68 lines
2.2 KiB
Java
68 lines
2.2 KiB
Java
package biomesoplenty.biomes;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.entity.monster.EntitySlime;
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import net.minecraft.world.World;
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import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraft.world.biome.SpawnListEntry;
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import net.minecraft.world.gen.feature.WorldGenTallGrass;
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import net.minecraft.world.gen.feature.WorldGenerator;
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import biomesoplenty.api.Blocks;
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import biomesoplenty.worldgen.WorldGenMarsh;
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public class BiomeGenMarsh extends BiomeGenBase
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{
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private BiomeDecoratorBOP customBiomeDecorator;
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public BiomeGenMarsh(int par1)
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{
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super(par1);
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spawnableCreatureList.clear();
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spawnableWaterCreatureList.clear();
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theBiomeDecorator = new BiomeDecoratorBOP(this);
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customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator;
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customBiomeDecorator.treesPerChunk = -999;
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customBiomeDecorator.flowersPerChunk = -999;
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customBiomeDecorator.grassPerChunk = 50;
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customBiomeDecorator.wheatGrassPerChunk = 50;
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customBiomeDecorator.highGrassPerChunk = 50;
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customBiomeDecorator.reedsPerChunk = -999;
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customBiomeDecorator.waterLakesPerChunk = 100;
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customBiomeDecorator.sandPerChunk = -999;
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customBiomeDecorator.sandPerChunk2 = -999;
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customBiomeDecorator.generatePumpkins = false;
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spawnableMonsterList.add(new SpawnListEntry(EntitySlime.class, 10, 1, 3));
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}
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@Override
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public void decorate(World par1World, Random par2Random, int par3, int par4)
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{
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super.decorate(par1World, par2Random, par3, par4);
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int var55 = 12 + par2Random.nextInt(6);
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for (int var66 = 0; var66 < var55; ++var66)
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{
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int var77 = par3 + par2Random.nextInt(16);
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int var88 = par2Random.nextInt(28) + 4;
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int var99 = par4 + par2Random.nextInt(16);
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int var100 = par1World.getBlockId(var77, var88, var99);
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if (var100 == Block.stone.blockID)
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{
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par1World.setBlock(var77, var88, var99, Blocks.amethystOre.get().blockID, 12, 2);
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}
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}
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}
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/**
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* Gets a WorldGen appropriate for this biome.
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*/
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@Override
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public WorldGenerator getRandomWorldGenForGrass(Random par1Random)
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{
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return par1Random.nextInt(2) == 0 ? new WorldGenTallGrass(Block.tallGrass.blockID, 1) : new WorldGenTallGrass(Blocks.foliage.get().blockID, 1);
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}
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}
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