Adubbz
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2825f7b649
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Potentially fixed problems with biome ids + 128
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2015-03-28 22:26:25 +11:00 |
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Matt Caughey
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dccabb6e95
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Increased amount of roots that generate by default
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2015-03-28 05:25:46 -04:00 |
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Matt Caughey
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040065ba29
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Added pinecones
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2015-03-28 05:17:23 -04:00 |
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Matt Caughey
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c809dbef4c
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Added mixed tree generation
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2015-03-28 04:29:17 -04:00 |
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Matt Caughey
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2d8e3e9890
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thing
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2015-03-27 19:10:10 -04:00 |
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Matt Caughey
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201ebfdebb
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Really need to stop forgetting to remove this...
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2015-03-27 19:04:46 -04:00 |
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Matt Caughey
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5d172e501d
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Revamped the Fungi Forest biome
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2015-03-27 19:01:08 -04:00 |
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Matt Caughey
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47f6de2d27
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Fixed tree generation to suppot new grass/dirt
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2015-03-27 15:12:52 -04:00 |
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Matt Caughey
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8e7ec095ce
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Started adding flowering oak leaves
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2015-03-27 13:40:56 -04:00 |
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Matt Caughey
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72e1be518d
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Changed world gen for fruit trees, added them to certain. Made the Orchard a normal biome, but more rare
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2015-03-27 10:39:53 -04:00 |
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Matt Caughey
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933cf07aa0
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shoutout to all the pear
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2015-03-27 08:06:30 -04:00 |
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Matt Caughey
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1543214dcd
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Added peaches
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2015-03-26 21:25:54 -04:00 |
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Matt Caughey
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4215cc8e3d
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Started revamping fruit trees
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2015-03-26 17:03:16 -04:00 |
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Matt Caughey
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4aebecfb9b
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Tweaked flax -> string recipe
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2015-03-26 05:47:31 -04:00 |
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Matt Caughey
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d8e31fa815
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Tweaked biome weighting
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2015-03-24 03:58:53 -04:00 |
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Adubbz
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cce44a3910
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Merge pull request #434 from jaquadro/fix-fog-render
Fog: water, mix order, precision, post-processing
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2015-03-24 16:17:48 +11:00 |
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Justin Aquadro
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e68e1857f2
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Fog: water, mix order, precision, post-processing
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2015-03-24 00:29:13 -04:00 |
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Matt Caughey
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9141e7e837
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Forgot to fix the onlyBiome thing again
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2015-03-23 14:54:07 -04:00 |
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Matt Caughey
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c4080b7993
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Added a "Eucalyptus Forest" biome
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2015-03-23 13:29:02 -04:00 |
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Matt Caughey
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7491a2a4b3
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Oops
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2015-03-23 10:32:06 -04:00 |
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Matt Caughey
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d9a25f8dba
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Added lilypad variations
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2015-03-23 10:29:06 -04:00 |
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Matt Caughey
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9ac16cf571
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Tweaked giant flower textures
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2015-03-23 09:22:17 -04:00 |
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Matt Caughey
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b7bd760e71
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Readded gravel generation to some biomes, added a sub-biome for the Land of Lakes
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2015-03-23 03:08:06 -04:00 |
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Matt Caughey
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61c0f4b6d1
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Added loamy grass/dirt to some biomes (Will add sandy/silty grass/dirt when filler blocks can support metadata)
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2015-03-22 23:50:52 -04:00 |
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Matt Caughey
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7fdca5f2d3
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Tweaked various biomes. Started adding eanataw's Patreon pledge biome (Land of Lakes).
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2015-03-22 02:08:38 -04:00 |
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Adubbz
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48f13d3b7f
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Merge pull request #432 from jaquadro/fix-fog-render
Fix fog render and add configuration
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2015-03-22 12:48:46 +11:00 |
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Justin Aquadro
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01bc848a07
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Remove fog density config
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2015-03-21 20:18:05 -04:00 |
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Justin Aquadro
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cf3833e4c4
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Add configuration to toggle fog color and density
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2015-03-21 14:11:06 -04:00 |
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Justin Aquadro
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9112bb7912
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Fix near plane distance being too close in less-foggy biomes
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2015-03-21 13:13:40 -04:00 |
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Adubbz
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a32481419d
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Merge pull request #431 from jaquadro/fix-fog-render
Scale fog density to far plane distance.
