Adubbz
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6a64b26885
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Foliage, Grass and Water biome colours now smoothly transition from one biome to another. This smoothness is 100% configurable and is separate for each type (One value for Foliage, one for Grass and one for Water).
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2013-10-17 18:32:13 +11:00 |
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Adubbz
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6fc4422b66
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Spring cleaning
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2013-10-16 16:33:43 +11:00 |
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Adubbz
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3e8fda0f26
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Completely ripped out the MFR API as it is no longer needed (BOP integration is now in MFR itself)
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2013-10-16 16:29:49 +11:00 |
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Amnet
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937374350a
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Hopefully fixing the phantoms suffocating players in walls.
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2013-10-11 17:52:13 +02:00 |
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Amnet
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b66dceb7e3
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Added a possibility to disable mobs.
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2013-10-11 16:28:13 +02:00 |
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Amnet
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4ae30209d2
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Disabled MFR and TE mod cross integration to prevent crashes.
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2013-10-10 11:06:29 +02:00 |
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samrg472
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9cde7c5ba5
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Restore compatibility with MFR, fixes #86
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2013-10-04 21:03:38 -04:00 |
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Amnet
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15ea622866
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Updated ore dictionary entries for mod cross integration.
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2013-10-02 00:30:53 +02:00 |
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Matt Caughey
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ed600efd33
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Fixed palm trees not generating in spaces with foliage/flowers. Made sunflowers not generate unless both spaces are empty.
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2013-09-30 05:16:08 -04:00 |
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Matt Caughey
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23cc2df6ed
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Tweaked the Tropics more
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2013-09-29 22:36:35 -04:00 |
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Adubbz
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e61e91ff08
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Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty
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2013-09-30 11:41:48 +10:00 |
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Adubbz
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66f7ed4338
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Increased Phantom spawn rates
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2013-09-30 11:41:33 +10:00 |
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Matt Caughey
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096c3a995e
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Tweaked the Tropics biome
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2013-09-29 07:46:20 -04:00 |
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ted80-PC
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c98636b6de
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Random palm trees
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2013-09-29 12:50:35 +02:00 |
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ted80-PC
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2e6207e73d
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Random pine trees
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2013-09-29 11:16:32 +02:00 |
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Matt Caughey
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9b97f207ca
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Added a Sacred Oak sapling
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2013-09-28 18:53:14 -04:00 |
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Matt Caughey
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600781cb18
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Fixed massive tree trunks again
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2013-09-28 07:25:23 -04:00 |
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Matt Caughey
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ac220d1f89
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Fixed tree trunks
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2013-09-28 06:51:39 -04:00 |
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Matt Caughey
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cbf3a77863
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Attempt as massive oak trees
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2013-09-28 06:33:51 -04:00 |
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Matt Caughey
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ca2783b4f0
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Tweaked some achievement icons
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2013-09-28 00:13:03 -04:00 |
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Matt Caughey
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518f0528d0
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Tweaked the Wasteland a bit and changed max/min height of the Marsh
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2013-09-27 23:37:16 -04:00 |
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Matt Caughey
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56e4a7deca
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Made reeds generate based on the distance to land rather than the depth of the water
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2013-09-27 21:42:34 -04:00 |
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Matt Caughey
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0050fcff48
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Tweaked reed gen again. Removed sand bordering water in the Coniferous Forest.
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2013-09-27 17:27:39 -04:00 |
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Matt Caughey
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435a20c2b3
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Added reeds to more biomes
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2013-09-27 16:58:55 -04:00 |
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Matt Caughey
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c1fdf456c1
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Redwood Forest tweaks
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2013-09-27 16:31:57 -04:00 |
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Matt Caughey
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47bd4d85ac
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Added a redwood shrub thing to Redwood Forests
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2013-09-27 02:41:54 -04:00 |
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Adubbz
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acb1fb352b
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Revert "Test run of a new version checker for Forge"
This reverts commit df2a2c78d0 .
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2013-09-26 13:50:38 +10:00 |
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Adubbz
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df2a2c78d0
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Test run of a new version checker for Forge
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2013-09-26 12:16:33 +10:00 |
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Adubbz
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04d3792b02
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Switched to the vanilla localisation system. Note to localisation helpers: I did already convert all of the current localizations, however i can't guarantee i haven't stuffed anything up by mistake. If i have, feel free to submit a pull request.
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2013-09-25 20:49:56 +10:00 |
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Amnet
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3dd2e0d069
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Added checks for Forge version to fix serverside crashes.
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2013-09-25 08:58:30 +02:00 |
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Amnet
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a2cc2b1ad0
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Backwards compatibility to 1.6.2.
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2013-09-25 00:19:09 +02:00 |
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Adubbz
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67b15ddfee
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New bamboo rendering
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2013-09-24 17:53:43 +10:00 |
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Matt Caughey
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2278082d41
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Removed short grass from the Marsh
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2013-09-23 21:38:15 -04:00 |
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Matt Caughey
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bbdf2bafb6
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Tweaked reed item texture
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2013-09-23 20:52:02 -04:00 |
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Matt Caughey
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4c4bbca9a6
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Tweaked reed gen further
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2013-09-23 20:34:29 -04:00 |
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Matt Caughey
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1147f017a3
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Tweaked reed gen
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2013-09-23 20:20:50 -04:00 |
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Matt Caughey
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cfbb6e527a
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Added reed gen
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2013-09-23 19:55:28 -04:00 |
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Adubbz
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e2547f6f1d
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Fixed crash bug with reeds
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2013-09-24 09:32:22 +10:00 |
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Adubbz
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05945b7bcd
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Take 2 at reeds
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2013-09-24 09:14:59 +10:00 |
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Adubbz
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1fc72b635f
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Fixed reed rendering
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2013-09-24 08:55:39 +10:00 |
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Matt Caughey
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306770be61
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Changed reeds to river cane, started adding proper reeds
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2013-09-23 15:02:46 -04:00 |
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Matt Caughey
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2109287bee
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Added mud to Marshes
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2013-09-23 12:19:52 -04:00 |
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Matt Caughey
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5de8e60389
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Added wheat grass and damp grass to biomes that didn't have them
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2013-09-22 12:06:35 -04:00 |
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Adubbz
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4167bd1edd
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Fixed Forge specific version dependancy
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2013-09-22 15:35:37 +10:00 |
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Adubbz
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038b2d4ed3
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Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty
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2013-09-22 15:06:13 +10:00 |
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Adubbz
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071c94750f
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Updated the mcmod.info and dependancies
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2013-09-22 15:06:04 +10:00 |
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Matt Caughey
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1d7479a444
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Changed which biomes desert temples can spawn in
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2013-09-22 00:43:34 -04:00 |
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Matt Caughey
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273be2da09
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Changed which biomes witch huts and jungle temples can spawn in
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2013-09-22 00:36:13 -04:00 |
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Matt Caughey
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5c0b3b9d75
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Tweaked marsh generation more
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2013-09-21 22:26:41 -04:00 |
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Matt Caughey
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caacad2c4a
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Merge branch 'master' of https://github.com/BiomesOPlenty/BiomesOPlenty
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2013-09-21 19:25:56 -04:00 |
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