Add GeneratorPineTree

This commit is contained in:
Cheeserolls 2015-06-08 14:03:03 +01:00
parent 336f900e72
commit c34fef46f6
2 changed files with 290 additions and 0 deletions

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@ -24,6 +24,7 @@ public class ModGenerators
registerGenerator("big_tree", GeneratorBigTree.class, new GeneratorBigTree.Builder());
registerGenerator("bush", GeneratorBush.class, new GeneratorBush.Builder());
registerGenerator("twiglet", GeneratorTwigletTree.class, new GeneratorTwigletTree.Builder());
registerGenerator("pine_tree", GeneratorPineTree.class, new GeneratorPineTree.Builder());
registerGenerator("flora", GeneratorFlora.class, new GeneratorFlora.Builder());
registerGenerator("double_flora", GeneratorDoubleFlora.class, new GeneratorDoubleFlora.Builder());
registerGenerator("grass", GeneratorGrass.class, new GeneratorGrass.Builder());

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@ -0,0 +1,289 @@
/*******************************************************************************
* Copyright 2015, the Biomes O' Plenty Team
*
* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
*
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
******************************************************************************/
package biomesoplenty.common.world.feature.tree;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.BlockNewLeaf;
import net.minecraft.block.BlockNewLog;
import net.minecraft.block.BlockOldLeaf;
import net.minecraft.block.BlockOldLog;
import net.minecraft.block.BlockPlanks;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;
import biomesoplenty.api.biome.generation.BOPGeneratorBase;
import biomesoplenty.common.block.BlockBOPLeaves;
import biomesoplenty.common.block.BlockBOPLog;
import biomesoplenty.common.enums.BOPTrees;
import biomesoplenty.common.enums.BOPWoods;
import biomesoplenty.common.util.biome.GeneratorUtils;
import biomesoplenty.common.util.block.BlockQueryUtils;
import biomesoplenty.common.util.block.BlockQueryUtils.*;
import biomesoplenty.common.util.config.BOPConfig.IConfigObj;
public class GeneratorPineTree extends BOPGeneratorBase
{
public static class Builder implements IGeneratorBuilder<GeneratorPineTree>
{
protected float amountPerChunk = 1.0F;
protected int minHeight = 6;
protected int maxHeight = 12;
protected IBlockPosQuery placeOn = new BlockPosQueryOr(new BlockQueryMaterial(Material.ground), new BlockQueryMaterial(Material.grass));
protected IBlockPosQuery replace = new BlockPosQueryOr(new BlockQueryMaterial(Material.air), new BlockQueryMaterial(Material.leaves), new BlockQueryMaterial(Material.plants));
protected IBlockState log = BlockBOPLog.paging.getVariantState(BOPWoods.PINE);
protected IBlockState leaves = BlockBOPLeaves.paging.getVariantState(BOPTrees.PINE);
public Builder amountPerChunk(float a) {this.amountPerChunk = a; return this;}
public Builder minHeight(int a) {this.minHeight = a; return this;}
public Builder maxHeight(int a) {this.maxHeight = a; return this;}
public Builder placeOn(IBlockPosQuery a) {this.placeOn = a; return this;}
public Builder placeOn(String a) throws BlockQueryParseException {this.placeOn = BlockQueryUtils.parseQueryString(a); return this;}
public Builder placeOn(Block a) {this.placeOn = new BlockQueryBlock(a); return this;}
public Builder placeOn(IBlockState a) {this.placeOn = new BlockQueryState(a); return this;}
public Builder replace(IBlockPosQuery a) {this.replace = a; return this;}
public Builder replace(String a) throws BlockQueryParseException {this.replace = BlockQueryUtils.parseQueryString(a); return this;}
public Builder replace(Block a) {this.replace = new BlockQueryBlock(a); return this;}
public Builder replace(IBlockState a) {this.replace = new BlockQueryState(a); return this;}
public Builder log(IBlockState a) {this.log = a; return this;}
public Builder log(BOPWoods a) {this.log = BlockBOPLog.paging.getVariantState(a); return this;}
public Builder log(BlockPlanks.EnumType a)
{
if (a.getMetadata() < 4)
{
this.log = Blocks.log.getDefaultState().withProperty(BlockOldLog.VARIANT, a);
} else {
this.log = Blocks.log2.getDefaultState().withProperty(BlockNewLog.VARIANT, a);
}
return this;
}
public Builder leaves(IBlockState a) {this.leaves = a; return this;}
public Builder leaves(BOPTrees a) {this.leaves = BlockBOPLeaves.paging.getVariantState(a); return this;}
public Builder leaves(BlockPlanks.EnumType a)
{
if (a.getMetadata() < 4)
{
this.leaves = Blocks.leaves.getDefaultState().withProperty(BlockOldLeaf.VARIANT, a);
} else {
this.leaves = Blocks.leaves2.getDefaultState().withProperty(BlockNewLeaf.VARIANT, a);
}
return this;
}
@Override
public GeneratorPineTree create()
{
return new GeneratorPineTree(this.amountPerChunk, this.minHeight, this.maxHeight, this.placeOn, this.replace, this.log, this.leaves);
}
}
private int minHeight;
private int maxHeight;
private IBlockPosQuery placeOn;
private IBlockPosQuery replace;
private IBlockState log;
