Commit Graph

1450 Commits

Author SHA1 Message Date
Adubbz d0cf23c795 Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty 2013-10-27 10:25:29 +11:00
Adubbz 78b011ca4b Toying with hive generation 2013-10-27 10:25:20 +11:00
Matt Caughey c0b37cc9f6 Added wasp model and texture 2013-10-26 18:57:38 -04:00
Matt Caughey af7f5be853 Added Hive blocks 2013-10-26 16:42:11 -04:00
Amnet 69cd689352 Fixed ocean generation.
Added new Terrain Gen option.
2013-10-26 18:44:05 +02:00
Matt Caughey 05fc6e2f2e Added Bloody Heap biome to the Nether 2013-10-26 12:32:03 -04:00
Adubbz faac6453d7 Purified grass no longer burns infinitely outside the Nether. 2013-10-25 17:55:18 +11:00
Amnet a155097dee Fix for issue #100. 2013-10-22 22:33:21 +02:00
ted ed4a5000d7 Merge pull request #104 from VeryBigBro/patch-3
Update ru_RU.lang
2013-10-22 07:05:27 -07:00
Anton 6bda3f3276 Update ru_RU.lang 2013-10-22 17:59:14 +04:00
Adubbz f35904ce2a Accounted for ATG in the "Use Biomes O' Plenty world type" nag message. Localization peeps, you have a new phrase to localize :P 2013-10-22 20:14:19 +11:00
Adubbz 44d0c296c6 The ATG integration now respects whether or not a biome is enabled in our config file 2013-10-22 17:58:26 +11:00
Adubbz 98fe9683e0 Done ditching 2013-10-22 17:09:24 +11:00
Adubbz 2aa56a2dfc Let's ditch those capitals 2013-10-22 17:08:57 +11:00
Adubbz be07148621 Updated and Re-added MFR Integration 2013-10-22 17:06:54 +11:00
Adubbz b79c1e28c1 Re-added MFR API 2013-10-22 17:05:01 +11:00
Amnet e78f941deb Added ATG Integration. 2013-10-21 20:05:20 +02:00
Matt Caughey d1f970961c Changed the icon for the Sacred Springs achievement 2013-10-21 13:02:22 -04:00
Amnet 5d72571c4a Fixing the sacred oak sapling tree gen. 2013-10-21 18:34:39 +02:00
Matt Caughey 7617d34735 Added Koru world gen 2013-10-20 14:05:23 -04:00
Matt Caughey de32e46f60 Added Koru fern 2013-10-20 12:42:31 -04:00
Matt Caughey f9200f6c94 Updated persimmon leaf textures for Better Grass & Leaves 2013-10-20 12:08:58 -04:00
Adubbz 8ff0e6a850 Merge pull request #102 from VeryBigBro/patch-2
Update ru_RU.lang
2013-10-20 02:54:41 -07:00
Anton 7f316cfece Update ru_RU.lang 2013-10-20 13:44:39 +04:00
Adubbz 0559fcfd6d Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty 2013-10-20 19:07:51 +11:00
Adubbz 257b82dff6 Nag messages can now be translated. Closes #101 2013-10-20 19:07:34 +11:00
Amnet 490f8ceb92 Merge pull request #99 from VeryBigBro/patch-1
Update ru_RU.lang
2013-10-19 00:20:46 -07:00
Anton d41a68da42 Update ru_RU.lang 2013-10-19 11:19:24 +04:00
Adubbz 83f248e36f Added transformer exclusion 2013-10-19 12:45:44 +11:00
Adubbz 4525c30c59 Another attempt at fixing the sided asm issues 2013-10-19 12:43:51 +11:00
Adubbz bc447a04eb Fixed a few deeps 2013-10-19 12:07:42 +11:00
Adubbz 71eff4ee8c Finished moving achievement localizations 2013-10-19 12:03:22 +11:00
Adubbz 87a9c59f6a More localisation moving 2013-10-19 11:58:34 +11:00
Adubbz 24ca794b0e Moved some more achievement localizations 2013-10-19 11:40:20 +11:00
Adubbz 9026d9a3bc Started moving achievement localizations into the lang file 2013-10-19 10:57:56 +11:00
Adubbz 9afaa22ad0 Another attempt at fixing server nonsense 2013-10-19 08:48:57 +11:00
Adubbz edeff11cbc Hopefully fixed an issue with servers 2013-10-19 08:16:15 +11:00
Adubbz f8f1b53715 Tweaked the build file 2013-10-18 18:45:19 +11:00
Adubbz 6f20f2770b Fast graphics no longer use the new smoothing 2013-10-18 18:42:18 +11:00
Adubbz aafe1d0180 Removed debug messages as it works properly now 2013-10-18 06:23:57 +11:00
Adubbz 07bd6ac2ae Added Picksur's Better Grass and Leaves textures for Persimmons 2013-10-18 06:05:08 +11:00
Adubbz b777834787 Added debug console output and more messing with obfuscated names 2013-10-18 06:01:51 +11:00
Adubbz 84ecd43af2 Yay for forgetting to account for things! 2013-10-17 20:40:22 +11:00
Adubbz 658c5b3184 More mapping corrections 2013-10-17 20:30:07 +11:00
Adubbz 2bbdfdf4ea Fixed obfuscated mappings 2013-10-17 20:22:29 +11:00
Adubbz 0edb189b6d Tweaked the Manifest.MF 2013-10-17 20:11:29 +11:00
Adubbz 6a64b26885 Foliage, Grass and Water biome colours now smoothly transition from one biome to another. This smoothness is 100% configurable and is separate for each type (One value for Foliage, one for Grass and one for Water). 2013-10-17 18:32:13 +11:00
Adubbz 6fc4422b66 Spring cleaning 2013-10-16 16:33:43 +11:00
Adubbz 3e8fda0f26 Completely ripped out the MFR API as it is no longer needed (BOP integration is now in MFR itself) 2013-10-16 16:29:49 +11:00
Amnet 937374350a Hopefully fixing the phantoms suffocating players in walls. 2013-10-11 17:52:13 +02:00