HeavenStudioPlus/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs

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2022-03-04 20:47:40 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using Starpelly;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.MrUpbeat
{
public class MrUpbeat : Minigame
{
[Header("References")]
public GameObject metronome;
public Animator animator;
public Animator blipAnimator;
public GameObject[] shadows;
public static MrUpbeat instance;
private void Awake()
{
instance = this;
}
}
}