279 lines
11 KiB
Markdown
279 lines
11 KiB
Markdown
## Authors
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- **Adubbz** - "Madman" - General, Technical, Mod Compatibility
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- **Amnet** - "Foreign Affairs" - General, Technical, Mod Compatibility
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- **Forstride** - "World Painter" - Founder, Art, Biome Design, General
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- **ted80** - "Biome Fanatic" - Biome Execution, General
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## Credits ##
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- **gamax92** - Initial Forge Conversion
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- **enchilado** - Mud Tool and Armour Textures
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- **Tim Rurkowski** - Music author
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## World Conversion##
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As of Biomes O Plenty 0.5.2, changes have been made so that the number of block ids used by the mod are drastically reduced. However, as a side-effect of these changes, existing worlds will no longer work.
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However, thanks to a little Java application I (Adubbz) whipped up, as well as the lovely folks who made Midas gold, this should hopefully be easy.
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1. Backup your world
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2. Grab a copy of the Converter Patch Generator from here:
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[https://github.com/ted80/BiomesOPlenty/tree/master/BOP%20Converter%20Patch%20Generator](https://github.com/ted80/BiomesOPlenty/tree/master/BOP%20Converter%20Patch%20Generator) (Click on the jar file and then 'View Raw' to download it)
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3. Grab a copy of Midas Gold from here:
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[https://code.google.com/p/midas-gold/downloads/list](https://code.google.com/p/midas-gold/downloads/list)
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4. Extract Midas Gold.
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5. Launch the Converter Patch Generator.
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6. Click on "Import Config" and select your old Biomes O Plenty config file.
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7. Click on "Output Patch" and choose where you want the patch file to be outputted to.
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8. Hit "Start".
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9. Launch the Midas Gold jar file.
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10. Click on "Add Savegame" and select the folder of the world you want converted.
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11. Click on "Load Patch File" and select the patch file created by the Converter Patch Generator.
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12. Hit start!
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13. You're done :)
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----------
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## Changelog ##
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Version 0.5.5 '04-06-13'
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- Fixed warnings on startup about Thaumcraft compatibility
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- Fixed tundra boulder generation
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- Added bamboo thatching > bamboo recipe
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- Tweaked the Liquid Poison texture
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- Custom dyes now work on sheep and dog collars
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- Fixed a bug with connected textures
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- Updated some temperatures and humidities for Forestry
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- Added some new gems
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- Changed the Ancient Staff recipe to use the new gems
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- Fixed temperature/humidity values for the Hot Springs and Mountain biomes
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- Added config options for which Nether biomes generate
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- Added a config option for the custom loot
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- Fixed a bug with bamboo not decaying
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Version 0.5.4 '01-06-13'
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- Added use animation to berry bushes
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- Tweaked apple leaf textures
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- Removed nether tags from overworld biomes
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- Added several Nether Biomes
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- Undergarden
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- Corrupted Sands
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- Phantasmagoric Inferno
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- Boneyard
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- Tweaked dandelion particles
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- Apples and berries from leaves and bushes no longer spawn directly on the player
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- Fixed a bug with trees in the Jade Cliffs
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- Added ivy
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- Nerfed apple tree growth
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- Tweaked algae generation
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- Tweaked algae texture
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- Adjusted the Boreal Forest
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- Added Bone Segments
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- Added kelp
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- Made amethyst tools and armour repairable
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- Overhauled the Bog biome
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- Renamed the Swampwoods to the Sludegpit and made it like the old Bog
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- Adjusted the Deadlands and how Smoldering Grass generates
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- Added the Timber biome
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- Added Spring Water
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- Added Liquid Poison
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- Added the Nourishment potion effect (from Spring Wtaer)
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- Added the Paralysis potion effect (from Poison Darts)
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- Gave the deathbloom a particle effect
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- Made the deathbloom apply the wither effect on contact
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- Added pine trees
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- Tweaked the Canyon
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- Tweaked hard dirt texture
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- Tweaked aloe texture
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- Tweaked fir leaf texture
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- Added pine, hellbark and jacaranda wood, leaves, planks, stairs and slabs
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- Added the Hot Springs biome
