Adubbz
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116003e3ea
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Updated to 1.6.2, started on amethyst buckets
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2013-07-09 13:37:21 +10:00 |
Adubbz
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c82f1aff8a
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Switched the the new Forge Fluids system completly
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2013-07-05 08:46:42 +10:00 |
Adubbz
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5cf4d7515e
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Made Spring Water no longer able to be picked up by hand (results in regular water)
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2013-07-04 16:19:37 +10:00 |
Adubbz G
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9571925ddf
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Added a config option for turning Spring Water to Regular Water on pickup
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2013-06-21 19:32:10 +10:00 |
Adubbz
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0098a9c978
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Liquids are now backwards compatible with the current system and now work with BC pumps
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2013-05-31 21:42:41 +10:00 |
Adubbz
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7bf9aec53a
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Cleanup
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2013-05-31 20:34:02 +10:00 |
Amnet
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0fabcdd564
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Moved the forge fluids API in an appropriate package.
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2013-05-30 11:41:07 +02:00 |
Adubbz
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6527afb90a
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Added steam particles, layering is a bit funky with dandelion particles but oh well
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2013-05-30 18:18:07 +10:00 |
Adubbz
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b6d7fa7b1d
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Organise imports, merged the Fluids API into BOP (No longer requires a custom Forge, we can remove the files when the Liquid API is in Forge proper)
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2013-05-29 11:05:27 +10:00 |
Adubbz
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f7b6be1c78
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Switched to using the new Liquids API, hopefully also fixed the liquid lag in the Hot Springs
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2013-05-28 21:22:54 +10:00 |
Adubbz
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ab70482b37
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Liquid poison, tweaks and made BOP buckets use metadata
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2013-05-25 23:22:37 +10:00 |
Adubbz
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219cdaca8f
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Created a Liquids API
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2013-05-25 19:25:46 +10:00 |
Adubbz
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167c9cb52c
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Finished off the custom Potion Effect for Spring Water, just needs an Icon now
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2013-05-25 18:57:21 +10:00 |