Adubbz
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926cbbb2dd
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Began reorganising the repo
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2013-09-13 16:44:22 +10:00 |
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Matt Caughey
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a19305a3b0
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Added horse spawning in grassland biomes, and other various biome tweaks.
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2013-07-03 02:05:33 -04:00 |
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Matt Caughey
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451449dcd9
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Added the gem ores/blocks and world generation for them
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2013-06-02 14:09:16 -04:00 |
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Adubbz
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7bf9aec53a
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Cleanup
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2013-05-31 20:34:02 +10:00 |
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Adubbz
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96c2bceba9
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Merge branch 'master' of https://github.com/ted80/BiomesOPlenty into liquidsapi
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2013-05-29 11:05:53 +10:00 |
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Adubbz
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b6d7fa7b1d
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Organise imports, merged the Fluids API into BOP (No longer requires a custom Forge, we can remove the files when the Liquid API is in Forge proper)
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2013-05-29 11:05:27 +10:00 |
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Matt Caughey
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a2c5944287
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Changed how quicksand generates. Allowed tiny cacti and thorns to "live" at any light level (For the Nether).
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2013-05-28 20:19:44 -04:00 |
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Matt Caughey
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37fb9e1370
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Renamed the Yucca to Aloe. Changed moss item texture.
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2013-05-07 23:25:14 -04:00 |
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Matt Caughey
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f7ae70170f
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Tweaked some biomes. Changed the level of slowness mudballs give when hitting entities.
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2013-05-07 00:41:56 -04:00 |
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Matt Caughey
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11aaf4091b
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Added Yucca flower that generates in desert biomes
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2013-05-03 18:28:11 -04:00 |
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Adubbz
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a508261cf8
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Revert Forstride's derp
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2013-05-03 23:00:44 +10:00 |
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Matt Caughey
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d880bd5f61
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Setting up SourceTree, yet againn
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2013-05-03 08:42:16 -04:00 |
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Amnet
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5e6c5f4d06
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Added hardcoded foliage colors
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2013-04-25 08:35:53 +02:00 |
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Amnet
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eddef226e0
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Finished reducing all the IDs - time to start bugfixing and finishing
it.
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2013-04-20 03:26:09 +02:00 |
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Amnet
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74472de756
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Renamed packages - I think it's better that way.
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2013-04-16 10:19:59 +02:00 |
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