Biome tweaks, removed Burnt Forest and Gravel Beach
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1 changed files with 7 additions and 8 deletions
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@ -12,11 +12,10 @@ import net.minecraft.world.level.biome.Biome;
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public class BOPBiomes
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public class BOPBiomes
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{
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{
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public static final ResourceKey<Biome> BAMBOO_BLOSSOM_GROVE = register("bamboo_blossom_grove");
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public static final ResourceKey<Biome> BAMBOO_GROVE = register("bamboo_grove");
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public static final ResourceKey<Biome> BAYOU = register("bayou");
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public static final ResourceKey<Biome> BAYOU = register("bayou");
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public static final ResourceKey<Biome> BOG = register("bog");
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public static final ResourceKey<Biome> BOG = register("bog");
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public static final ResourceKey<Biome> BOREAL_FOREST = register("boreal_forest");
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public static final ResourceKey<Biome> BOREAL_FOREST = register("boreal_forest");
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public static final ResourceKey<Biome> BURNT_FOREST = register("burnt_forest");
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public static final ResourceKey<Biome> CHERRY_BLOSSOM_GROVE = register("cherry_blossom_grove");
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public static final ResourceKey<Biome> CHERRY_BLOSSOM_GROVE = register("cherry_blossom_grove");
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public static final ResourceKey<Biome> COLD_DESERT = register("cold_desert");
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public static final ResourceKey<Biome> COLD_DESERT = register("cold_desert");
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public static final ResourceKey<Biome> CONIFEROUS_FOREST = register("coniferous_forest");
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public static final ResourceKey<Biome> CONIFEROUS_FOREST = register("coniferous_forest");
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@ -25,14 +24,13 @@ public class BOPBiomes
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public static final ResourceKey<Biome> DENSE_WOODLAND = register("dense_woodland");
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public static final ResourceKey<Biome> DENSE_WOODLAND = register("dense_woodland");
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public static final ResourceKey<Biome> DRY_BONEYARD = register("dry_boneyard");
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public static final ResourceKey<Biome> DRY_BONEYARD = register("dry_boneyard");
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public static final ResourceKey<Biome> DRYLAND = register("dryland");
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public static final ResourceKey<Biome> DRYLAND = register("dryland");
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public static final ResourceKey<Biome> DUNES = register("dunes");
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public static final ResourceKey<Biome> DUNE_BEACH = register("dune_beach");
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public static final ResourceKey<Biome> FIELD = register("field");
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public static final ResourceKey<Biome> FIELD = register("field");
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public static final ResourceKey<Biome> FIR_CLEARING = register("fir_clearing");
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public static final ResourceKey<Biome> FIR_CLEARING = register("fir_clearing");
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public static final ResourceKey<Biome> FLOODPLAIN = register("floodplain");
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public static final ResourceKey<Biome> FORESTED_FIELD = register("forested_field");
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public static final ResourceKey<Biome> FORESTED_FIELD = register("forested_field");
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public static final ResourceKey<Biome> FUNGAL_JUNGLE = register("fungal_jungle");
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public static final ResourceKey<Biome> FUNGAL_JUNGLE = register("fungal_jungle");
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public static final ResourceKey<Biome> GRASSLAND = register("grassland");
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public static final ResourceKey<Biome> GRASSLAND = register("grassland");
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public static final ResourceKey<Biome> GRAVEL_BEACH = register("gravel_beach");
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public static final ResourceKey<Biome> GOLDEN_PRAIRIE = register("golden_prairie");
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public static final ResourceKey<Biome> HIGHLAND = register("highland");
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public static final ResourceKey<Biome> HIGHLAND = register("highland");
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public static final ResourceKey<Biome> HIGHLAND_MOOR = register("highland_moor");
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public static final ResourceKey<Biome> HIGHLAND_MOOR = register("highland_moor");
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public static final ResourceKey<Biome> JADE_CLIFFS = register("jade_cliffs");
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public static final ResourceKey<Biome> JADE_CLIFFS = register("jade_cliffs");
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@ -40,6 +38,7 @@ public class BOPBiomes
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public static final ResourceKey<Biome> LAVENDER_FOREST = register("lavender_forest");
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public static final ResourceKey<Biome> LAVENDER_FOREST = register("lavender_forest");
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public static final ResourceKey<Biome> LUSH_DESERT = register("lush_desert");
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public static final ResourceKey<Biome> LUSH_DESERT = register("lush_desert");
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public static final ResourceKey<Biome> LUSH_SAVANNA = register("lush_savanna");