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2015-03-21 19:24:15 +11:00 |
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Justin Aquadro
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8b7fe8f308
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Scale fog density to far plane distance.
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2015-03-21 01:55:55 -04:00 |
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Matt Caughey
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7a9b9b76b4
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Updated gitignore (Not sure why it showed as a changed file?)
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2015-03-20 04:48:15 -04:00 |
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Adubbz
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80fdbcddac
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Merge branch 'BOP-1.7.10-2.1.x' of https://github.com/Glitchfiend/BiomesOPlenty into BOP-1.7.10-2.1.x
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2015-03-20 19:33:26 +11:00 |
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Adubbz
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51771b3979
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Updated Gradle
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2015-03-20 19:33:02 +11:00 |
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Adubbz
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956d9ee6b8
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Merge pull request #430 from jaquadro/fix-fog-render
Smooth fog color and distance rendering
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2015-03-20 17:56:50 +11:00 |
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Justin Aquadro
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7dc9c652f5
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Give biome fog more volume by interpolating a closer near plane.
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2015-03-19 23:15:33 -04:00 |
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Justin Aquadro
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97c14b5038
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Biome fog color should interpolate more precisely and scale down for nighttime, rain, and thunderstorms.
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2015-03-19 22:24:29 -04:00 |
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Justin Aquadro
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d8d442a337
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Smooth fog color and distance rendering. (+1 squashed commits)
Squashed commits:
[6b11c10] Re-enable fog colors
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2015-03-18 01:34:31 -04:00 |
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Adubbz
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f918d1ac2b
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Merge pull request #429 from DragonsLover/BOP-1.7.10-2.1.x
Updating French Canadian language
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2015-03-17 16:23:08 +11:00 |
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DragonsLover
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049ad09e8d
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Updating French Canadian language
Changing the Toadstool to make it edible instead of poisonous since it's use in a recipe
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2015-03-16 23:16:17 -04:00 |
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Adubbz
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4a50ff0d72
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Merge pull request #413 from DragonsLover/BOP-1.7.10-2.1.x
Updating French Canadian language
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2015-02-24 21:14:33 +11:00 |
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DragonsLover
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bc40852873
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Updating French Canadian language
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2015-02-24 00:22:26 -05:00 |
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Adubbz
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c6787abdc1
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Merge pull request #409 from al-myr/patch-2
Update pt_BR.lang
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2015-02-17 09:48:34 +11:00 |
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Adubbz
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4c69cbfdf8
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Merge pull request #408 from SteveKunG/patch-5
Add missing feature
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2015-02-17 09:48:13 +11:00 |
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Al
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18145eaa4e
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Update pt_BR.lang
fixed line breaks
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2015-02-16 13:21:15 -03:00 |
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SteveKunG
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e20796d50c
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Add missing feature
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2015-02-16 19:42:34 +07:00 |
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Adubbz
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e966a5d8e3
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Merge pull request #400 from SteveKunG/patch-4
Fix dandelion right click in creative mode
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2015-02-10 17:07:58 +11:00 |
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Adubbz
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3cdb526f0d
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Merge pull request #401 from bakennedy/BOP-1.7.10-2.1.x
Issue #369 add Mahogany logs as a logWood resource
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2015-02-10 17:06:05 +11:00 |
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Brian Kennedy
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08870948d6
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Ref Issue #369 All of the blocks in this loop are wood logs.
i == 3 is a Mohagony log. Due to this bug it is currently not registered as logWood, and with this fix it is.
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2015-02-09 14:28:00 -08:00 |
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SteveKunG
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9e6f05f444
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Fix dandelion right click in creative mode
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2015-02-09 19:03:01 +07:00 |
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