HeavenStudioPlus/Assets/Scripts/Games/Fireworks/Fireworks.cs

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using HeavenStudio.Util;
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using System;
using System.Collections.Generic;
using UnityEngine;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class AgbFireworkLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("fireworks", "Fireworks \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "0058CE", false, false, new List<GameAction>()
{
});
}
}
}
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namespace HeavenStudio.Games
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{
using Scripts_Fireworks;
public class Fireworks : Minigame
{
// Start is called before the first frame update
void Awake()
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{
}
// Update is called once per frame
void Update()
{
}
}
}