479 lines
19 KiB
Markdown
479 lines
19 KiB
Markdown
[<img src="http://i.creativecommons.org/l/by-nc-nd/3.0/88x31.png">](http://creativecommons.org/licenses/by-nc-nd/3.0/deed.en_US)
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Biomes O' Plenty is licensed under a [Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License](http://creativecommons.org/licenses/by-nc-nd/3.0/deed.en_US).
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## Authors
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- **Adubbz** - "Madman" - General, Technical, Mod Compatibility
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- **Amnet** - "Foreign Affairs" - General, Technical, Mod Compatibility
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- **Forstride** - "World Painter" - Founder, Art, Biome Design, General
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- **ted80** - "Biome Fanatic" - Biome Execution, General
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## Credits ##
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- **gamax92** - Initial Forge Conversion
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- **enchilado** - Mud Tool and Armour Textures
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- **Tim Rurkowski** - Music author
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- **Soaryn** - Help making the Altar Frames
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- **MineModder2000** - 256 high worlds
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## Changelog
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(Future changelogs can be found in the releases section)
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Version 1.1.0 '24-09-13'
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- Made steam particles animated
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- Added the Phantom
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- Removed the crafting recipe for ghastly souls (*I wonder where they went*)
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- Changed the biomes in which billages can generate in by default
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- Added Wither Wart
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- Tweaked the liquid poison textures
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- Updated several localizations (Props to VeryBigBro and Vexatos)
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- Fixed the Mountain biome's height
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- Added gravestone gen to the nether
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- Changed how willow trees generate
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- Added persimmons and persimmon trees
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- Changed the hunger/saturation values for food
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- Added smooth sky colour transitions (this was a Forge addition, but it's worth mentioning)
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- Nerfed jungle spiders
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- Changed the mod logo
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- Added various coloured coral
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- Tweaked kelp
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- Added a few ocean biomes
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- Oceanic Abyss
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- Coral Reef
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- Kelp Forest
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- Added Forge Multipart microblocks integration
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- Fixed rainfall values for snowy biomes
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- Added the Ochre Acres biome
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- Fixed bucket container items
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- Increaed growth time for apple trees
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- Added wading boots
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- Added flippers
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- Tweaked the Oasis biome
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- Added custom village materials for various biomes
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- Fixed block picking on stairs (Our OCD friend Leenhaart :P)
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- Added Tropics Mountain Subbiome
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- Added Hibiscus
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- Added Lily of the Valley
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- Added Burning Blossom
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- Tweaked various plant/flower textures
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- Renamed Aloe to Bromeliad
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- Added Lavender
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- Added the Lavender Fields biome
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- Added a way to grow tiny cacti and cattails with bonemeal
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- Deathblooms and thorns now hurt if shears aren't used
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- Added Goldenrods
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- Added Bluebells
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- Switched to using isGenMineableReplaceable (which in turn fixed Underground Biomes compatibility with gems)
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- Added Shrubs
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- Added Wheat Grass
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- Added Damp Grass
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- Tweaked Moss generation
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- Tweaked Moss texture
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- Disabled rain in the Badlands
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- Made moss no longer spread
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- Updated to 1.6.4
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- Added Miner's Delight
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- Tweaked the way Berry Bushes render
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- Updated the MFR API
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- Updated the Forestry API
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- Added config options for the ocean biomes, wither wart and burning blossom
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- Added Icy Iris
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- Added Flat Mushroom
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- Added cocoa trees to the Tropical Rainforest
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- Added jungle wood to trees in the Brushland and Scrubland
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- Tweaked marsh generation
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- Added mud to Marshes
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- Renamed reeds to River Cane
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- Added proper reeds (You'll know them when you see them)
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Version 0.6.2 '20-08-13'
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- Fixed bigtrees compatibility
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- Fixed another bug with altars
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Version 0.6.1 '16-08-13'
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- Fixed food for the fifty-billionth time
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- Added fr_CA localisation
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- Added fr_FR localisation
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- Added pl_PL localisation
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- Added a config option for the Spring Water Regeneration Effect
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- Tweaked some achievements
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- Made puddles dry up faster
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- Changed the height of the Grassland
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- Promised Land Tweaks
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- Fixed Spring Water Regeneration Effect
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- Fixed stair hardness
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- Added the Silkglades biome
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- Added a config option to generate pumpkins without faces
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- Added a config option to disable lethal decoration
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- Tweaked Biome Dictionary definitions
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- Tweaked Origin Valley sky colour
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- Added sub biomes for the enhanced vanilla biomes
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- Tweaked the barley texture
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- Fixed quicksand deepness
