mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-12-02 06:17:31 +00:00
63 lines
2.2 KiB
C#
63 lines
2.2 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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using System;
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namespace HeavenStudio.Games.Scripts_LumBEARjack
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{
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public class LBJBaby : SuperCurveObject
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{
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[Header("Sprites")]
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[SerializeField] private Sprite _flySprite;
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[SerializeField] private Sprite _standSprite;
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[Header("Properties")]
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[SerializeField] private float _rot;
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[SerializeField] private float _addedHeight;
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[SerializeField] private float _addedY;
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[Header("Path")]
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[SerializeField] private Path _path;
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private SpriteRenderer _sr;
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private void Awake()
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{
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_sr = GetComponent<SpriteRenderer>();
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}
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public void OnDrawGizmos()
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{
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DrawEditorGizmo(_path);
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}
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public void Activate(double beat, float durationMult, int babyIndex)
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{
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gameObject.SetActive(true);
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_path.positions[0].duration *= durationMult;
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_path.positions[1].pos.y += _addedY * babyIndex;
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_path.positions[1].height += _addedHeight * babyIndex;
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_sr.sprite = _flySprite;
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_sr.sortingOrder += babyIndex;
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StartCoroutine(FlyCo(beat));
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}
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private IEnumerator FlyCo(double beat)
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{
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float normalizedBeat = Conductor.instance.GetPositionFromBeat(beat, _path.positions[0].duration, false);
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while (normalizedBeat <= 1)
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{
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normalizedBeat = Conductor.instance.GetPositionFromBeat(beat, _path.positions[0].duration, false);
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transform.localPosition = GetPathPositionFromBeat(_path, Math.Clamp(Conductor.instance.songPositionInBeatsAsDouble, beat, beat + _path.positions[0].duration), beat);
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transform.localEulerAngles = new Vector3(0, 0, Mathf.Lerp(0, _rot, normalizedBeat));
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yield return null;
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}
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transform.localPosition = GetPathPositionFromBeat(_path, Math.Clamp(Conductor.instance.songPositionInBeatsAsDouble, beat, beat + _path.positions[0].duration), beat);
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transform.localEulerAngles = Vector3.zero;
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_sr.sprite = _standSprite;
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}
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}
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}
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