HeavenStudioPlus/Assets/Scripts/Games/FanClub/FanClub.cs

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using RhythmHeavenMania.Util;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Games
{
// none yet
//using Scripts_FanClub;
public class FanClub : Minigame
{
// userdata here
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[Header("Animators")]
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[Header("Objects")]
public GameObject Arisa;
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// end userdata
private Animator idolAnimator;
public GameEvent bop = new GameEvent();
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public static FanClub instance;
private void Awake()
{
instance = this;
}
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private void Start()
{
idolAnimator = Arisa.GetComponent<Animator>();
}
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private void Update()
{
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if (Conductor.instance.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
{
if (Conductor.instance.songPositionInBeats >= bop.startBeat && Conductor.instance.songPositionInBeats < bop.startBeat + bop.length)
{
idolAnimator.Play("IdolBeat", 0, 0);
}
}
}
public void Bop(float beat, float length)
{
bop.length = length;
bop.startBeat = beat;
}
public void CallHai(float beat)
{
BeatAction.New(Arisa, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); }),
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); }),
new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); }),
new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); }),
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new BeatAction.Action(beat + 4f, delegate { Arisa.GetComponent<Animator>().Play("IdolCrap", 0, 0); }),
new BeatAction.Action(beat + 5f, delegate { Arisa.GetComponent<Animator>().Play("IdolCrap", 0, 0); }),
new BeatAction.Action(beat + 6f, delegate { Arisa.GetComponent<Animator>().Play("IdolCrap", 0, 0); }),
new BeatAction.Action(beat + 7f, delegate { Arisa.GetComponent<Animator>().Play("IdolCrap", 0, 0); }),
});
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}
}
}