HeavenStudioPlus/Assets/Scripts/StudioDance/Dancer.cs

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2022-07-10 21:39:14 +00:00
using UnityEngine;
using HeavenStudio.Util;
namespace HeavenStudio.StudioDance
{
public class Dancer : MonoBehaviour
{
private Animator animator;
private double lastReportedBeat = 0f;
private double currentBeat = 0f;
2022-07-10 21:39:14 +00:00
private bool isDance = false;
private void Start()
{
animator = GetComponent<Animator>();
}
private void Update()
{
var cond = Conductor.instance;
if (cond == null || !cond.isPlaying)
{
if (!isDance) return;
if (currentBeat % 2 != 0)
{
animator.DoScaledAnimationAsync("PoseL");
}
else
{
animator.DoScaledAnimationAsync("PoseR");
}
isDance = false;
return;
}
isDance = true;
if (cond.ReportBeat(ref lastReportedBeat))
{
currentBeat = lastReportedBeat;
}
else if (cond.songPositionInBeats < lastReportedBeat)
{
lastReportedBeat = Mathf.Round(cond.songPositionInBeats);
}
if (currentBeat % 2 != 0)
{
animator.DoScaledAnimation("DanceL", currentBeat);
}
else
{
animator.DoScaledAnimation("DanceR", currentBeat);
}
}
}
}