122 lines
4.9 KiB
Markdown
122 lines
4.9 KiB
Markdown
## Authors
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- **Adubbz** - Madman
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- **Amnet** - Foreign Affairs
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- **ted80** - Biome Fanatic
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## Credits ##
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- **Forstride** - Original creator
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- **gamax92**
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- **enchilado**
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- **Tim Rurkowski** - Music author
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## World Conversion (Don't use yet!)##
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As of Biomes O Plenty 0.5.2, changes have been made so that the number of block ids used by the mod are drastically reduced. However, as a side-effect of these changes, existing worlds will no longer work.
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However, thanks to the wonderful folks who made Midas Gold, we have a work-around for this.
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1. Grab a copy of Midas Gold from here:
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[https://code.google.com/p/midas-gold/downloads/list](https://code.google.com/p/midas-gold/downloads/list)
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2. Extract it.
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3. Grab a copy of "BOP 0.5.2 Conversion Patch.txt" from our Git Repo (Right click it and do "Save link as").
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4. Launch the Midas Gold jar file.
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5. Click on "Add Savegame" and select the folder of the world you want converted.
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6. Click on "Load Patch File" and select the "BOP 0.5.2 Conversion Patch.txt" file that you saved earlier.
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7. Hit start!
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8. You're done :)
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## Changelog ##
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Version 0.5.2 (Unreleased)
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- Added an API for other mod developers
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- Added support for Biomes O Plenty woods in Thermal Expansion sawmills
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- Significantly compressed the amount of Block IDs used, however breaks existing worlds (Sorry, we are looking into ways of converting them)
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- Updated to the latest Forge
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- Changed various things to use IShearable
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- Changed default biome ids to be compatible with Mo Creatures
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- Made a proper fix for achievements and made them enabled by default (The config option is still there though for those that want it)
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- Added Better World Generation 4 support
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- Made shears instantly destroy Biomes O Plenty leaves
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- Adjusted high grass hitbox to cover both blocks
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- Fixed an issue causing sound files to be created on the desktop
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- Biomes O Plenty saplings now work in the Forestry fermenter
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- Biomes O Plenty flowers can now be used with bees
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- Gave the different types Autumn and Cherry Leaves their own names
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- Added Biome Dictionary support
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Version 0.5.1 '17-04-2013'
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- Fixed server crash with mudballs
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- Fixed Forestry beehives spawning, as well as giving biomes appropriate temperatures
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- Removed wrong recipe for mossy cobblestone
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- Added bamboo saplings
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- Bonemeal now creates the appropriate giant flowers when used on red and yellow flowers
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- Changed default biome ids
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- Fixed sapling bugs
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Version 0.5.0 '09-04-2013'
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- Desert sprouts and Dune Grass now require shears to be harvested
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- Added alpha beaches to origin valley biome
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- You can now throw Mudballs to deal 1/2 heart of damage
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- Entities get the slowness potion effect when hit by mudballs
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- Mud balls can now be fired from dispensers
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- Resources now only install client-side
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- Fixed bonemeal on Origin Saplings
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- Bonemeal now only reacts to mangrove saplings when they are on sand
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- Fixed bonemeal and holy grass dependancies on Holy and Magic saplings
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- Changed the leaves blocks to use the IShearable interface
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- Made the enderporter only work in the overworld
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- Fixed the textures for logs to display according to their orientation
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- Adding Leaves, Saplings, Stairs and Slabs to Ore Dictionary
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- Fixed crash on right clicking on slabs with nothing in your hand
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- Fixed trees not generating in the Mystic grove
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- Fixed placing Moss, TreeMoss and Willow
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- Fixed a bug with Promised Lands not using the ID from the config file
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Version 0.4.9 '03-04-2013'
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- Tools actually have the properties of the tools they are meant to be (they used to all think they are swords)
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- Ore dictionary support for wood
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- Added a temporary fix for the Ach Flower issue in the form of a config option for achievements
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- Fancier message upon creation of The Promised Lands
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- No more duplicate chat messages on creating the Promised Lands
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- You can no longer create an infinite endstone supply from spamming Promised Lands portals
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- Holy Tall grass no longer drops itself without using shears
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- Fixed things wrongly having wooden footstep sounds
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- Saplings now use the new bonemeal system added by Minecraft 1.5
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- Bonemeal now creates Holy Tall Grass when used on Holy Grass
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- Fixed slabs not stacking
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- Fixed leaf decay
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- Fixed tool effectiveness on various blocks
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- Gave smoldering grass and ash their expected behaviours; burn on contact (smoldering grass) and slowness (ash)
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- Holy and magic saplings will only grow on Holy Grass
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- Holy Grass burns up into Soulsand in the Nether
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- Fixed axe recipes
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- Removed unnecessary recipes for hoes
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Version 0.4.8 '31-03-2013'
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- Fixed smoldering grass texture
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- Fixed flower achievement?
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- Fixed Giant red flower texture
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Version 0.4.7 '30-03-2013'
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- Updated to Minecraft 1.5.1
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