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- Added the Overgrown Greens biome
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- Prevented the Nether from being overriden in default worlds unless Add to Default is set to true
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- Fixed a crash with saplings
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- Added a config option to disable vanilla's exposed stone feature
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- Tweaked the Shrubland height
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- Tweaked the Tundra height
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- Fixed terrain generator "stripes"
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- Fixed a crash with disabling structures
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- Fixed some bugs with sacrificing
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- Fixed some bugs with pine tree growth requirements and slabs
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Version 0.6.0 '03-08-13'
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- Ripped out old integration for BC pumps
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- Fixed a server crash bug with sacrifical altars
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- Fixed a bug with the German localisation
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- Added config options for certain recipes
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- Tweaked the Bayou and Lush Swamp heights
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- Overhauled the Field biome
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- Added spires to the wasteland
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- Added a Savanna Plateau sub-biome
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- Made mountainous biomes less ugly
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- Fixed noms again
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- Fixed a crash between RC and GT
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- Added a zh_CN localisation
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- Split the config file into sub files
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Version 0.5.9.2 '30-07-13'
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- Added the Chromaflora
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- Changed willow trees in the Promised Land to swampy ivy trees
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- Re-added clouds to the Promised Land
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- Fixed the eating bug in multiplayer, now zip your traps about it!
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- Russian translation tweaks (by VeryBigBro)
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- Updated Forestry Integration and API
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- Corrected loftwood recipes
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- Updated ore dictionary registration for logs
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- Tweaked fir log/plank textures
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Version 0.5.9 '23-07-13'
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- Fixed eating food
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- Fixed some biome heights, decreased the amount of trees in the Snowy Confierous Forest
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- Tweaked some flower textures, changed some achievement icons
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- Fixed height for mangroves
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- Added support for falling leaves from Better Grass & Leaves
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- Fixed a crash bug with non-living entities entering poison ivy
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- Updated the better leaf textures
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- Fixed a crash with saplings
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- Added Long Grass
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- Added config option for disabling oceans
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- Fixed an issue with the shroom powder texture
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- Tweaked the Garden biome
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- Tweaked the Shield biome
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Version 0.5.8 '21-07-13'
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- Removed the crappy Amethyst Tinkers Construct tools
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- Redid the grave
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- Berries now have a new texture
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- Changed localized name of Berries to Berry
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- Adjusted how common Scythes are damaged
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- Added wild carrots
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- Added salads
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- Changed the texture for fast willow leaves
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- Tweaked the Garden biome
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- Added beach variation config options
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- Added Russian translations (courtesy of Sodiet)
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- Fixed the sky colours config option
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- Plants no longer generate in invalid positions (causing them to them pop off)
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- Reeds are now cut down properly
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- Fixed poison dart particles
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- Tweaked the creative tab icon
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- Puddles now dry up faster
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- Added support for full 256 terrain generation
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- Tweaked sub-biomes
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- Improved some sapling textures
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- Tweaked the Alps sub biome
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- Fixed the mod logo
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- Fixed fluid localizations
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- Fixed bucket container items
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- Poison ivy no longer poisons players wearing leather pants and boots
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- Tweaked some biomes to allow them to generate above 128
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Version 0.5.7 '09-07-13'
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- Full update to 1.6.2
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- Adjusted the crafting recipes for Scythes
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- Added sub-biomes
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- Canyon Ravine
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- Meadow Forest
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- Thick Ominous Woods
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- Pasture Meadow
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- Pasture Thin
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- Shrubland Forest
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- Timber Thin
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- Added amethyst buckets specifically for picking up Spring Water
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- Removed the Overgrown Beach
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- Tweaked the Badlands
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Version 0.5.6 '05-07-13'
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- Added Treecapacitator compatibility
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- Made the Ancient Staff and Dart Blower render in 3D like other tools
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- Addeed the Altar Frame
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- Added the Sacrificial Focus
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- Added the Celestial Lens
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- Added the Soul Manipulator
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- Added Scythes
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- Fixed alignment on mud/amethyst tool textures
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- Added Globs to the API
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- Fixed Glob spawning
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- Fixed decoration on the Overgrown Beach
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- Coniferous Forest colour changes
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- Fixed a few logs being unable to be burned into charcoal
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- Added option to disable the Nether changes
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- Tweaked picking up apples from apple trees.
