Commit graph

2144 commits

Author SHA1 Message Date
Adubbz
286a2f2824 Updated the basics of fluids 2014-01-30 17:04:09 +11:00
Matt Caughey
197d97e217 Tweaked biome radar text 2014-01-29 07:58:13 -05:00
Adubbz
9ae50323ae Reduced the biome radar jump distance to 512 to make any biomes found in a realistic to travel to distance 2014-01-29 22:00:29 +11:00
Adubbz
b155f08ac3 Fixed NPE on startup, fixed mob/record sounds once and for all 2014-01-29 19:55:12 +11:00
Adubbz
d02729b423 Commented out the Promised Land Biome Dictionary entries 2014-01-29 14:37:33 +11:00
Adubbz
ee221165bc Commented out the Promised Land biomes and the teleported to the dimension for now, need to redo the current biome system to support dimension-specific biomes 2014-01-29 14:30:13 +11:00
Adubbz
efeb19f4ae Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty 2014-01-29 14:27:11 +11:00
Adubbz
3d85b36a46 Biome Finder complete. 2014-01-29 14:27:02 +11:00
Adubbz
ce8e333252 Committing my changes as a fallback 2014-01-29 13:43:13 +11:00
Adubbz
4e6a53f687 Merge pull request #177 from Vexatos/patch-1
Update de_DE.lang
2014-01-28 14:42:24 -08:00
Vexatos
02a776a850 Update de_DE.lang 2014-01-28 17:44:33 +01:00
Matt Caughey
cbade96c3c Fixed the Sacred Springs' color, changed formatting for Biome Radar tooltip 2014-01-28 10:04:56 -05:00
Adubbz
80b1be1bde Fixed up biome essence colouring 2014-01-28 23:27:51 +11:00
Adubbz
247b77c512 Mostly finished the biome finder, just rendering stuff now 2014-01-28 23:17:08 +11:00
Matt Caughey
6ac4c0d0c5 Added color support for biome essence 2014-01-27 12:18:28 -05:00
Matt Caughey
a6d8a57889 Tweaked biome essence loot weights 2014-01-27 07:01:16 -05:00
Adubbz
24b2ee3335 Fixed a bug with biome essence loot 2014-01-27 22:40:46 +11:00
Adubbz
9cfd40dadf Changed biome scrolls to biome essence, made it spawn in various structures 2014-01-27 20:55:05 +11:00
Adubbz
ffe8f4aefc Fixed NPEs on launch with the Promised Land 2014-01-27 15:44:19 +11:00
Adubbz
e8509ae4bf Merge pull request #175 from fabricator77/master
Re-implement Promisedland dimension.
2014-01-26 19:41:10 -08:00
Adubbz
49f06ca7b2 Reverted build.gradle back to the way it was 2014-01-27 11:16:54 +11:00
Adubbz
a4a5d2e39f Replaced some double quotes with singles (I doubt it'll change anything) 2014-01-27 10:43:02 +11:00
Adubbz
1be46476bd Update build.gradle 2014-01-27 10:34:26 +11:00
Adubbz
19031ac463 Let's try this... 2014-01-27 10:31:31 +11:00
fabricator77
79526b7a03 Re-implement Promisedland dimension.
Summary of changes:
Commented out lighting API, for performance reasons
Relocate portal generation to WorldGenPromisedLandPortal, removes
duplicate code.
Simplified multi-biome layer generation code.
Re-activate teleport code

Notes: tree/grass generated commented out due to  vanilla crash bug, see
BiomeGenPromisedLand*** super.decorate calls
A number of customBiomeDecorator calls to be re-implemented, left
commented out for now.
2014-01-27 02:55:34 +10:30
Adubbz
a1561f2cf1 Ugh, i don't know 2014-01-26 18:02:49 +11:00
Adubbz
5969b756a5 And apparently the POM is broken 2014-01-26 17:25:19 +11:00
Adubbz
6732e61ec6 Updated the forge version in build.properties. Hopefully fixes #174 2014-01-26 17:16:57 +11:00
Adubbz
a5c9258bfe Fixed an issue where the biome finder would point to 0, 0 until relogging 2014-01-26 10:26:30 +11:00
Matt Caughey
8c4ece8b59 Improved the Biome Radar texture, added the enchantment effect to the Biome Scrolls 2014-01-25 08:08:37 -05:00
Adubbz
810c364ecc Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty 2014-01-25 23:05:21 +11:00
Adubbz
79d1f90628 Removed Reflection for the TemptEventHandler, Added a "No biome found" state for the biome finder and prevented it from being used multiple times (until the biome on it has been changed) 2014-01-25 23:03:45 +11:00
Adubbz
55c98c02cc Merge pull request #173 from VeryBigBro/patch-1
Update ru_RU.lang
2014-01-24 22:49:07 -08:00
Anton
391b7067a5 Update ru_RU.lang 2014-01-25 09:18:56 +03:00
Adubbz
e5d63e860c Merge pull request #172 from Vexatos/patch-1
Update de_DE.lang
2014-01-24 21:58:51 -08:00
Vexatos
bd3682a191 Update de_DE.lang 2014-01-25 06:14:57 +01:00
Adubbz
82d5eb3657 Added the basics for biome scrolls, made the position of the biome to find sync on player connection 2014-01-25 12:56:15 +11:00
Matt Caughey
9dc2ce6811 Added crafting recipe for the Biome Radar 2014-01-24 10:53:53 -05:00
Adubbz
b9d7f223f4 Made the biome check relative to the player's position and choose the closest biome that it can find 2014-01-25 00:14:03 +11:00
Matt Caughey
1d3730c93b Changed biome radar texture and name 2014-01-24 07:02:19 -05:00
Adubbz
bc8b5fc074 Lots of changes including adding support for biome-specific bonemeal flowers and starting on the Biome Finder Compass 2014-01-24 21:48:58 +11:00
Matt Caughey
8181fed3c7 Added dark oak logs/leaves to a few biomes 2014-01-23 05:16:04 -05:00
Adubbz
14c8f1288e Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty 2014-01-22 23:53:22 +11:00
Adubbz
b006189bb7 Fixed pickblock on slabs 2014-01-22 23:46:44 +11:00
Matt Caughey
37ec8f5690 Fixed flower weights so Adubbz would shut up 2014-01-22 06:39:05 -05:00
Matt Caughey
0c08ba9cf5 Made poison ivy spawn the poison potion particle randomly 2014-01-21 04:58:42 -05:00
Matt Caughey
c169a2029e Made reeds look nicer 2014-01-21 01:17:19 -05:00
Matt Caughey
d578f9919a Fixed trees in the Mystic Grove and Ominous Woods, tweaked foliage colors/textures 2014-01-20 21:55:00 -05:00
Matt Caughey
01784f1eff Started adding new vanilla flowers to our biomes 2014-01-20 18:26:05 -05:00
Matt Caughey
ec1a525a6f Tweaked the Lush Desert 2014-01-20 01:36:10 -05:00