Commit graph

2363 commits

Author SHA1 Message Date
Adubbz
2825f7b649 Potentially fixed problems with biome ids + 128 2015-03-28 22:26:25 +11:00
Matt Caughey
dccabb6e95 Increased amount of roots that generate by default 2015-03-28 05:25:46 -04:00
Matt Caughey
040065ba29 Added pinecones 2015-03-28 05:17:23 -04:00
Matt Caughey
c809dbef4c Added mixed tree generation 2015-03-28 04:29:17 -04:00
Matt Caughey
2d8e3e9890 thing 2015-03-27 19:10:10 -04:00
Matt Caughey
201ebfdebb Really need to stop forgetting to remove this... 2015-03-27 19:04:46 -04:00
Matt Caughey
5d172e501d Revamped the Fungi Forest biome 2015-03-27 19:01:08 -04:00
Matt Caughey
47f6de2d27 Fixed tree generation to suppot new grass/dirt 2015-03-27 15:12:52 -04:00
Matt Caughey
8e7ec095ce Started adding flowering oak leaves 2015-03-27 13:40:56 -04:00
Matt Caughey
72e1be518d Changed world gen for fruit trees, added them to certain. Made the Orchard a normal biome, but more rare 2015-03-27 10:39:53 -04:00
Matt Caughey
933cf07aa0 shoutout to all the pear 2015-03-27 08:06:30 -04:00
Matt Caughey
1543214dcd Added peaches 2015-03-26 21:25:54 -04:00
Matt Caughey
4215cc8e3d Started revamping fruit trees 2015-03-26 17:03:16 -04:00
Matt Caughey
4aebecfb9b Tweaked flax -> string recipe 2015-03-26 05:47:31 -04:00
Matt Caughey
d8e31fa815 Tweaked biome weighting 2015-03-24 03:58:53 -04:00
Adubbz
cce44a3910 Merge pull request #434 from jaquadro/fix-fog-render
Fog: water, mix order, precision, post-processing
2015-03-24 16:17:48 +11:00
Justin Aquadro
e68e1857f2 Fog: water, mix order, precision, post-processing 2015-03-24 00:29:13 -04:00
Matt Caughey
9141e7e837 Forgot to fix the onlyBiome thing again 2015-03-23 14:54:07 -04:00
Matt Caughey
c4080b7993 Added a "Eucalyptus Forest" biome 2015-03-23 13:29:02 -04:00
Matt Caughey
7491a2a4b3 Oops 2015-03-23 10:32:06 -04:00
Matt Caughey
d9a25f8dba Added lilypad variations 2015-03-23 10:29:06 -04:00
Matt Caughey
9ac16cf571 Tweaked giant flower textures 2015-03-23 09:22:17 -04:00
Matt Caughey
b7bd760e71 Readded gravel generation to some biomes, added a sub-biome for the Land of Lakes 2015-03-23 03:08:06 -04:00
Matt Caughey
61c0f4b6d1 Added loamy grass/dirt to some biomes (Will add sandy/silty grass/dirt when filler blocks can support metadata) 2015-03-22 23:50:52 -04:00
Matt Caughey
7fdca5f2d3 Tweaked various biomes. Started adding eanataw's Patreon pledge biome (Land of Lakes). 2015-03-22 02:08:38 -04:00
Adubbz
48f13d3b7f Merge pull request #432 from jaquadro/fix-fog-render
Fix fog render and add configuration
2015-03-22 12:48:46 +11:00
Justin Aquadro
01bc848a07 Remove fog density config 2015-03-21 20:18:05 -04:00
Justin Aquadro
cf3833e4c4 Add configuration to toggle fog color and density 2015-03-21 14:11:06 -04:00
Justin Aquadro
9112bb7912 Fix near plane distance being too close in less-foggy biomes 2015-03-21 13:13:40 -04:00
Adubbz
a32481419d Merge pull request #431 from jaquadro/fix-fog-render
Scale fog density to far plane distance.
2015-03-21 19:24:15 +11:00
Justin Aquadro
8b7fe8f308 Scale fog density to far plane distance. 2015-03-21 01:55:55 -04:00
Matt Caughey
7a9b9b76b4 Updated gitignore (Not sure why it showed as a changed file?) 2015-03-20 04:48:15 -04:00
Adubbz
80fdbcddac Merge branch 'BOP-1.7.10-2.1.x' of https://github.com/Glitchfiend/BiomesOPlenty into BOP-1.7.10-2.1.x 2015-03-20 19:33:26 +11:00
Adubbz
51771b3979 Updated Gradle 2015-03-20 19:33:02 +11:00
Adubbz
956d9ee6b8 Merge pull request #430 from jaquadro/fix-fog-render
Smooth fog color and distance rendering
2015-03-20 17:56:50 +11:00
Justin Aquadro
7dc9c652f5 Give biome fog more volume by interpolating a closer near plane. 2015-03-19 23:15:33 -04:00
Justin Aquadro
97c14b5038 Biome fog color should interpolate more precisely and scale down for nighttime, rain, and thunderstorms. 2015-03-19 22:24:29 -04:00
Justin Aquadro
d8d442a337 Smooth fog color and distance rendering. (+1 squashed commits)
Squashed commits:

[6b11c10] Re-enable fog colors
2015-03-18 01:34:31 -04:00
Adubbz
f918d1ac2b Merge pull request #429 from DragonsLover/BOP-1.7.10-2.1.x
Updating French Canadian language
2015-03-17 16:23:08 +11:00
DragonsLover
049ad09e8d Updating French Canadian language
Changing the Toadstool to make it edible instead of poisonous since it's use in a recipe
2015-03-16 23:16:17 -04:00
Adubbz
4a50ff0d72 Merge pull request #413 from DragonsLover/BOP-1.7.10-2.1.x
Updating French Canadian language
2015-02-24 21:14:33 +11:00
DragonsLover
bc40852873 Updating French Canadian language 2015-02-24 00:22:26 -05:00
Adubbz
c6787abdc1 Merge pull request #409 from al-myr/patch-2
Update pt_BR.lang
2015-02-17 09:48:34 +11:00
Adubbz
4c69cbfdf8 Merge pull request #408 from SteveKunG/patch-5
Add missing feature
2015-02-17 09:48:13 +11:00
Al
18145eaa4e Update pt_BR.lang
fixed line breaks
2015-02-16 13:21:15 -03:00
SteveKunG
e20796d50c Add missing feature 2015-02-16 19:42:34 +07:00
Adubbz
e966a5d8e3 Merge pull request #400 from SteveKunG/patch-4
Fix dandelion right click in creative mode
2015-02-10 17:07:58 +11:00
Adubbz
3cdb526f0d Merge pull request #401 from bakennedy/BOP-1.7.10-2.1.x
Issue #369 add Mahogany logs as a logWood resource
2015-02-10 17:06:05 +11:00
Brian Kennedy
08870948d6 Ref Issue #369 All of the blocks in this loop are wood logs.
i == 3 is a Mohagony log.  Due to this bug it is currently not registered as logWood, and with this fix it is.
2015-02-09 14:28:00 -08:00
SteveKunG
9e6f05f444 Fix dandelion right click in creative mode 2015-02-09 19:03:01 +07:00