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- Tweaked placing saplings.
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- Added new stairs as a valid fuel
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- Switched to a new localizations system (Not that anyone will use it)
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- Fixed Thaumcraft Golem working on Apple Trees
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- Added Minefactory Reloaded compatibility
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- Changed the default Moss ID
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- Added a warning when using the default world type without the config option enabled
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- New version checking system
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- Added Biome Finder achievements
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- Added Tinkers construct integration for Amethyst tools
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- Fixed an exploit with shears and berry bushes
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- Added support for Better Grass and Leaves
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- Tweaked the Fungi Forest trees
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- Tweaked pyramid generation
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- Made the BOP world type able to have biomes from other mods
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- Added puddles that generate in the rain
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- Fixed grass not dropping seeds
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- Added graves
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- Made horses spawn in several biomes
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- Removed the Nourishment effect
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- Removed BWG4 integration (Ted wanted to move it into BWG4 itself)
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- You can no longer spawn in the hot springs or orchard
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- Tweaked hot springs generation
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- Tweaked apple tree generation
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- Spring water can no longer be picked up by hand
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- Algae is now biome coloured
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- Tweaked the Badlands
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- Tweaked the Mystic Grove
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Version 0.5.5 '04-06-13'
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- Fixed warnings on startup about Thaumcraft compatibility
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- Fixed tundra boulder generation
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- Added bamboo thatching > bamboo recipe
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- Tweaked the Liquid Poison texture
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- Custom dyes now work on sheep and dog collars
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- Fixed a bug with connected textures
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- Updated some temperatures and humidities for Forestry
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- Added some new gems
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- Changed the Ancient Staff recipe to use the new gems
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- Fixed temperature/humidity values for the Hot Springs and Mountain biomes
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- Added config options for which Nether biomes generate
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- Added a config option for the custom loot
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- Fixed a bug with bamboo not decaying
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Version 0.5.4 '01-06-13'
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- Added use animation to berry bushes
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- Tweaked apple leaf textures
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- Removed nether tags from overworld biomes
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- Added several Nether Biomes
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- Undergarden
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- Corrupted Sands
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- Phantasmagoric Inferno
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- Boneyard
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- Tweaked dandelion particles
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- Apples and berries from leaves and bushes no longer spawn directly on the player
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- Fixed a bug with trees in the Jade Cliffs
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- Added ivy
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- Nerfed apple tree growth
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- Tweaked algae generation
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- Tweaked algae texture
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- Adjusted the Boreal Forest
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- Added Bone Segments
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- Added kelp
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- Made amethyst tools and armour repairable
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- Overhauled the Bog biome
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- Renamed the Swampwoods to the Sludegpit and made it like the old Bog
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- Adjusted the Deadlands and how Smoldering Grass generates
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- Added the Timber biome
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- Added Spring Water
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- Added Liquid Poison
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- Added the Nourishment potion effect (from Spring Wtaer)
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- Added the Paralysis potion effect (from Poison Darts)
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- Gave the deathbloom a particle effect
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- Made the deathbloom apply the wither effect on contact
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- Added pine trees
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- Tweaked the Canyon
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- Tweaked hard dirt texture
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- Tweaked aloe texture
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- Tweaked fir leaf texture
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- Added pine, hellbark and jacaranda wood, leaves, planks, stairs and slabs
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- Added the Hot Springs biome
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- Added Jacaranda trees
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- Disabled oil generation in the Promised Land
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- Adjusted quicksand generation
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- Allowed tiny cacti and thorns to live in any light level
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- Reworked the Promised Lands portal