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- Added Jacaranda trees
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- Disabled oil generation in the Promised Land
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- Adjusted quicksand generation
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- Allowed tiny cacti and thorns to live in any light level
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- Reworked the Promised Lands portal
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- Improved the Mangrove biome
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- Added steam particles
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- Tweaked grass bounding boxes
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- Added beach variations
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- Players now enter the overworld upon falling out of the Promised Lands
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- The Ancient Staff now depletes on use
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- Gave the Promised Lands a movement ratio of 16
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- The Ancient Staff can now be used in the Promised Lands
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Version 0.5.3 '17-05-13'
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- Added reeds
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- Added 2 new mushrooms (Portobello and Blue Milk Cap)
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- Adjusted and fixed mod compatibility with Thermal Expansion
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- Adjusted hitboxes for some flowers
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- Added poison ivy
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- Changed default distance between villages
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- Tweaked the Fungi Forest
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- Fixed High Grass generation in the Marsh
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- Removed Barley from blacksmith chests
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- Added white dandelions (they can be blown into the air too!)
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- Improved Redwood Forest Biome and thin Redwood tree generation
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- Replaced the old Ice Sheet Biome with a Polar biome
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- Added random offset for foliage
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- Renamed Yucca to Aloe
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- Changed the moss texture
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- Added the dart blower
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- Fixed a few crafting recipes
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- Added a new Promised Land generator
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- Added Promised Land Sub-Biomes
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- Adjusted which plants grow from bonemeal
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- Made the Promised Lands use holy stone
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- Adjusted Amethyst Ore texture
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- Added hippy flower bands
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- Added cloud blocks
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- Redwood trees now require a 3x3 of redwood saplings
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- Tweaked spider spawn weights in the Ominous Woods
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- Added big tree variants of the red and orange trees to the Seasonal Forest
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- Made the sky colour of the Promised Lands configurable
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- Added Celestial Crystal
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- Fixed a crash bug with mudballs
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- Tweaked apple leaves
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- Adjusted palm tree generation
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- Added alternative blue, brown and green, black and white dyes
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- Added glowshrooms
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- Made Icy Hills hillier
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- Gave barley a random offset
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- Added sunflowers
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- Added lilyflowers
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- Adjusted some achievement descriptions
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- Switched to using BWG4 Acacia Trees
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- Tweaked the Savanna
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- BOP woods now trigger the "Get Wood" achievement
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- Added berry bushes
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- Added sunflower seeds
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- Overhauled the Grove Biome
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- Overhauled the Field Biome
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- Added the "Glob"
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Version 0.5.2 '05-05-13'
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- Added an API for other mod developers
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- Added support for Biomes O Plenty woods in Thermal Expansion sawmills
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- Significantly compressed the amount of Block IDs used, however breaks existing worlds
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- Updated to the latest Forge
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- Changed various things to use IShearable
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- Changed default biome ids to be compatible with Mo Creatures
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- Made a proper fix for achievements and made them enabled by default (The config option is still there though for those that want it)
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- Added Better World Generation 4 support
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- Made shears instantly destroy Biomes O Plenty leaves
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- Adjusted high grass hitbox to cover both blocks
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- Fixed an issue causing sound files to be created on the desktop
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- Biomes O Plenty saplings now work in the Forestry fermenter
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- Biomes O Plenty flowers can now be used with bees
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- Gave the different types Autumn and Cherry Leaves their own names
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- Added Biome Dictionary support
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- Added seeds on destroyed Biomes O Plenty grasses
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- Carrots and potatoes now have a chance (1%) to be dropped from sprouts
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- Added a random drop of apples when destroying apple leaves
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- Added flowers to plants created on bonemeal use
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- Tweaked the recipe for bamboo thatching
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- Bamboo now acts as sticks
