diff --git a/src/main/java/biomesoplenty/api/biome/BOPBiomes.java b/src/main/java/biomesoplenty/api/biome/BOPBiomes.java index 0d668e4d1..4381b567d 100644 --- a/src/main/java/biomesoplenty/api/biome/BOPBiomes.java +++ b/src/main/java/biomesoplenty/api/biome/BOPBiomes.java @@ -12,11 +12,10 @@ import net.minecraft.world.level.biome.Biome; public class BOPBiomes { - public static final ResourceKey BAMBOO_BLOSSOM_GROVE = register("bamboo_blossom_grove"); + public static final ResourceKey BAMBOO_GROVE = register("bamboo_grove"); public static final ResourceKey BAYOU = register("bayou"); public static final ResourceKey BOG = register("bog"); public static final ResourceKey BOREAL_FOREST = register("boreal_forest"); - public static final ResourceKey BURNT_FOREST = register("burnt_forest"); public static final ResourceKey CHERRY_BLOSSOM_GROVE = register("cherry_blossom_grove"); public static final ResourceKey COLD_DESERT = register("cold_desert"); public static final ResourceKey CONIFEROUS_FOREST = register("coniferous_forest"); @@ -25,14 +24,13 @@ public class BOPBiomes public static final ResourceKey DENSE_WOODLAND = register("dense_woodland"); public static final ResourceKey DRY_BONEYARD = register("dry_boneyard"); public static final ResourceKey DRYLAND = register("dryland"); - public static final ResourceKey DUNES = register("dunes"); + public static final ResourceKey DUNE_BEACH = register("dune_beach"); public static final ResourceKey FIELD = register("field"); public static final ResourceKey FIR_CLEARING = register("fir_clearing"); + public static final ResourceKey FLOODPLAIN = register("floodplain"); public static final ResourceKey FORESTED_FIELD = register("forested_field"); public static final ResourceKey FUNGAL_JUNGLE = register("fungal_jungle"); public static final ResourceKey GRASSLAND = register("grassland"); - public static final ResourceKey GRAVEL_BEACH = register("gravel_beach"); - public static final ResourceKey GOLDEN_PRAIRIE = register("golden_prairie"); public static final ResourceKey HIGHLAND = register("highland"); public static final ResourceKey HIGHLAND_MOOR = register("highland_moor"); public static final ResourceKey JADE_CLIFFS = register("jade_cliffs"); @@ -40,6 +38,7 @@ public class BOPBiomes public static final ResourceKey LAVENDER_FOREST = register("lavender_forest"); public static final ResourceKey LUSH_DESERT = register("lush_desert"); public static final ResourceKey LUSH_SAVANNA = register("lush_savanna"); + public static final ResourceKey MAPLE_FOREST = register("maple_forest"); public static final ResourceKey MARSH = register("marsh"); public static final ResourceKey MEDITERRANEAN_FOREST = register("mediterranean_forest"); public static final ResourceKey MEDITERRANEAN_LAKES = register("mediterranean_lakes"); @@ -49,21 +48,21 @@ public class BOPBiomes public static final ResourceKey OMINOUS_WOODS = register("ominous_woods"); public static final ResourceKey ORCHARD = register("orchard"); public static final ResourceKey ORIGIN_VALLEY = register("origin_valley"); + public static final ResourceKey PASTURE = register("pasture"); public static final ResourceKey PRAIRIE = register("prairie"); + public static final ResourceKey PUMPKIN_PATCH = register("pumpkin_patch"); public static final ResourceKey RAINFOREST = register("rainforest"); public static final ResourceKey RAINFOREST_CLIFFS = register("rainforest_cliffs"); - public static final ResourceKey RAINFOREST_FLOODPLAIN = register("rainforest_floodplain"); public static final ResourceKey REDWOOD_FOREST = register("redwood_forest"); public static final ResourceKey ROCKY_SHRUBLAND = register("rocky_shrubland"); public static final ResourceKey SCRUBLAND = register("scrubland"); public static final ResourceKey SHRUBLAND = register("shrubland"); public static final ResourceKey SEASONAL_FOREST = register("seasonal_forest"); - public static final ResourceKey SEASONAL_PUMPKIN_PATCH = register("seasonal_pumpkin_patch"); + public static final ResourceKey SNOWY_CONIFEROUS_FOREST = register("snowy_coniferous_forest"); public static final ResourceKey SNOWY_FIR_CLEARING = register("snowy_fir_clearing"); public static final ResourceKey SNOWY_MAPLE_FOREST = register("snowy_maple_forest"); public static final ResourceKey TROPICS = register("tropics"); public static final ResourceKey TUNDRA = register("tundra"); - public static final ResourceKey SNOWY_CONIFEROUS_FOREST = register("snowy_coniferous_forest"); public static final ResourceKey VOLCANO = register("volcano"); public static final ResourceKey VOLCANIC_PLAINS = register("volcanic_plains"); public static final ResourceKey WASTELAND = register("wasteland");