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- Improved the Mangrove biome
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- Added steam particles
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- Tweaked grass bounding boxes
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- Added beach variations
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- Players now enter the overworld upon falling out of the Promised Lands
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- The Ancient Staff now depletes on use
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- Gave the Promised Lands a movement ratio of 16
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- The Ancient Staff can now be used in the Promised Lands
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Version 0.5.3 '17-05-13'
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- Added reeds
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- Added 2 new mushrooms (Portobello and Blue Milk Cap)
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- Adjusted and fixed mod compatibility with Thermal Expansion
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- Adjusted hitboxes for some flowers
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- Added poison ivy
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- Changed default distance between villages
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- Tweaked the Fungi Forest
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- Fixed High Grass generation in the Marsh
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- Removed Barley from blacksmith chests
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- Added white dandelions (they can be blown into the air too!)
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- Improved Redwood Forest Biome and thin Redwood tree generation
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- Replaced the old Ice Sheet Biome with a Polar biome
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- Added random offset for foliage
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- Renamed Yucca to Aloe
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- Changed the moss texture
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- Added the dart blower
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- Fixed a few crafting recipes
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- Added a new Promised Land generator
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- Added Promised Land Sub-Biomes
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- Adjusted which plants grow from bonemeal
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- Made the Promised Lands use holy stone
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- Adjusted Amethyst Ore texture
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- Added hippy flower bands
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- Added cloud blocks
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- Redwood trees now require a 3x3 of redwood saplings
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- Tweaked spider spawn weights in the Ominous Woods
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- Added big tree variants of the red and orange trees to the Seasonal Forest
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- Made the sky colour of the Promised Lands configurable
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- Added Celestial Crystal
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- Fixed a crash bug with mudballs
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- Tweaked apple leaves
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- Adjusted palm tree generation
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- Added alternative blue, brown and green, black and white dyes
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- Added glowshrooms
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- Made Icy Hills hillier
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- Gave barley a random offset
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- Added sunflowers
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- Added lilyflowers
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- Adjusted some achievement descriptions
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- Switched to using BWG4 Acacia Trees
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- Tweaked the Savanna
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- BOP woods now trigger the "Get Wood" achievement
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- Added berry bushes
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- Added sunflower seeds
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- Overhauled the Grove Biome
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- Overhauled the Field Biome
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- Added the "Glob"
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Version 0.5.2 '05-05-13'
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- Added an API for other mod developers
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- Added support for Biomes O Plenty woods in Thermal Expansion sawmills
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- Significantly compressed the amount of Block IDs used, however breaks existing worlds
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- Updated to the latest Forge
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- Changed various things to use IShearable
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- Changed default biome ids to be compatible with Mo Creatures
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- Made a proper fix for achievements and made them enabled by default (The config option is still there though for those that want it)
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- Added Better World Generation 4 support
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- Made shears instantly destroy Biomes O Plenty leaves
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- Adjusted high grass hitbox to cover both blocks
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- Fixed an issue causing sound files to be created on the desktop
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- Biomes O Plenty saplings now work in the Forestry fermenter
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- Biomes O Plenty flowers can now be used with bees
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- Gave the different types Autumn and Cherry Leaves their own names
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- Added Biome Dictionary support
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- Added seeds on destroyed Biomes O Plenty grasses
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- Carrots and potatoes now have a chance (1%) to be dropped from sprouts
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- Added a random drop of apples when destroying apple leaves
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- Added flowers to plants created on bonemeal use
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- Tweaked the recipe for bamboo thatching
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- Bamboo now acts as sticks
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- Hopefully fixed saplings once and for all
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- Added hardcoded foliage colours
