using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using Starpelly; using RhythmHeavenMania.Util; namespace RhythmHeavenMania.Games.MrUpbeat { public class MrUpbeat : Minigame { [Header("References")] public GameObject metronome; public Animator animator; public Animator blipAnimator; public GameObject[] shadows; public static MrUpbeat instance; private void Awake() { instance = this; } } }