighKick)
|
|
|
|
{
|
2022-02-02 01:11:42 +00:00
|
|
|
HighKick(hit);
|
2023-01-31 16:15:51 +00:00
|
|
|
if (!player)
|
|
|
|
{
|
|
|
|
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
|
|
|
{
|
|
|
|
new BeatAction.Action(beat + ball.GetAnimLength(Ball.State.Kicked), delegate { Kick(true, true); }),
|
|
|
|
new BeatAction.Action(beat + ball.GetAnimLength(Ball.State.Toe), delegate { Toe(true); }),
|
|
|
|
new BeatAction.Action(beat + ball.GetAnimLength(Ball.State.Toe) + 1.5f, delegate { KickCheck(true, false, beat + ball.GetAnimLength(Ball.State.Toe) + 1.5f); }),
|
|
|
|
});
|
|
|
|
}
|
2022-01-25 01:02:45 +00:00
|
|
|
}
|
|
|
|
else if (canKick)
|
|
|
|
{
|
2022-02-02 01:11:42 +00:00
|
|
|
Kick(hit);
|
2023-01-31 16:15:51 +00:00
|
|
|
if (!player)
|
|
|
|
{
|
|
|
|
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
|
|
|
{
|
|
|
|
new BeatAction.Action(beat + ball.GetAnimLength(Ball.State.Kicked), delegate { KickCheck(true, false, beat + ball.GetAnimLength(Ball.State.Kicked)); }),
|
|
|
|
});
|
|
|
|
}
|
2022-02-02 01:11:42 +00:00
|
|
|
}
|
|
|
|
else if (!canKick && !canHighKick && overrideState)
|
|
|
|
{
|
|
|
|
Kick(hit);
|
2023-01-31 16:15:51 +00:00
|
|
|
if (!player)
|
|
|
|
{
|
|
|
|
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
|
|
|
{
|
|
|
|
new BeatAction.Action(beat + ball.GetAnimLength(Ball.State.Kicked), delegate { KickCheck(true, false, beat + ball.GetAnimLength(Ball.State.Kicked)); }),
|
|
|
|
});
|
|
|
|
}
|
2022-01-25 01:02:45 +00:00
|
|
|
}
|
2023-01-31 16:15:51 +00:00
|
|
|
|
|
|
|
|
2022-01-25 01:02:45 +00:00
|
|
|
}
|
|
|
|
|
2023-04-26 12:43:35 +00:00
|
|
|
public void StopBall(bool stop)
|
|
|
|
{
|
|
|
|
stopBall = stop;
|
|
|
|
if (ball != null && stop) Destroy(ball.gameObject);
|
|
|
|
}
|
|
|
|
|
2023-06-10 19:17:06 +00:00
|
|
|
void MissBall(double targetBeat)
|
2023-01-16 03:05:25 +00:00
|
|
|
{
|
2023-04-26 12:43:35 +00:00
|
|
|
if (stopBall) return;
|
|
|
|
|
2023-01-16 03:05:25 +00:00
|
|
|
var cond = Conductor.instance;
|
|
|
|
ball = null;
|
|
|
|
// queue the miss sound
|
2023-04-26 12:43:35 +00:00
|
|
|
MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("spaceSoccer/missNeutral", targetBeat + (float)cond.SecsToBeats(Minigame.EndTime()-1,
|
2023-06-10 19:17:06 +00:00
|
|
|
cond.GetBpmAtBeat(targetBeat)), SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-75, 75), false)) });
|
2023-01-16 03:05:25 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
private void KickJust(PlayerActionEvent caller, float state)
|
2022-01-25 01:02:45 +00:00
|
|
|
{
|
2023-04-26 12:43:35 +00:00
|
|
|
if (stopBall) return;
|
2023-01-16 03:05:25 +00:00
|
|
|
if (ball == null || state >= 1f || state <= -1f) { //todo: proper near miss feedback
|
|
|
|
KickCheck(false, true);
|
|
|
|
MissBall(caller.startBeat + caller.timer);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
KickCheck(true);
|
|
|
|
if (canHighKick)
|
2022-01-25 01:02:45 +00:00
|
|
|
{
|
2023-01-16 03:05:25 +00:00
|
|
|
// queue high kick inputs
|
|
|
|
nextHit = game.ScheduleInput(caller.startBeat + caller.timer, ball.GetAnimLength(Ball.State.Toe), InputType.STANDARD_UP, ToeJust, Miss, Out);
|
|
|
|
nextAutoKick = game.ScheduleAutoplayInput(caller.startBeat + caller.timer, ball.GetAnimLength(Ball.State.Kicked), InputType.STANDARD_DOWN, ToePrepareJust, Out, Out);
|
|
|
|
ball.canKick = true;
|
|
|
|
ball.waitKickRelease = true;
|
2022-01-24 02:15:23 +00:00
|
|
|
}
|
2023-01-16 03:05:25 +00:00
|
|
|
else
|
|
|
|
{
|
|
|
|
// queue normal kick input
|
|
|
|
nextHit = game.ScheduleInput(caller.startBeat + caller.timer, ball.GetAnimLength(Ball.State.Kicked), InputType.STANDARD_DOWN, KickJust, Miss, Out);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void Miss(PlayerActionEvent caller)
|
|
|
|
{
|
2023-04-26 12:43:35 +00:00
|
|
|
if (stopBall) return;
|
2023-01-16 03:05:25 +00:00
|
|
|
if (ball != null)
|
|
|
|
MissBall(caller.startBeat + caller.timer);
|
|
|
|
|
|
|
|
// if this were any other keep the beat game you'd cue the next input here
|
|
|
|
}
|
|
|
|
|
|
|
|
private void ToeJust(PlayerActionEvent caller, float state)
|
|
|
|
{
|
2023-04-26 12:43:35 +00:00
|
|
|
if (stopBall) return;
|
|
|
|
|
2023-01-16 03:05:25 +00:00
|
|
|
if (ball == null || (!ball.canKick) || state >= 1f || state <= -1f) { //todo: proper near miss feedback
|
|
|
|
Toe(false);
|
|
|
|
MissBall(caller.startBeat + caller.timer);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
Toe(true);
|
|
|
|
nextHit = game.ScheduleInput(caller.startBeat, 3f, InputType.STANDARD_DOWN, KickJust, Miss, Out);
|
|
|
|
ball.canKick = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
private void ToePrepareJust(PlayerActionEvent caller, float state)
|
|
|
|
{
|
2023-04-26 12:43:35 +00:00
|
|
|
if (stopBall) return;
|
|
|
|
|
2023-01-16 03:05:25 +00:00
|
|
|
//autoplay only
|
|
|
|
Kick(true, true);
|
|
|
|
}
|
|
|
|
|
|
|
|
private void Out(PlayerActionEvent caller) {}
|
|
|
|
|
|
|
|
void OnDestroy()
|
|
|
|
{
|
|
|
|
if (nextHit != null)
|
|
|
|
nextHit.Disable();
|
|
|
|
if (nextAutoKick != null)
|
|
|
|
nextAutoKick.Disable();
|
2023-04-26 12:43:35 +00:00
|
|
|
if (ball != null) Destroy(ball.gameObject);
|
2022-01-24 02:15:23 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|