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- Added configurable spawn distance between villages in the BOP world type
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- Added more biomes for villages to spawn in
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- Tweaked cattail generation
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- Renamed the texture files to reflect the in-game names
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- You can now have different textures for the heart of every log
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- Added Thaumcraft compatibility
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- Updated the regular BOP music disc file (courtesy of Forstride), may require deleting the old bopdisc.ogg to take effect
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- Allowed Forestry beehives to spawn on Biomes O Plenty certain blocks
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- Fixed registering biomes for world types - BOP biomes now accessible in Large Biomes World Type
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- Fixed leaf decay
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- Fixed config option for adding biomes to vanilla world types
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- Fixed Red Rock
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- Fixed BOP Items
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- Fixed placing of Mangrove and Holy Saplings
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- Finished the Thaumcraft aspects
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- Changed the styling of Bamboo Forests to that of Forstrides liking
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- Added Yucca flower to desert biomes
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- Added High Cattails
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- Seperated High Grass into two blocks
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- Fire now burns infinitely on ashes
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- Fixed willow colouring
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- Adjust the Canyon Biome slightly
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- Adjusted the Lush Desert biome slightly
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Version 0.5.1 '17-04-2013'
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- Fixed server crash with mudballs
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- Fixed Forestry beehives spawning, as well as giving biomes appropriate temperatures
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- Removed wrong recipe for mossy cobblestone
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- Added bamboo saplings
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- Bonemeal now creates the appropriate giant flowers when used on red and yellow flowers
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- Changed default biome ids
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- Fixed sapling bugs
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Version 0.5.0 '09-04-2013'
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- Desert sprouts and Dune Grass now require shears to be harvested
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- Added alpha beaches to origin valley biome
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- You can now throw Mudballs to deal 1/2 heart of damage
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- Entities get the slowness potion effect when hit by mudballs
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- Mud balls can now be fired from dispensers
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- Resources now only install client-side
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- Fixed bonemeal on Origin Saplings
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- Bonemeal now only reacts to mangrove saplings when they are on sand
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- Fixed bonemeal and holy grass dependancies on Holy and Magic saplings
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- Changed the leaves blocks to use the IShearable interface
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- Made the enderporter only work in the overworld
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- Fixed the textures for logs to display according to their orientation
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- Adding Leaves, Saplings, Stairs and Slabs to Ore Dictionary
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- Fixed crash on right clicking on slabs with nothing in your hand
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- Fixed trees not generating in the Mystic grove
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- Fixed placing Moss, TreeMoss and Willow
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- Fixed a bug with Promised Lands not using the ID from the config file
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Version 0.4.9 '03-04-2013'
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- Tools actually have the properties of the tools they are meant to be (they used to all think they are swords)
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- Ore dictionary support for wood
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- Added a temporary fix for the Ach Flower issue in the form of a config option for achievements
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- Fancier message upon creation of The Promised Lands
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- No more duplicate chat messages on creating the Promised Lands
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- You can no longer create an infinite endstone supply from spamming Promised Lands portals
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- Holy Tall grass no longer drops itself without using shears
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- Fixed things wrongly having wooden footstep sounds
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- Saplings now use the new bonemeal system added by Minecraft 1.5
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- Bonemeal now creates Holy Tall Grass when used on Holy Grass
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- Fixed slabs not stacking
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- Fixed leaf decay
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- Fixed tool effectiveness on various blocks
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- Gave smoldering grass and ash their expected behaviours; burn on contact (smoldering grass) and slowness (ash)
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- Holy and magic saplings will only grow on Holy Grass
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- Holy Grass burns up into Soulsand in the Nether
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- Fixed axe recipes
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- Removed unnecessary recipes for hoes
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Version 0.4.8 '31-03-2013'
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- Fixed smoldering grass texture
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- Fixed flower achievement?
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- Fixed Giant red flower texture
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Version 0.4.7 '30-03-2013'
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- Updated to Minecraft 1.5.1
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