BiomesOPlenty/common/biomesoplenty
2013-11-04 16:45:35 -05:00
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api Redesigned the Mystic Grove 2013-11-04 16:45:35 -05:00
armor Added flippers 2013-09-13 22:18:07 -04:00
asm Fixed a derp 2013-11-04 14:49:29 +11:00
biomes Redesigned the Mystic Grove 2013-11-04 16:45:35 -05:00
blocks Fog colours can now be on a per-biome basis 2013-11-03 17:36:41 +11:00
configuration Redesigned the Mystic Grove 2013-11-04 16:45:35 -05:00
entities Added a hurt sound for the wasp 2013-10-30 05:23:04 -04:00
eventhandlers Started moving achievement localizations into the lang file 2013-10-19 10:57:56 +11:00
fluids Made honey give slowness upon contact 2013-10-30 19:21:39 -04:00
handlers Added a hurt sound for the wasp 2013-10-30 05:23:04 -04:00
helpers Accounted for ATG in the "Use Biomes O' Plenty world type" nag message. Localization peeps, you have a new phrase to localize :P 2013-10-22 20:14:19 +11:00
integration Added some missing biomes to the ATG integration 2013-11-03 09:50:48 +11:00
interfaces Fogginess can now be changed per biome alongside the colour 2013-11-04 11:40:43 +11:00
itemblocks Added filled honeycombs 2013-10-30 16:24:48 -04:00
items Added filled honeycombs 2013-10-30 16:24:48 -04:00
particles Updated names to the latest Forge/MCP 2013-09-13 18:17:21 +10:00
potions Hopefully fixing the phantoms suffocating players in walls. 2013-10-11 17:52:13 +02:00
tileentities Completely ripped out the MFR API as it is no longer needed (BOP integration is now in MFR itself) 2013-10-16 16:29:49 +11:00
world Redesigned the Mystic Grove 2013-11-04 16:45:35 -05:00
worldgen Redesigned the Mystic Grove 2013-11-04 16:45:35 -05:00
BiomesOPlenty.java Started moving achievement localizations into the lang file 2013-10-19 10:57:56 +11:00
ClientProxy.java Basic bee modelling done, now onto the AI 2013-10-27 17:20:58 +11:00
CommonProxy.java Began reorganising the repo 2013-09-13 16:44:22 +10:00