2021-12-19 04:10:43 +00:00
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using UnityEngine;
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2021-12-21 01:10:49 +00:00
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// this is a script for testing
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namespace RhythmHeavenMania.Tests
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2021-12-19 04:10:43 +00:00
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{
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2021-12-21 01:10:49 +00:00
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public class WTF : MonoBehaviour
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2021-12-19 04:10:43 +00:00
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{
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2021-12-28 02:36:27 +00:00
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private void Update()
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2021-12-21 01:10:49 +00:00
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{
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2021-12-28 02:36:27 +00:00
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this.gameObject.transform.rotation = Quaternion.Euler(0, 0, Mathf.Lerp(0, 360, Conductor.instance.loopPositionInAnalog));
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print(Conductor.instance.loopPositionInAnalog);
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2021-12-21 01:10:49 +00:00
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}
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2021-12-27 04:48:39 +00:00
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}
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2021-12-21 01:10:49 +00:00
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}
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