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public static final ResourceKey<Biome> LUSH_SAVANNA = register("lush_savanna");
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public static final ResourceKey<Biome> MAPLE_FOREST = register("maple_forest");
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public static final ResourceKey<Biome> MARSH = register("marsh");
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public static final ResourceKey<Biome> MARSH = register("marsh");
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public static final ResourceKey<Biome> MEDITERRANEAN_FOREST = register("mediterranean_forest");
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public static final ResourceKey<Biome> MEDITERRANEAN_FOREST = register("mediterranean_forest");
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public static final ResourceKey<Biome> MEDITERRANEAN_LAKES = register("mediterranean_lakes");
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public static final ResourceKey<Biome> MEDITERRANEAN_LAKES = register("mediterranean_lakes");
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@ -49,21 +48,21 @@ public class BOPBiomes
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public static final ResourceKey<Biome> OMINOUS_WOODS = register("ominous_woods");
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public static final ResourceKey<Biome> OMINOUS_WOODS = register("ominous_woods");
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public static final ResourceKey<Biome> ORCHARD = register("orchard");
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public static final ResourceKey<Biome> ORCHARD = register("orchard");
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public static final ResourceKey<Biome> ORIGIN_VALLEY = register("origin_valley");
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public static final ResourceKey<Biome> ORIGIN_VALLEY = register("origin_valley");
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public static final ResourceKey<Biome> PASTURE = register("pasture");
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public static final ResourceKey<Biome> PRAIRIE = register("prairie");
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public static final ResourceKey<Biome> PRAIRIE = register("prairie");
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public static final ResourceKey<Biome> PUMPKIN_PATCH = register("pumpkin_patch");
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public static final ResourceKey<Biome> RAINFOREST = register("rainforest");
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public static final ResourceKey<Biome> RAINFOREST = register("rainforest");
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public static final ResourceKey<Biome> RAINFOREST_CLIFFS = register("rainforest_cliffs");
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public static final ResourceKey<Biome> RAINFOREST_CLIFFS = register("rainforest_cliffs");
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public static final ResourceKey<Biome> RAINFOREST_FLOODPLAIN = register("rainforest_floodplain");
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public static final ResourceKey<Biome> REDWOOD_FOREST = register("redwood_forest");
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public static final ResourceKey<Biome> REDWOOD_FOREST = register("redwood_forest");
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public static final ResourceKey<Biome> ROCKY_SHRUBLAND = register("rocky_shrubland");
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public static final ResourceKey<Biome> ROCKY_SHRUBLAND = register("rocky_shrubland");
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public static final ResourceKey<Biome> SCRUBLAND = register("scrubland");
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public static final ResourceKey<Biome> SCRUBLAND = register("scrubland");
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public static final ResourceKey<Biome> SHRUBLAND = register("shrubland");
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public static final ResourceKey<Biome> SHRUBLAND = register("shrubland");
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public static final ResourceKey<Biome> SEASONAL_FOREST = register("seasonal_forest");
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public static final ResourceKey<Biome> SEASONAL_FOREST = register("seasonal_forest");
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public static final ResourceKey<Biome> SEASONAL_PUMPKIN_PATCH = register("seasonal_pumpkin_patch");
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public static final ResourceKey<Biome> SNOWY_CONIFEROUS_FOREST = register("snowy_coniferous_forest");
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public static final ResourceKey<Biome> SNOWY_FIR_CLEARING = register("snowy_fir_clearing");
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public static final ResourceKey<Biome> SNOWY_FIR_CLEARING = register("snowy_fir_clearing");
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public static final ResourceKey<Biome> SNOWY_MAPLE_FOREST = register("snowy_maple_forest");
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public static final ResourceKey<Biome> SNOWY_MAPLE_FOREST = register("snowy_maple_forest");
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public static final ResourceKey<Biome> TROPICS = register("tropics");
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public static final ResourceKey<Biome> TROPICS = register("tropics");
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public static final ResourceKey<Biome> TUNDRA = register("tundra");
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public static final ResourceKey<Biome> TUNDRA = register("tundra");
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public static final ResourceKey<Biome> SNOWY_CONIFEROUS_FOREST = register("snowy_coniferous_forest");
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public static final ResourceKey<Biome> VOLCANO = register("volcano");
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public static final ResourceKey<Biome> VOLCANO = register("volcano");
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public static final ResourceKey<Biome> VOLCANIC_PLAINS = register("volcanic_plains");
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public static final ResourceKey<Biome> VOLCANIC_PLAINS = register("volcanic_plains");
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public static final ResourceKey<Biome> WASTELAND = register("wasteland");
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public static final ResourceKey<Biome> WASTELAND = register("wasteland");
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