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- Hopefully fixed saplings once and for all
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- Added hardcoded foliage colours
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- Added configurable spawn distance between villages in the BOP world type
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- Added more biomes for villages to spawn in
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- Tweaked cattail generation
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- Renamed the texture files to reflect the in-game names
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- You can now have different textures for the heart of every log
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- Added Thaumcraft compatibility
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- Updated the regular BOP music disc file (courtesy of Forstride), may require deleting the old bopdisc.ogg to take effect
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- Allowed Forestry beehives to spawn on Biomes O Plenty certain blocks
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- Fixed registering biomes for world types - BOP biomes now accessible in Large Biomes World Type
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- Fixed leaf decay
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- Fixed config option for adding biomes to vanilla world types
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- Fixed Red Rock
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- Fixed BOP Items
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- Fixed placing of Mangrove and Holy Saplings
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- Finished the Thaumcraft aspects
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- Changed the styling of Bamboo Forests to that of Forstrides liking
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- Added Yucca flower to desert biomes
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- Added High Cattails
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- Seperated High Grass into two blocks
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- Fire now burns infinitely on ashes
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- Fixed willow colouring
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- Adjust the Canyon Biome slightly
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- Adjusted the Lush Desert biome slightly
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Version 0.5.1 '17-04-2013'
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- Fixed server crash with mudballs
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- Fixed Forestry beehives spawning, as well as giving biomes appropriate temperatures
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- Removed wrong recipe for mossy cobblestone
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- Added bamboo saplings
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- Bonemeal now creates the appropriate giant flowers when used on red and yellow flowers
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- Changed default biome ids
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- Fixed sapling bugs
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Version 0.5.0 '09-04-2013'
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- Desert sprouts and Dune Grass now require shears to be harvested
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- Added alpha beaches to origin valley biome
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- You can now throw Mudballs to deal 1/2 heart of damage
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- Entities get the slowness potion effect when hit by mudballs
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- Mud balls can now be fired from dispensers
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- Resources now only install client-side
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- Fixed bonemeal on Origin Saplings
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- Bonemeal now only reacts to mangrove saplings when they are on sand
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- Fixed bonemeal and holy grass dependancies on Holy and Magic saplings
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- Changed the leaves blocks to use the IShearable interface
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- Made the enderporter only work in the overworld
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- Fixed the textures for logs to display according to their orientation
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- Adding Leaves, Saplings, Stairs and Slabs to Ore Dictionary
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- Fixed crash on right clicking on slabs with nothing in your hand
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- Fixed trees not generating in the Mystic grove
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- Fixed placing Moss, TreeMoss and Willow
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- Fixed a bug with Promised Lands not using the ID from the config file
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Version 0.4.9 '03-04-2013'
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- Tools actually have the properties of the tools they are meant to be (they used to all think they are swords)
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- Ore dictionary support for wood
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- Added a temporary fix for the Ach Flower issue in the form of a config option for achievements
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- Fancier message upon creation of The Promised Lands
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- No more duplicate chat messages on creating the Promised Lands
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- You can no longer create an infinite endstone supply from spamming Promised Lands portals
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- Holy Tall grass no longer drops itself without using shears
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- Fixed things wrongly having wooden footstep sounds
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- Saplings now use the new bonemeal system added by Minecraft 1.5
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- Bonemeal now creates Holy Tall Grass when used on Holy Grass
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- Fixed slabs not stacking
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- Fixed leaf decay
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- Fixed tool effectiveness on various blocks
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- Gave smoldering grass and ash their expected behaviours; burn on contact (smoldering grass) and slowness (ash)
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- Holy and magic saplings will only grow on Holy Grass
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- Holy Grass burns up into Soulsand in the Nether
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- Fixed axe recipes
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- Removed unnecessary recipes for hoes
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Version 0.4.8 '31-03-2013'
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- Fixed smoldering grass texture
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- Fixed flower achievement?
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- Fixed Giant red flower texture
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Version 0.4.7 '30-03-2013'
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- Updated to Minecraft 1.5.1
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