private IBlockState leaves;
public GeneratorPineTree(float amountPerChunk, int minHeight, int maxHeight, IBlockPosQuery placeOn, IBlockPosQuery replace, IBlockState log, IBlockState leaves)
{
super(amountPerChunk);
this.minHeight = minHeight;
this.maxHeight = maxHeight;
this.placeOn = placeOn;
this.replace = replace;
this.log = log;
this.leaves = leaves;
}
@Override
public BlockPos getScatterY(World world, Random random, int x, int z)
{
// always at world surface
return GeneratorUtils.ScatterYMethod.AT_SURFACE.getBlockPos(world, random, x, z);
}
@Override
public boolean generate(World world, Random random, BlockPos pos)
{
// Move down until we reach the ground
while (pos.getY() > 1 && world.isAirBlock(pos) || world.getBlockState(pos).getBlock().isLeaves(world, pos)) {pos = pos.down();}
if (!this.placeOn.matches(world, pos))
{
// Abandon if we can't place the tree on this block
return false;
}
// Choose heights
int height = GeneratorUtils.nextIntBetween(random, this.minHeight, this.maxHeight);
if (height < 6) {return false;}
int heightMinusTop = height - 3;
int numBranches = heightMinusTop / 3;
int baseHeight = heightMinusTop - (numBranches * 2);
// Move up to space above ground
pos = pos.up();
if (!this.checkSpace(world, pos, baseHeight, height))
{
// Abandon if there isn't enough room
return false;
}
// Generate bottom of tree (trunk only)
for(int i = 0; i < baseHeight; i++)
{
this.setLog(world, pos);
pos = pos.up();
}
// Generate middle of the tree - 2 steps at a time (trunk and leaves)
for(int i = 0; i < numBranches; i++)
{
this.generateLeafLayer(world, random, pos, i);
pos = pos.up(2);
}
// Generate top of tree
generateTop(world, pos);
return true;
}
public boolean setLeaves(World world, BlockPos pos)
{
if (this.replace.matches(world, pos))
{
world.setBlockState(pos, this.leaves, 2);
return true;
}
return false;
}
public boolean setLog(World world, BlockPos pos)
{
if (this.replace.matches(world, pos))
{
world.setBlockState(pos, this.log, 2);
return true;
}
return false;
}
public boolean checkSpace(World world, BlockPos pos, int baseHeight, int height)
{
for (int y = 0; y <= height; y++)
{
// require 3x3 for the leaves, 1x1 for the trunk
int radius = (y <= baseHeight ? 0 : 1);
for (int x = -radius; x <= radius; x++)
{
for (int z = -radius; z <= radius; z++)
{
BlockPos pos1 = pos.add(x, y, z);
// note, there may be a sapling on the first layer - make sure this.replace matches it!
if (pos1.getY() >= 255 || !this.replace.matches(world, pos1))
{
return false;
}
}
}
}
return true;
}
// generate the top of the tree (3 blocks)
public void generateTop(World world, BlockPos pos)
{
for(int x = -1; x <= 1; x++)
{
for(int z = -1; z <= 1; z++)
{
this.setLeaves(world, pos.add(x, 0, z));
}
}
this.setLog(world, pos);
pos = pos.up();
this.setLeaves(world, pos);
this.setLeaves(world, pos.north());
this.setLeaves(world, pos.east());
this.setLeaves(world, pos.south());
this.setLeaves(world, pos.west());
this.setLeaves(world, pos.up());
}
// generates a 'branch' of a leaf layer - extra leaves in the corner in the specified direction
public void generateBranch(World world, BlockPos pos, EnumFacing direction, boolean dropY, boolean dropCorner)
{
EnumFacing sideways = direction.rotateY();
if (dropY) {pos = pos.down();}
this.setLeaves(world, pos.offset(direction, 1).offset(sideways, 1));
this.setLeaves(world, pos.offset(direction, 2).offset(sideways, 1));
this.setLeaves(world, pos.offset(direction, 1).offset(sideways, 2));
this.setLeaves(world, pos.offset(direction, 2).offset(sideways, 2));
if (dropCorner)
{
this.setLeaves(world, pos.offset(direction, 2).offset(sideways, 2).down());
}
}
// generates a layer of leafs (2 blocks high)
public void generateLeafLayer(World world, Random rand, BlockPos pos, int leafLayerNum)
{
// middle 3x3 are always leaves
for(int x = -1; x <= 1; x++)
{
for(int z = -1; z <= 1; z++)
{
this.setLeaves(world, pos.add(x, 0, z));
}
}
// sometimes add leaves further out - alternate layers at right angles to each other
EnumFacing direction = (leafLayerNum % 2 == 0) ? EnumFacing.NORTH : EnumFacing.EAST;
boolean dropY = (rand.nextInt(2) == 0);
boolean dropCorner = (rand.nextInt(2) == 0);
if (rand.nextInt(2) == 0)
{
this.generateBranch(world, pos, direction, dropY, dropCorner);
}
if (rand.nextInt(2) == 0)
{
this.generateBranch(world, pos, direction.getOpposite(), dropY, dropCorner);
}
// add the trunk in the middle
this.setLog(world, pos);
this.setLog(world, pos.up());
}
@Override
public void configure(IConfigObj conf)
{
this.amountPerChunk = conf.getFloat("amountPerChunk", this.amountPerChunk);
this.minHeight = conf.getInt("minHeight", this.minHeight);
this.maxHeight = conf.getInt("minHeight", this.maxHeight);
this.placeOn = conf.getBlockPosQuery("placeOn", this.placeOn);
this.replace = conf.getBlockPosQuery("replace", this.replace);
this.log = conf.getBlockState("logState", this.log);
this.leaves = conf.getBlockState("leavesState", this.leaves);
}
}