Commit Graph

487 Commits

Author SHA1 Message Date
Matt Caughey eac11b1c1b Added Hellbark leaves 2013-05-25 19:46:48 -04:00
Amnet 7ab6536a53 Fixed the log textures 2013-05-26 01:14:12 +02:00
Matt Caughey 1fb3a79fbc Tweaked the Canyon a bit. Tweaked the hard dirt, aloe, and fir leaf textures. 2013-05-25 19:11:48 -04:00
Adubbz 541c35f80b Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-05-26 08:32:44 +10:00
Adubbz 4b29a47402 Started on adding new logs 2013-05-26 08:32:23 +10:00
Matt Caughey 751cd1e759 Added textures for Jacaranda and Hellbark trees 2013-05-25 18:04:43 -04:00
ted80-PC 62a7478fb4 Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-05-25 23:44:11 +02:00
ted80-PC 8c9edcbc53 removed beaches and ocean biome gen 2013-05-25 23:43:53 +02:00
Matt Caughey 03c1bb5713 Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-05-25 17:31:51 -04:00
Matt Caughey 3575ee78a6 Added pine trees 2013-05-25 17:31:11 -04:00
ted80-PC 828b6d8a21 Started working on beaches and ocean biomes 2013-05-25 23:30:51 +02:00
Matt Caughey 5fa698833b Gave a particle effect to the Deathbloom, and made it apply the Wither effect upon contact. Added status effect icons. 2013-05-25 14:13:33 -04:00
Amnet 7da5a98dc5 Added Paralysis Potion Effect - currently applied when using poison
darts.
2013-05-25 18:02:56 +02:00
Adubbz ab70482b37 Liquid poison, tweaks and made BOP buckets use metadata 2013-05-25 23:22:37 +10:00
Amnet 211adb08fe Tweak for the spawning of animals in the Promised Land. 2013-05-25 15:01:16 +02:00
Amnet 8cf4592350 Redid slightly the way potion array is extended. 2013-05-25 12:08:07 +02:00
Adubbz 66239a8687 Created a Potions API 2013-05-25 19:33:37 +10:00
Adubbz 219cdaca8f Created a Liquids API 2013-05-25 19:25:46 +10:00
Adubbz 167c9cb52c Finished off the custom Potion Effect for Spring Water, just needs an Icon now 2013-05-25 18:57:21 +10:00
Adubbz 76c6aa27ec Removed Flower and Still water from the creative menu (You can use buckets now) 2013-05-25 14:10:33 +10:00
Adubbz e2a0160088 Added Spring Water Buckets and tweaked Spring Water 2013-05-25 14:08:06 +10:00
Matt Caughey c9e2d6ee07 Added textures for Poisonous Water. Changed the poison item and poison dart textures. 2013-05-24 23:46:23 -04:00
Matt Caughey 370f29ee06 Added textures for Spring Water 2013-05-24 23:16:18 -04:00
Matt Caughey 075f98ee16 New bone segment textures 2013-05-24 22:49:02 -04:00
Adubbz 091448efbe Started working on Spring Water 2013-05-25 12:33:57 +10:00
Adubbz 506f3d96b5 Gave Bone Segments conversion recipes to Bonemeal (with a high efficiency version using a TE pulveriser) and gave them TC aspects 2013-05-25 09:41:10 +10:00
Adubbz 6c913fbef3 Upped the Version Number 2013-05-25 09:40:05 +10:00
Adubbz 6dfd91de6c Finished bone resizing 2013-05-25 09:00:43 +10:00
Adubbz 1eb53f291e Made the small bone segment smaller 2013-05-25 08:34:03 +10:00
Adubbz 069caa8fbb Adjusted bone segment sizes 2013-05-25 08:08:58 +10:00
Matt Caughey b4e20e899f Added Timber biome 2013-05-24 17:41:13 -04:00
Matt Caughey e650ecd2b2 Changes to the Deadlands and how Smoldering Grass generates. 2013-05-24 16:51:25 -04:00
Matt Caughey e77aee5360 Overhauled the Bog biome. Changed the Swampwoods to the Sludgepit, and made it the same as the old Bog.
Added placeholders for Ocean sub-biomes.
2013-05-24 13:54:27 -04:00
Matt Caughey 97965c1abc Added beach variation placeholders. 2013-05-24 11:45:47 -04:00
Matt Caughey bd4431b0b8 Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-05-24 10:36:13 -04:00
Matt Caughey e89d9e15ac Changed some biomes. Added a "base" Nether biome, similar to the vanilla Nether. 2013-05-24 10:36:00 -04:00
Adubbz 46f285b665 Made kelp require a block of water above it. This does not apply to all coral added in the future, as some may need to have different requirements 2013-05-24 20:02:47 +10:00
Adubbz bcdb783c0a Cleaning up hitbox code 2013-05-24 20:01:13 +10:00
Adubbz 458c3507b1 Made amethyst tools and armour repairable 2013-05-24 20:00:34 +10:00
Adubbz bc57d5b1d9 Cleaning up, gave the rotated Small and Medium Bone Segments their correct names 2013-05-24 19:59:55 +10:00
Adubbz 1c5d0ed67f Merge branch 'master' of https://github.com/ted80/BiomesOPlenty 2013-05-24 17:34:40 +10:00
Adubbz 895eafe7ca Bone hitbox fixes, made small bones stretch the whole block 2013-05-24 17:34:08 +10:00
Matt Caughey 485176c63e Reworked a few biomes, including names and IDs. 2013-05-23 16:22:58 -04:00
Matt Caughey 63f3aa1208 Updated planned features list. 2013-05-23 13:32:50 -04:00
Matt Caughey d02ea93141 More work on kelp 2013-05-23 11:20:06 -04:00
Adubbz 79628f1ecd Finished bone blocks 2013-05-23 19:06:58 +10:00
Matt Caughey 4bf8c5bdbe Started work on seaweed/coral blocks. 2013-05-22 23:30:41 -04:00
Matt Caughey 50ecb0ccca Made some changes to the Pasture grass color and Barley block texture. 2013-05-22 20:11:31 -04:00
Matt Caughey ecb7da5b6a Added bone textures 2013-05-22 18:53:07 -04:00
Adubbz d22edc35f3 Fixed Bone Segment naming 2013-05-23 06:29:39 +10:00